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Thursday, March 7, 2013

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The Showdown Effect Now Available
6:00 AM | IMG News | 1 comment

Paradox Interactive's The Showdown Effect is now available. The 2.5D multiplayer action game is inspired by 80’s and 90’s action movies "where champions from different eras of time fight to the death, for fun, for glory and for awesome." In the game players will battle for the upper hand using a variety of different weapons. The Showdown Effect features a multiplayer mode for up to 8 participants, multiple game modes, numerous heroes, and dynamic environments.

The Showdown Effect is a 2.5D multiplayer action game inspired by 80’s and 90’s action movies. Champions from throughout time fight to death for fun, for glory and for awesome.

The Showdown Effect recreates the outrageous combat found in classic action movies and then takes it one step further. Use weaponry pulled straight from the silver screen's unparalleled arsenal: shotguns, baseball bats, assault rifles, umbrellas, grenades, katanas, rocket launchers and more.

No explosion is too loud and no bullet dodge is impossible. Impale your friend with a broomstick and tell them to “Stick around” as you jetpack off to the next enemy. The Showdown Effect also uses integrated streaming technology to live stream directly to, without the need for third party software.

The Digital Deluxe Edition includes:

  • Bonus Playable Character - Mizu Ichiban
  • 2 Weapon Skins – Hand Crossbow and Golden Axe (cosmetic)
  • 2 Wearable Sets – Magicka Robe and Knight’s Armor (cosmetic)
  • 1 Giftable Copy of Magicka
  • Permanent +3% XP Boost (XP mainly used for cosmetic unlocks)
  • Official Soundtrack
  • Up to 8 player fast paced, cinematic, multiplayer action
  • In-game, out-of-the box streaming capability to (MAC support coming soon)
  • 6 clichéd characters , each with unique abilities
  • 4 levels across two different environments
  • 4 different free for all and team based game modes
  • Solo matchmaking using ELO rating system
  • Custom rules sets to create your own game modes – Pistols only!
  • Progressive rewards and unlocks for character and weapon customization
  • Experience the most over-the-top action sequences from your favorite movies across different environments
  • Numerous heroes, dozens of weapons, hundreds of moves - infinite fun
  • Mac OS X 10.7 or later
  • 2.4 GHz Intel Mac
  • 4 GB RAM
  • 512 MB VRAM
  • Video (ATI): ATI Radeon HD 2600 XT
  • Video (NVIDIA): NVIDIA GeForce GT 120
The Showdown Effect is available now for $19.99 (USD).

Paradox Interactive
The Showdown Effect
The Showdown Effect Trailer
Buy The Showdown Effect

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The Sims 3: University Life Released
6:00 AM | IMG News | 1 comment

Electronic Arts next update for the popular The Sims 3 franchise is now available for purchase. The Sims 3: University Life opens up a variety of new work and leisure opportunities for Sims as well as new areas to explore and new items to acquire.

Are your Sims ready for the time of their lives? Heading off to university opens up new opportunities, from social connections to career growth. From class activities to major-specific objects, your Sim will find new ways to learn! And university isn’t just about hitting the books. Join a protest, flirt at a bonfire party—there’s a lot to learn outside of lectures at the student union. With new locations like the bowling alley and SimBurger to explore, and new activities like juice pong and spray painting murals to enjoy, your Sims are sure to have the time of their lives!

Get Ready to Party!
Text books and study groups are a big part of university, but sometimes Sims just need to party! From hosting bonfires by the lake to doing juice keg stands at a dorm party, there are lots of ways to have a great time at university.

Make Connections and Network. There are three social groups on campus—the nerds, the rebels, and the jocks. Socializing with members of each group offers its own unique advantages, from unlocking dream jobs to an extra trait.

Tap into Your Defiant Side! Sims can express themselves by organizing or attending protests, creating murals and graffiti, and even cheating on exams.

Achieve Academic Excellence.
Learning is more fun than ever with new major-specific objects, from broadcasting your own radio show as a Communications student to assembling your skeleton as a Science major. Your Sims can also learn outside of the classroom through class activities, lectures at the student union, and joining in social activities.

