Divinity: Original Sin Funded, Mac Version Reconfirmed
6:00 AM | Cord Kruse | Comment on this story
Larian Studios recently surpassed its Kickstarter funding target for the upcoming Divinity: Original Sin fantasy role playing game. Although recent comments seemed to suggest a Mac version would be much delayed, the company has reaffirmed its commitment to releasing the game to Mac users as close as possible to the release of the Windows version.
Confirmed: Coming to Linux & Mac!The Divinity: Original Sin Kickstarter campaign is still under way. Check out the link below for more information.
Divinity: Original Sin Kickstarter
It's about time, but we are extremely happy to announce that Divinity: Original Sin will now definitely be coming to Mac & Linux. We will do everything we can to ensure that the release dates are going to coincide with the Windows PC release, but if that doesn't happen, it will be shortly after.
"We let RPG fans invest in our game now so that they could reap the gameplay rewards this fall," says Larian Studios' founder, Swen Vincke. "and they responded en masse. There were plenty of high-profile Kickstarter campaigns going on when we started out, yet we consistently managed to be in the top 3 on Kicktraq.com. I’m very proud of having such a vocal and supportive community and we’ll do everything we can to not disappoint them. Thank you all! "
With the funds raised through Kickstarter, Larian Studios wishes to expand its team to create more depth and diversity in Divinity: Original Sin. This includes more areas to explore, more character interactions, more quests with consequences, and increased options for character-building. In addition to releases of the final game, backers have opportunities to receive everything from special in-game items to roles within the game.
- Class-Free Progression – Choose skills, abilities, and gear to create the character that 'you' want.
- Cooperative Play – Drop-in/drop-out cooperative multiplayer with full-featured RPG gameplay for both players.
- Skill and Spell Combos – A block of ice can be melted with fire, turned into a lethal pool of electricity, and refrozen into a slippery trap. This is one example of the many interactions possible.
- Meaningful Dialogue – For better or worse, your conversations have actual and noticeable impacts in the game-world. When playing cooperatively, both players have a say in the outcome.
- Open-World Gameplay – No artificial constraints to keep players from exploring the world or level-scaling to coddle you. If you are too weak for an area, you will quickly learn your lesson.
Divinity: Original Sin (add to watch list)
First Project Eternity Game Footage Revealed
6:00 AM | Cord Kruse | 3 comments
Obsidian Entertainment has released another new early development blog post focusing on the creation of its upcoming Project Eternity RPG. The post offers the first gameplay footage from the game, showcasing the visual quality of some of the exterior environments players will encounter in Project Eternity.
Today's update is a big one, though not by volume of text. Today we’re showing you our game in action. Specifically, we're showing what we've been doing for our exterior environments. The Infinity Engine games were known for their art, and we wanted to hit the high standard of visual quality established by games like the Icewind Dale series. We also wanted to introduce dynamic elements into the environment that were mostly absent from the classic games, like dynamic water, movement in foliage, and dynamic lighting of the scene.Read the full post at the site listed below.
Project Eternity Game Footage
In a 2D game, this required our programmers and artists to come up with some creative solutions. What they came up with surprised us initially and it continues to amaze us. While we are still working on refining some of the dynamic elements, we're very happy with the progress we've been able to make and hope you feel the same way. Special thanks to Hector Espinoza, our lead environment artist, and Michael Edwards, our rendering programmer, who did a lot of amazing work to bring this environment to life.
Pillars Of Eternity (add to watch list)
Pathways Into Darkness Resurrected For Modern Macs
6:00 AM | Cord Kruse | 4 comments
Bungie Software's classic Pathways into Darkness has been brought back to life for modern machines by Man Up Time Studios. Available for free from the Mac App Store, Pathways gives fans the chance to enjoy the nostalgia, and newcomers the opportunity to experience Bungie's early foray into first person shooters.
In August of 1993, Bungie Software released Pathways into Darkness the most advanced and ground breaking First Person Shooter for the Macintosh.The game broke new ground combining Adventure gameplay with the new First Person Shooter game that was just emerging onto the scene. As time passed, the Macintosh hardware and software changed and the game Pathways into Darkness was no longer playable on a modern computer… Until Now.For more information follow the link below.
