December 20, 2014
IMG Pro Log In


Friday, April 5, 2013news@insidemacgames.com



Click to enlarge
Combat Mission Fortress Italy - Gustav Line Details Revealed
6:00 AM | Cord Kruse | Comment on this story

Battlefront.com has released a collection of new screenshots, and an overview of the 4 major campaigns from the upcoming Combat Mission Fortress Italy - Gustav Line, the first module for the CMFI family of World War II tactical ground combat simulations. The add-on focuses on the battle for the Italian mainland and introduces the German Fallschirmjäger, Commonwealth nations, AA guns, and seasonal weather.

Fortress Italy: Gustav Line depicts the desperate battle for the Italian mainland, revolving around Salerno, Anzio, and Monte Cassino, and culminating in the capture of Rome on June 4, 1944. The Commonwealth side of Operation Husky in Sicily is also depicted.

German Fallschirmjäger
    The Fallschirmjäger make their long-anticipated jump into Fortress Italy: Gustav Line! Command this elite airborne force starting on the Plain of Catania in Sicily, to the blasted heights of Monte Cassino, and beyond.
Commonwealth Nations
    Fortress Italy: Gustav Line also introduces the combat formations of the United Kingdom, Canada, Poland, and New Zealand to the Italian Front, painstakingly researched to be as true as possible to the Italian Theater.
AA Guns
    Antiaircraft weapons are finally here! Gustav Line introduces German Flak and Allied Bofors, as well as self-propelled AA guns mounted in halftracks.
Seasons (Snow!)
    The Gustav Line module depicts July 9, 1943 to June 4, 1944. That's almost a year of combat through all four seasons! Snowy weather is here, as well as dynamic spring, summer, autumn, and winter terrain changes based on the date.
New Major Formations
    In keeping with historical change, formations in Fortress Italy: Gustav Line will change their internal organization over time as the various militaries applied their combat experience to the structure of their combat formations.
Combat Mission Fortress Italy - GUSTAV LINE is currently in development and will be available for pre-order in the coming weeks for only $35. Gustav Line is a module and requires the base game, Combat Mission Fortress Italy, in order to play. In fact, if you have the Tin Case edition of CMFI, Gustav Line will fit snugly into the same box ;-)
Gustav Line is nearing release and should be available within 4 to 6 weeks. It is currently available for pre-order.

Check out the links below to learn more.

Gustav Line Campaign Info
Gustav Line Screenshots
CM Fortress Italy: Gustav Line (add to watch list)



Click to enlarge
Titan Now Available At MGS
6:00 AM | IMG News | Comment on this story

Mac Game Store has added Anuman Interactive's Titan to its list of game titles available for download and purchase. The arcade block breaker challenges players to solve the puzzle of each level as they work to escape. Titan features 80 levels and 8 different universes with unique gameplay properties.

Titan is an innovative block breaker in which you control a cube at the center of the screen that allows you to move a ball in all directions and destroy the bricks.
In this game, it is not reflexes that count because you are inside an enclosed arena and the ball cannot get out.

It is brainpower and strategy that will carry the day. In each arena, different surprises and riddles await you... you will have to try to understand how to get out and, above all, how to avoid the traps. Some bricks can be destroyed by the ball, others by your pod. Teleporters allow you to navigate from one zone to another, the ice makes you slide, while mortal robot-pods try to hunt you down and traps try to destroy you...

Features:

  • 80 diabolical levels from the original game
  • A captivating futuristic universe
  • Superb 3D environments
  • An original gameplay offering varied situations (clear a passage for the ball by breaking the blocks with the racket, use teleporters, and much more...)
  • 8 different universes offering their own specific traps and gameplay subtleties (Prison, Techno, Forest, Ice, Water, Air, Fire, Alien)
Titan requires Mac OS 10.5.8 or later and is available for $9.99 (USD).

Titan (add to watch list)
Buy Titan


Multiplayer Improvements Coming To Diablo III
6:00 AM | Cord Kruse | Comment on this story

Blizzard Entertainment has posted a new Developer Journal detailing changes coming for its fantasy action RPG, Diablo III in the 1.08 patch. The article focuses on changes the company is making to the game's multiplayer experience.

From day one, it’s been our goal to make Diablo III a great co-op experience, but right now it's not living up to its full potential. Even if you enjoy playing with your friends, it can often feel easier and more efficient to play solo.

Playing solo has a number of advantages. For instance, you can choose your own route. If you're farming for something in particular (like a specific recipe), you can do it as many times as you want. And you can pause the game and attend to things in real life without making anyone wait.

Of course, multiplayer is awesome, too, and comes with its own benefits. For example, leveling up characters with a group of friends can be an amazing experience. Working together with other players to take down bosses or destroy Elite packs super quickly makes for great farming runs. There's resurrections and the banner system, and don't forget farming for Infernal Machine keys and organs. But, there are also disadvantages, like having to coordinate where you're walking and what you're attacking, losing your followers, and trying to find groups that have similar goals to yours without a defined matchmaking system in place.

The point is that multiplayer can be lot of fun, but given the downsides it can often feel not worth the effort. By making it easier for players to find one another, improving social features, and providing direct buffs to co-op groups, we hope to change that perspective.

Check out the link below to read more.

Diablo III Multiplayer Changes
Blizzard Entertainment (add to watch list)
Diablo III (add to watch list)
Buy Diablo III



Click to enlarge
Torment: Tides Of Numenera Screenshot, Vision, Combat
6:00 AM | Cord Kruse | Comment on this story

inXile Entertainment recently posted another update to its Kickstarter campaign for Torment: Tides of Numenera, a spiritual successor to the classic Planescape: Torment fantasy RPG. The post reveals another early screenshot of a prototype scene from the game, a dev video describing plans for combat, and a vision document describing the developers' direction for Torment.

On Monday, you saw our first game screenshot, which was set in the Bloom. Today we have for you a second, which is set in Sagus Cliffs. Though we were very excited when the Bloom screenshot came together, we felt that it alone painted too narrow of a picture of what Torment would look like. We wanted show you (and to prove to ourselves) another environment to demonstrate some of the variation in architecture and color palettes that you’ll see in Torment. Here is our first attempt at a less organic location.

The city of Sagus Cliffs borders a large inland sea, winding its way down to the water through switchbacks and cutout caverns. The city is vast, both vertically and horizontally, exhibiting a wide variety of architectural styles as its layers were stacked upon each other across the ages. Some buildings are built out far over the water below, precariously holding through elaborate winches, pulleys, and wires. Some have no such support, practically hovering under their own power. But the old ways still hold – literally – sometimes clinging to the last scavenged beams on which they were originally erected, with bridges of coherent light helping to hold together the city’s economy. At the base of the cliff, the ocean crashes and swirls around the rubble of fallen houses, the city extending downward even here – with some structures diving beneath the waves.

For the full update check out the link below.

Torment Update: Second Screenshot
Torment: Tides Of Numenera (add to watch list)


Mac Games News for Thursday, April 4, 2013

Cities In Motion 2 Now Available6:00 AM
Hearthstone: Heroes Of Warcraft Previewed6:00 AM
Sonic & SEGA All-Stars Racing Roars Onto Macs Today6:00 AM
The Elder Scrolls Online: Staying Busy In Cyrodiil6:00 AM
 
View all of the Mac games news for Thursday, April 4, 2013 on one page


Recent Mac Games News

Wednesday, April 3, 2013
Tuesday, April 2, 2013
Monday, April 1, 2013
Friday, March 29, 2013
Thursday, March 28, 2013


Search for other Mac games news stories or browse our Mac Games News Archive.



Home  News