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Monday, April 8, 2013news@insidemacgames.com



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Defeat Dark Forces In The Chronicles Of Emerland Solitaire
6:00 AM | IMG News | Comment on this story

The Chronicles of Emerland Solitaire from Rainbow Games is available now for download and purchase from Mac Game Store. The solitaire card game features a storyline involving saving elves, dwarves, mermaids, and humans from invading dark forces.

To defeat the dark forces in the battle you will have to visit the Kingdom of the Elves in a vast forest; climb mountains and find the Dwarves' holy place wandering through cave mazes; sink to the ocean depths to protect the Kingdom of the Mermaids from imminent destruction and to save the shrine of the Kingdom of the Humans from ruin.

Features:

  • Awesome and stunning graphics.
  • Mix of a number of Solitaire styles and Hidden objects
  • Fascinating scenario.
  • Two difficulty levels.
Requires:
  • Mac OS X 10.6 or later
The Chronicles of Emerland Solitaire is available now for $6.99 (USD).

The Chronicles Of Emerland Solitare (add to watch list)
Buy The Chronicles Of Emerland Solitare



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The Banner Saga Status Update
6:00 AM | Cord Kruse | Comment on this story

Stoic recently released a new status update for the company's upcoming strategy role playing adventure game, The Banner Saga. The update offers details about the game's various systems and its current state of development. The Banner Saga will combine elements of turn based strategy, role playing, and adventure games, and will follow the exploits of a band of vikings.

As you may have heard, Factions is out. We’ve finished all the combat upgrades which you can try in the game (we’ve also decreased the “grind” quite a bit based on feedback we got). This means that every character ability ranks up and becomes more powerful, which was the last combat system we needed for single player combat.

To mention it again, everything we did for Factions is for the single player. Even the intro cinematic in Factions is actually the intro to the single player game, and the combat boards in Factions are key fights in the single player campaign. We're using all parts of the buffalo, so to speak.

During this time we’ve finished final design work on all our systems. With this documentation finished, implementation has begun.

Here’s a recap: The Banner Saga has three primary gameplay systems: combat, conversation and travel. You switch between these to advance the story. Conversation tracks your decisions and advances the plot, travel is a combination of Oregon Trail and King of Dragon Pass, moving the story forward while creating events related to what you’re doing. Travel also accounts for exploring towns, just like how you see Strand in Factions. The turn-based combat occurs when conflicts arise. Each of these systems feeds into the others.

Read more at the page below.

The Banner Saga Status Update
The Banner Saga (add to watch list)


Infinite Space 3: Sea Of Stars Kickstarter Launched
6:00 AM | Cord Kruse | Comment on this story

Digital Eel has unveiled a new Kickstarter campaign to fund Infinite Space 3: Sea of Stars, a sequel to Strange Adventures in Infinite Space and Weird Worlds: Return To Infinite Space. The game will continue the unique sci-fi roguelike style of the originals with the addition of a 3D universe and a variety of new material and gameplay options. If funded the game will be available first for Windows PCs, with a Mac version coming later.

At its core, Sea of Stars is a single-player science fiction roguelike similar to Strange Adventures and Weird Worlds. Turn-based star map navigation is combined with a real-time combat system. The game provides a randomly generated open world for you to explore, and will only reveal a fraction of its secrets each time you play. There is no going back to a saved game - everything you do has a permanent effect. Death is frequent, but only makes you want to try again.

Although Sea of Stars builds on the universe you visited in the earlier games, it is expanded with fresh new material and gameplay. Discovering the interactions between items, alien races, characters and random events will keep you busy for years - yet each session of the game is a complete adventure that you can finish in one sitting. To extend the game's longevity even further, we encourage people to make mods and even provide tools for it!

One thing that has advanced since Weird Worlds is technology. I wrote a 3D engine for our previous game, Data Jammers: FastForward, and a lot of the code will now be reused to expand the Infinite Space universe into the third dimension. Other games and projects have resulted in a variety of subsystems, from procedural texturing to mundane data file handling. All kinds of fun and useful stuff.