Pathways Into Darkness (add to watch list)
Painstakingly recreated and updated for OS X, Pathways into Darkness is now free and available for ancient grizzled fans and newcomers to the series.
Sixty-four million years ago, a large extra-terrestrial object struck the Earth in what would later be called the Yucatan Peninsula, in southeastern Mexico. The dust and rock thrown up by the resulting explosion caused enormous climactic changes in the ensuing years, and many of the Earth’s species became extinct during the long winter that followed.
The object itself was buried thousands of feet below ground, its nearly two kilometer length remarkably intact. It remained there, motionless, for thousands of years before it finally began to stir- and to dream. It was a member of a race whose history began when the Milky Way was still a formless collection of dust and gas- a powerful race of immortals which had quickly grown bored of their tiny universe and nearly exterminated themselves in war.
This particular being, whose name no human throat will ever learn to pronounce, was part of the cataclysmic battle that formed Magellanic Clouds, billions of years ago. It died there, or it came as close to dying as these things can, and drifted aimlessly for millions of light years before striking the Earth.
The heat of impact liquefied the rock around it, which later cooled and encased the dead god’s huge body far below ground. As it began to dream, it wrought unintentional changes in its environment. Locked deep beneath the Earth, strange and unbelievable things faded in and out of reality. Vast caverns and landscapes bubbled to life within the rock, populated by horrible manifestations of the dead god’s dream.
Only during the last few centuries has the god begun to effect changes on the surface of the Earth. Grotesque creatures have been sighted deep in the trackless forest of the Yucatan, and strange rumors of an ancient pyramid- which is neither Aztec nor Mayan- in the same area have been circulating in the archaeological community since the early 1930?s.
It is up to you to prevent the sleeping god from waking up by detonating a low-yield nuclear weapon. Unfortunately things don’t go quite as planned. During the jump from the C-151 your primary parachute fails, and you are able to pull the reserve only moments before crashing through the forest canopy toward the ground.Two hours later you awake, unharmed except for a few bruises, to realize that most of your equipment is missing or damaged (fortunately someone else jumped with the nuclear device). The muzzle of your M-16 is bent just enough to render it useless, and the bag holding the spare clips for your Colt .45 is lost in the deep jungle underbrush. About the only things which didn’t break were your flashlight and survival knife.
You finally reach the pyramid, by foot, at a little after 0600 (6:00 AM). The rest of your team must have entered nearly four hours ago. Armed only with a knife, and the knowledge contained in this briefing, you follow them …
Teddy Floppy Ear: Mountain Adventure Now At MGS
6:00 AM | IMG News | Comment on this story
Mac Game Store has once again increased its catalog of game titles available for download and purchase, this time with the addition of Teddy Floppy Ear: Mountain Adventure from Forever Entertainment. Designed for children the adventure follows the exploits of Teddy Floppy Ear and offers a fun, non-violent educational experience.
Teddy Floppy Ear is an adventure game designed for youngest children. Funny, nonviolent and easy to play game with beautiful hand-painted graphics and soothing music will charm your kid.Teddy Floppy Ear: Mountain Adventure is available now for $5.99 (USD).
Teddy Floppy Ear: Mountain Adventure (add to watch list)
Teddy Floppy Ear is a main character of series of adventure games for the children based on the famous polish cartoon. Each game mixes entertaining adventure with a healthy dose of learning.
In "Mountain adventure" episode Teddy visits his uncle, who is a painter living in the mountains.
During mountain travels Teddy solves numerous minigames and learns basics of art, color mixing and grading, shape recognition and many more.
- Beautiful hand-painted graphics, soothing music, entertaining and violence free story keep your child occupied for hours.
- Great for even the youngest kids
- Easy to play
- Educational value
- Absolutely no violence
- Numerous mini-games for variety
- Quest map which reflects player's advance
- Subtitles as an option
- Mac OS X 10.6.8 or later
- 2 GHz Intel Processor
- 2 GB RAM
- 256 MB VRAM
- 1.5 GB HD Space
Buy Teddy Floppy Ear: Mountain Adventure
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