Actions Matter.
Just like in real life, the decisions your Sims make across academics, socializing, and social groups affect each other in an interconnected way.

Reap Benefits After University too! Reach the top job in your career path more easily with faster promotions and a higher entry-level job for university grads. If your Sim becomes a legend with their social group, they may even land a dream job as an art appraiser, sports agent, or video game developer!

Explore the Campus and Town.
From striking out at the bowling alley to flirting with the barista at the Roasted Toasted Beans to browsing comic books at the Keith’s Komics, there’s a whole new town and campus full of places to explore.

The Sims 3: University Life requires The Sims 3 to play and is available now to for $39.99 (USD).

The Sims 3: University Life
Buy The Sims 3: University Life

Edit Quake In 3D With TrenchBroom
6:00 AM | Cord Kruse | 3 comments

TrenchBroom, a new cross-platform fully 3D Quake level editor, is now available. Released as open source under the GPLv3 license, TrenchBroom is available to Mac, Windows and Linux PC users looking for a new way to modify and create their own content in the Quake engine.

TrenchBroom is a cross-platform level editor for the Quake engine. It has a different slightly philosophy than other editors. I believe that the traditional approach, where you work primarily in 2D views, forces you to think in 2D rather than in 3D. That is why this editor does not have 2D views at all - you do all work in one single 3D view.

This software is open source under the GPLv3 license and it is freely available on Windows (XP and newer), Mac OS X (10.6 and newer) and Linux (only from source). Unlike many other free apps, TrenchBroom includes comprehensive documentation. So instead of repeating everything that is already written there, I will keep this short and suggest that you download TrenchBroom and look at the documentation if you want to learn more. You will not be disappointed.

Learn more at the link below.


Cities In Motion 2 Previewed
6:00 AM | Cord Kruse | Comment on this story

Eurogamer has posted a new preview of Paradox Interactive's upcoming Cities in Motion 2. Building and expanding on the original Cities in Motion transit simulation game, Cities in Motion 2 offers a variety of new features, including the addition of both co-operative and competitive multiplayer modes. The publisher intends to release the game in the second quarter of 2013.

The towns in Cities in Motion were pristine, untouchable, because it was a game about running a transport company only. But as designer Karoliina Korppoo explains, when the studio began to design a sequel, they wanted more. "The cities were too static," she says. "With this [sequel], you can really feel the cities change with the decisions you make."

This time, they're alive, responding to the transport networks that the player carves out in a way that Korppoo says was inspired by the PC classic Transport Tycoon. Neighbourhoods grow, property values rise and, as blue-collar workers take trams to the edge of town, a new industrial estate begins to develop. It all happens organically around the player, whose powers are limited only to laying roads or track, albeit with the occasional aid of a bulldozer when necessary.

Still, that infrastructure can be extraordinary. As Korppoo shows me another demo map, I point out a stunningly complex spaghetti junction formed of maybe a dozen intersecting roads and onramps that knot together or spiral above and below each other in the most complicated commuter capillaries you have ever seen. Yes, she says, I can build something like that if I want to, though it may take some practice. I can build big and I can build beautiful.

I can build very big, in fact. The sequel's maps are four times larger and the game is now powered by the Unity engine, which allows me to pan around at will and which does a fine job of showing off the new day and night cycle. That's not merely cosmetic either, Hallikainen adds, as commuters now have different transport needs at different times of day, something to be exploited: "During that morning rush, if I send a bus every ten minutes, I'm going to make so much more money." Should you wish, you can get into the business of timetabling your entire network.

Read the full article at the site below.

Cities In Motion 2
Buy Cities In Motion 2

Mac Games News for Wednesday, March 6, 2013

Drox Operative Reviewed6:00 AM
Jump Birdy Jump Now At MGS6:00 AM
The Elder Scrolls Online Beta FAQ Released6:00 AM
Torment: Tides Of Numenera Kickstarter Begins March 66:00 AM
View all of the Mac games news for Wednesday, March 6, 2013 on one page

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