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Thursday, April 18, 2013

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Drox Operative Mod SDK Released
6:00 AM | Cord Kruse | Comment on this story

Soldak Entertainment recently revealed a new SDK download for those seeking to mod the company's starship action RPG, Drox Operative. The package includes documentation, tools, and a few examples mods. Drox Operative puts players in the role of an elite starship captain and features warring alien races, fierce space battles, a dynamic and evolving galaxy, and co-op multiplayer.

We encourage anyone that wants to make mods for Drox Operative to go right ahead. If your mod is good enough, we will even link over to it from this page. We just have a few simple ground rules:
  • The mod cannot contain any textures, models, or sounds from any of our games or demos (it can reference them of course, just can't include them)
  • Cannot claim to be official content
  • Cannot be sold or used for any other commercial purpose
  • Cannot be specifically made to work with the demo or a pirated copy of the game
  • Link back to our website (http://www.soldak.com/)
  • Soldak Entertainment, Inc. still owns all rights to Drox Operative properties
  • We reserve the right to take back these rights at any time if we feel that you are abusing our properties
  • Don't violate anyone else's copyrights, trademarks, etc.
Learn more at the link below.

Drox Operative Mods
Soldak Entertainment
Drox Operative
Buy Drox Operative

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Project Eternity: Just The FAQs
6:00 AM | Cord Kruse | Comment on this story

Obsidian Entertainment has released another new early development blog post focusing on the creation of its upcoming Project Eternity RPG. This time the update offers a new list of answers to frequently asked questions about the game, including a few details which may be new to those who haven't been following the project closely.

What are the different races we can play?

Players can select from six main races found in this part of the world: humans, elves, dwarves, orlans, aumaua, and godlike. Orlans, aumaua, and godlike are unique to the world of Project Eternity, though godlike have similarities to "planetouched" races in other settings. Orlans are small humanoids physically notable for their two-tone skin, extensive body hair, and extremely long ears. Aumaua are large, semiaquatic humanoids with a diverse array of skin patterns, elongated heads, and semi-webbed hands and feet.

Godlike are not a separate race, but a phenomenon found among all races. They are individuals whom many people believe were transformed by the gods before birth. Godlike have distinctive appearances that invariably make them stand out from other people, with different cultures and individuals holding wildly different biases toward or against them.

All of the races have different ethnicities from which the player can choose. For elves, Wood and Pale, for dwarves, Mountain and Boreal, for orlans, Hearth and Wild, and for aumaua, Island and Coastal. Humans have three ethnicities: Meadow, Ocean, and Savannah. Godlike can be found among any race and their appearance always sets them apart from their parents.

What about the classes?

Characters may be one of eleven classes: barbarian, chanter, cipher, druid, fighter, monk, paladin, priest, ranger, rogue, or wizard. The "core four" classes (fighter, priest, rogue, wizard) are most similar to their traditional tabletop analogues. The non-core classes, barbarians, druids, monks, paladins, and rangers, are somewhat similar to their counterparts but differ more significantly. The two completely new classes are the chanter and the cipher, which are unique to the world of Project Eternity.

Traditional classes vary in how high- or low-maintenance they are based on their traditional counterparts. E.g. fighters are generally lower maintenance than wizards. However, the advancement system allows players to bend those roles, making higher-maintenance, active-use fighters or more passive wizards (for example). Class balance is important to us, but we also want playing each class to feel distinctive and complementary to other classes.

Read the full post at the site listed below.

Project Eternity FAQs Update
Pillars Of Eternity Hero Edition
Pre-Order Pillars Of Eternity Hero Edition

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IMG Reviews StarCraft II: Heart Of The Swarm
6:00 AM | Cord Kruse | Comment on this story

Inside Mac Games has posted a new review of Blizzard Entertainment's StarCraft II: Heart of the Swarm, the next chapter in the sci-fi RTS saga. The game's single player campaign revolves around Kerrigan and her plans to "take down Arcturus Mengsk once and for all," while the multiplayer aspect features a variety of new units and abilities to employ.

Here's an excerpt:

You'll also find that the new multiplayer units are loads of fun to play with, even if they do make it more complicated to plan out a good build. The new mine is quite balanced, but devastating when used properly, the viper pulls in high-value targets for destruction and renders tanks helpless, the mothership core turns a Protoss nexus into a giant raygun, and the new custom maps popping up around their use are getting better and better. Even if you ignore the campaign entirely (which you shouldn't), you'll likely find hundreds of hours of fun through the additions to the multiplayer.

As an added benefit, Battle.net has been upgraded to use a lot of community requested features through Heart of the Swarm. You'll find chat rooms, an easy-to-use list of custom maps currently popular (you won't likely be able to find enough players to start a map that isn't), unranked matchmaking for people that don't want the stress of league play, and an overall cooler look. When compared to the spartan nature of the Wings of Liberty Battle.net, it's a gigantic improvement. You'll be able to get the upgrade without buying Heart of the Swarm, though, so you may want to forgo the purchase if that's the only thing you're excited about.

Click on the link below for the full review.

IMG Review: Heart Of The Swarm
Blizzard Entertainment
StarCraft II: Heart Of The Swarm
Buy StarCraft II: Heart Of The Swarm

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Shank 2 Comes To MGS
6:00 AM | IMG News | Comment on this story

Klei Entertainment's Shank 2 is now available for purchase and download from Mac Game Store. The 2D sidescrolling brawler sequel returns players to the role of ex-mob hitman Shank, and features a redesigned weapon system, interactive environments, and an arsenal of weapons and moves to employ.

The fan-favorite 2D brawler is back as ex-mob hit man Shank returns to action in Shank 2. With those closest to him under attack, Shank is once again forced on the offensive. Now he must put his trusty arsenal of handguns, shotguns, automatic weapons, chainsaws, machetes, grenades, plus all-new weaponry and moves to use in order to protect those close to him. The original game set a new standard for its visual style and Shank 2 raises the bar. Shank 2 expands on the original game’s amazing combat system to redefine the 2D side-scrolling brawler.


  • Multi-Weapon Combat System: With a brand new redesigned weapon system, take on smarter and greater variety of goons and bigger, badder bosses with new weapon combos and new counter moves that let you use enemies’ weapons against them!
  • Rich Environments: Look for opportunities to bring down ceilings, explode barrels, hurl crates, and explore surroundings to find new in-game unlockables!
  • Stunning Visuals: Shank 2 draws you into the action with a stunning visual style that sets a new benchmark in 2D brawlers.
  • Mac OS X 10.6 or later
  • 2.4 GHz Intel Mac
  • 1.5 GB RAM
  • Video:
    • ATI Radeon X1900 XT
    • NVIDIA GeForce Go 7300
    • Any Intel
Shank 2 is available now for $9.99 (USD).

Shank 2
Buy Shank 2

Mac Games News for Wednesday, April 17, 2013

Incredipede Now At MGS6:00 AM
Kickstarting Lex Laser Saves The Galaxy, Again6:00 AM
Play Ball! Out Of The Park Baseball 14 Now Available6:00 AM
Survive The Natural World In Shelter6:00 AM
View all of the Mac games news for Wednesday, April 17, 2013 on one page

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