Akaneiro: Demon Hunters Available, Kickstarter Success
6:00 AM | Cord Kruse | 8 comments
Spicy Horse Games has announced that Akaneiro: Demon Hunters is now available for play via SpicyWorld and Kongregate for Mac and Windows PCs. The game's Kickstarter campaign has also concluded successfully with a final tally of $204,680. Drawing on the Red Riding Hood fairy tale, as well as Japanese culture and history, the action RPG puts players in the role of an elite demon hunter battling the forces of evil.
About the game:
Based on the Little Red Riding Hood story combined with Japanese folklore and myth, and illustrated in Spicy Horse's unique dark fantasy style, "Akaneiro: Demon Hunters" is an action-RPG that lets players hunt legendary monsters in Edo-era Japan.Kickstarter Success:
Akaneiro launches with 20 maps of content with more options on the way, including Steam integration. If the now-running Kickstarter is fully funded, Linux and mobile versions and additional systems including co-op gameplay and equipment crafting will be arriving in the near-future. To check out the Kickstarter plans and reward tiers, please visit: http://www.kickstarter.com/projects/spicyhorse/akaneiro-demon-hunters
The game is free to download and play, with a $20 "unlock all maps" one time purchase option for those who'd like to get all the content in one shot as well as various options purchasable with the in-game currency, karma, for those planning to buy things piecemeal.
From myself, Ophelea, the entire team at Spicy Horse and Lulu (DOG), Thank You! Your support in helping us spread the word and fund this campaign over the past 30 days has been absolutely fantastic.Check out the links below to learn more about the game and the Kickstarter campaign.
Akaneiro: Demon Hunters Kickstarter
So, what's next?
First we wait on Kickstarter to do their end of campaign "house cleaning," which can take a few days or more. Then we'll get working on delivering campaign rewards - starting with virtual items like Karma. The development team will begin work on their planning and we'll post info about delivery dates ASAP. Lots of questions about Ouya, so we'll start figuring out what we can do to support that demand. Physical items will start to get shipped around, signed and sent out. And we'll keep you updated throughout.
For those of you who missed out on this campaign or are still chasing one last Alice poster, our PayPal site will remain up for another two weeks. You can purchase in-game pets, Alice rewards or full tiers if you like. Pets are there as add-ons and the site supports purchasing items in quantity (since many of you were asking for that).
I'm really looking forward growing this connection we've established with you all.
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Anomaly Warzone Earth Postmortem Released
6:00 AM | Cord Kruse | 2 comments
Gamasutra has posted a new postmortem article focusing on 11 Bit Studios' Anomaly Warzone Earth. The strategy game puts players in charge of an army needing to get past powerful defense towers set up by alien invaders. In the article the developer's senior writer discusses what went right, and what went wrong, with Anomaly Warzone Earth.
The Liquid Engine has been in development by the lead programmer Bartek Brzostek, in consultation with the designer Michal Drozdowski (back then, the only designer, now design director) and with artist Przemek Marsza? (back then, the only one, now art director) since December 2009.Read more at the link below.
Gamasutra: Anomaly Warzone Earth
In April 2010, the base allowed us to build the first raw level. Fast? At the time, Bartek had over 10 years of experience in engine and advanced tools creation for building graphics and the logic of a game, so the decision to build our own engine was pretty natural -- let the guy do the engine if he's been making engines for years. He needed only time to prepare the fundaments of the new engine.
Indies are often advised to not waste time on the creation of proprietary tools and just quickly go into production on some external engine. This, however, has some serious drawbacks we wanted to avoid.
Firstly, no engine supports all platforms. For us, it was extremely important to port the game to as many of them as possible to enable multiple revenue streams. Secondly, using a third-party engine provides you with certain tools and features but no more. If you need something really custom, you're screwed; the engine developer won't deliver custom features for a small indie startup. Sometimes there is an option to acquire the source code and develop these features on your own; however, in most cases, it's not free. In essence, by using an engine out of the box, you give up a lot of flexibility and involve third-party risk. Most startups have no real alternative to this. We, however, did.
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Shadomania Puzzles Mac Game Store
6:00 AM | IMG News | Comment on this story
Anuman Interactive's Shadowmania is now available for download and purchase at Mac Game Store. The unique jigsaw puzzle gaem featues more than 50 levels, 3 difficulty options, and attractive Japanese woodblock prints.
Shadomania is an innovative jigsaw game which requires imagination, inviting you on a journey into a new world. The game involves correctly placing the shadows in order to recreate a picture and reveal a magnificent Japanese woodblock print. Use it to discover landscapes, animals and traditional Japanese festivals in a restful and Zen atmosphere. Shadomania is available now for $6.99 (USD).
Shadomania (add to watch list)
In this game, acccessible to all players, find the correct position on the canvas for the different shadows and reveal the picture in as few moves as possible.
A wonderful game which combines beauty and entertainment, in which your imagination and brainpower will be tested to the limits.
- An original jigsaw game
- More than 50 levels
- 3 difficulty levels
- A Zen and relaxing atmosphere
- Attractive and typical Japanese prints
- Mac OS X 10.5.8 or later
- 1.8 GHz Processor
- 512 MB RAM
The Cave Reviewed
6:00 AM | Cord Kruse | Comment on this story
Mac|Life has posted a new review of The Cave from Double Fine Productions. The title gives players the chance to assemble a team from seven unlikely adventurers, each with their own unique personalities and stories, and descend into the mysterious depths for an adventure unlike any other.
From the review:
If there’s one thing you should know before playing The Cave, it’s that appearances are deceiving. What at first seems to be a whimsical spelunking adventure gradually becomes a surreal trip through the depths of the soul. Cute, big-headed stock characters hide dark, twisted secrets. And what might at first seem like a straightforward 2D puzzle-platformer is in fact a clever throwback to classic point-and-click adventures of the late ‘80s and early ‘90s. Of course, discovering all that is a big part of what makes The Cave so irresistibly engaging.Head over to the page below for the full review.
Mac|Life: The Cave Review
At the outset of The Cave, you’ll be able to assemble a team of three explorers (who you can switch between at any time) from a pool of seven. Most of the game’s puzzles require at least two of them to work together, carrying around items or manipulating the environment to let each other through, but each character also has a unique skill that can make things a little easier. The Adventurer can use her grappling hook to swing across certain gaps, for example, while the Hillbilly can hold his breath indefinitely, letting him swim through long tunnels that would drown other characters. The team you pick determines not just how you’ll navigate the Cave’s imaginative challenges, but also the path you take through it.
The Cave (add to watch list)
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