Grimind Now At MGS
6:00 AM | IMG News | Comment on this story
Grimind from KISS is now available for download and purchase at Mac Game Store. The 2D physics platformer with a horror theme puts players in the role of an amnesiac wandering in forgotten caves and ancient crypts. To survive they will need to make use of their environment to solve the puzzles they encounter along the way.
Grimind is a 2D physics based adventure, platform game in horror/creepy theme. Grimind casts you into forgotten caves and ancient crypts, without memories. While being there you must to demonstrate big manual skills to pass obstacles and solve non trivial puzzles to get out of scary environment and additionally remind yourself or even discover who you really are and what are doing there alone - but is it sure... that you are there, alone?Grimind requires Mac OS X 10.7 or later and will be available for $9.99 (USD).
- Dynamic gameplay combined with a frightening experience
- Physics based gameplay - It gives you the possibility to do whatever you want. Every single dynamic object can be dragged, carried or thrown which gives you enormous freedom.
- Narration - While playing, the character is talking, telling the player what he feels, if he's scared, or what he thinks about the current situation.
- Challenge! - Grimind isn't an easy game, so you can forget about holding just one key and passing through the levels. Besides dexterity and input skills, there is also a large number of logic puzzles to solve. Your brain will be tested and you'll not get bored.
Anna: Extended Edition Released
6:00 AM | IMG News | 1 comment
Anna: Extended Edition from Kalypso is now available to download and purchase at Mac Game Store. Based on player input the update to the horror adventure includes more environments, more gameplay hours, more puzzles, and a variety of updates and enhancements.
Set in an abandoned sawmill nestled high in the Italian mountains, Anna challenges the player to uncover horrific clues and use them to solve puzzles related to your character’s dark past. The player’s behavior does not only determine the mental health of the main character but can also change locations and unveil new secrets leading to one of eight possible endings.Anna: Extended Edition is available now for $9.99 (USD).
Anna: Extended Edition
Anna - Extended Edition has been given an overhaul based on the feedback of the thousands of players of the original Anna. It features more environments, more hours of game play, more puzzles, additional gameplay features, enhanced graphics and an improved interface. Anna – Extended Edition is sure to please fans of psychological horror games and offer an even more chilling gameplay experience with these new additions.
- A haunting tale of psychological terror
- Game reacts to player's actions, changes locations and starts supernatural events
- Physics-based environmental puzzles
- Eight possible endings, each determined by the player’s action
- New environments, puzzles, interface and music
- Improved Graphics
- Creepy in game character: “The Wife Doll” with own AI
Buy Anna: Extended Edition
Sonic & SEGA All-Stars Racing Reviewed
6:00 AM | Cord Kruse | Comment on this story
Mac|Life recently posted a review of Feral Interactive's Sonic & SEGA All-Stars Racing for the Mac. Sonic & SEGA All-Stars Racing brings SEGA mascot Sonic the Hedgehog and 21 other favourite SEGA characters to the Mac platform for the very first time.
From the review:
While Sonic expectedly takes the starring role, with a few of his companions and several courses inspired by his past entries in tow, the game on the whole feels like a love letter to Sega's glory days. Creative track designs pull elements from past console favorites like Jet Set Radio and Samba de Amigo, which helps create a diverse selection of locales — 24 in total — while thrilling old fans of the included franchises. And the driver roster pulls from even deeper in Sega's catalog, with heroes that haven't had a starring role in ages.Read the full review at the link below.
Mac|Life: Sonic Racing Review
But you don't have to be a Sonic or Sega fanboy to get a kick out of this accessible and entertaining kart racer. Breezy play mechanics and colorful aesthetics give the game a strong hook beyond its ample and well-considered fan service, and while easy to get into, there's also plenty to keep you around: Grand Prix cups, objective-based missions, time trials, and four-player online and split-screen showdowns.
Sonic & SEGA All-Stars Racing
Baldur's Gate: Enhanced Edition Postmortem Available
6:00 AM | Cord Kruse | 1 comment
Gamasutra has posted a new postmortem article by Trent Oster examining the development of Baldur's Gate: Enhanced Edition from Overhaul Games and Beamdog. An updated version of Bioware's fantasy role playing game set in the Forgotten Realms, the game features an enhanced version of the Infinity Engine, the Tales of the Sword Coast expansion pack, new adventures, new party members, and new character kits.
We had drafted the original deal in the context of a Baldur's Gate: HD. Our plan was simple: grab the original artwork, clean it up, re-render it at higher resolutions and with better materials, thus creating stunning versions of the areas everyone remembers. We planned to take the character models and re-render them with many more frames of animation and add new orientations to the movement to make the game smoother. We nailed down the core terms, got everyone on the same page and we got our first drop of the assets from BioWare.Head over to the page below to read more.
Gamasutra: BGEE Postmortem
A few days later we noticed a large hole where the source art should be -- stuff like 3DS Max files and texture images. "No problem," I said; I contacted Derek French over at BioWare and he dug further and sent us more data. We again dug through and failed to find the source art. I made arrangements to visit BioWare with a removable drive and work with Derek and the IS department to find the assets.
After two days of searching we came to the horrible realization that the source artwork was stored on a departmental drive and not a project drive, and as such was not frequently backed up. We dug through tape backups to no avail. The source art was lost.
At this point we brought the information back to Atari and the deal was dead in the water. Cameron and I spent a few weeks re-thinking the concept and we re-pitched Atari with an "Enhanced Edition" as opposed to an "HD" version. We discussed the implications of a non-HD version and we had to renegotiate royalty terms to get the deal back on track. We basically had to completely discard our plans and start anew after almost a year of negotiation.
Baldur's Gate: Enhanced Edition
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