However, what will really set this game apart from its predecessors is what we are going to do within this expanded universe. The Sea of Stars will be more alive than before, both reacting to the player's actions and acting on its own. Locations like star bases will be real places with more to do than just trade items, and you may have to attack or defend one in combat. Individual NPCs as well as alien war fleets will go about their business that may or may not be aligned with your interests, and you will have to pick sides. Technology available to you as well as others will advance as time passes, including larger ships showing up.

Of course, we won't forget the mod creators who helped make Weird Worlds great. Not only will all the content use standard file formats so you can use any editor of your choice, we will actually release tools to make things easier. This will ultimately evolve into a full-fledged mod editor within the game that will help you put it all together.

The Kickstarter campaign for Infinite Space 3: Sea of Stars will be successful if it reaches a target of $30,000. Learn more at the link below.

Infinite Space 3: Sea Of Stars Kickstarter
Digital Eel (add to watch list)


BlizzCon Tickets On Sale April 24 and 27
6:00 AM | Cord Kruse | 2 comments

Blizzard Entertainment has announced that tickets for its seventh BlizzCon gaming convention will go on sale in two batches on April 24 and April 27. In addition, a limited number of tickets to an exclusive pre-BlizzCon dinner to benefit Children’s Hospital of Orange County will go on sale May 1.

“We love having the opportunity to hang out with our players at BlizzCon, and it’s always awesome to see the greatest gaming community on earth swarm Anaheim,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We look forward to delivering two full days of gaming, activities, and other entertainment, and we can’t wait to show some of the exciting projects we’ve been working on.”

Set to tear through the Anaheim Convention Center this November 8 and 9, BlizzCon is a thundering celebration of all things Warcraft®, Diablo®, and StarCraft®. The annual-ish two-day community gathering features in-depth discussion panels with Blizzard developers, hands-on play time with the latest Blizzard games, and tons of other exciting events and activities. As announced earlier this week, BlizzCon 2013 will also host the StarCraft II World Championship Series Global Finals—a high-stakes showdown where the top pro players in the world will battle for the right to be crowned StarCraft II World Champion.

Tickets to attend the convention will be priced at $175 USD each and will be available for purchase from the official BlizzCon website (www.blizzcon.com) in two separate batches. The first batch goes on sale Wednesday, April 24 at 7 p.m. Pacific time, and the second batch goes on sale Saturday, April 27 at 10 a.m. Pacific time.

Tickets to the BlizzCon Benefit Dinner, which include admission to BlizzCon, will be priced at $500 USD each, with proceeds going to Children’s Hospital of Orange County (http://www.choc.org). Taking place the evening of November 7, this exclusive event offers guests an opportunity to /eat, /drink, and /lol with Blizzard game developers, community managers, and other folks from Blizzard before the show. Approximately 200 tickets to the benefit dinner will be available for purchase beginning Wednesday, May 1 at 7 p.m. Pacific time through www.blizzcon.com.

Gamers from the far reaches of Azeroth, the Koprulu sector, or Sanctuary looking to enjoy BlizzCon from the comfort of their own home will once again have the option to order a BlizzCon Virtual Ticket, offering comprehensive live coverage of the event via a multi-channel Internet stream. Further details on the Virtual Ticket, including pricing, availability, and programming information, will be announced at a later date.

Check out the links below for more information.

BlizzCon
Blizzard Entertainment (add to watch list)


Mac Games News for Friday, April 5, 2013

Combat Mission Fortress Italy - Gustav Line Details Revealed6:00 AM
Multiplayer Improvements Coming To Diablo III6:00 AM
Titan Now Available At MGS6:00 AM
Torment: Tides Of Numenera Screenshot, Vision, Combat6:00 AM
 
View all of the Mac games news for Friday, April 5, 2013 on one page


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