Cyberpunk 2077 Trailer & New Details Revealed
6:00 AM | Cord Kruse | 22 comments
CD Projekt RED has unveiled a new teaser trailer and details for the upcoming Cyberpunk RPG, Cyberpunk 2077. The game will take place in the world of Mike Pondsmith's pen-and-paper role playing game, and will feature a "multi-thread, nonlinear story designed for mature players."
The world of Cyberpunk 2077 presents a grim vision of the future. Tech advancement went hand in hand with the decay of society. Body augmentations invented to serve society simply multiplied the problems, and sometimes lead to mayhem on the streets. New inventions led to addictions and poverty became an even larger problem.Learn more at the site below.
Cyberpunk 2077 Teaser Trailer
In Cyberpunk 2077, the player will be thrown into a dark future. The metropolis of Night City is a stage set to tell the tale of one individual, raised on the streets, who tries to lift himself up from the gutter and find a way to survive amongst boostergangs and megacorporations in a city of filth and sin. Drugs, violence, poverty and exclusion haven’t disappeared by 2077, as people stayed they were for centuries – greedy, closed-minded and weak. But not only ghosts of the past trouble mankind, but new issues have appeared. Psychos go on rampages and the streets are filled with junkies addicted to a new form of entertainment – the braindance, a cheap way to experience the emotions and stimuli of someone else, someone living a more exciting life.
Braindances are digital recordings of a person’s experience. The viewer can stream a braindance directly into his neural system via special brain augmentations, called a BD player. Braindances allow the viewer to experience all brain processes registered, including emotions, muscle movements and all stimuli perceived by the recording person.
The range of themes of these recordings varies from simple braindances made by megacorporations, which e.g. allow the viewer to feel the full experience of an explorer with all its thrills, sweats, smells, views, sounds and the real feeling of curiosity that pushes men to go beyond the horizon against fear and physical weakness. But there are also more controversial sides of braindance, because some recordings are created illegally in the underground. Entering the mind of a serial killer means not only seeing the monstrosity he performs, but also living his lust to kill and fulfillment.
You haven’t experienced the latest New Hollywood recording? You’re nobody! The streets live with braindances, everyone just got crazy and wants to be a part of this new entertainment fad. Some people push it even too far and they cannot stop living other people’s lives. If you’re not linked to a braindance right now, you are probably discussing what happened to you during your last session. Of course, just like every great new cultural movement, BDs have people who criticize them.
This is the world of 2077. The gap between high and low is bigger than ever. Drugs, violence, braindance, psychos on the loose… Will you be able to function in this defunct society or end up a BD-junky with nothing left, set aside like garbage - still living someone’s else life –not aware of what’s going on around you? Whether you like it or not - this is the age of braindance decadence; this is Cyberpunk 2077.
Daily Mah Jong Available At MGS
6:00 AM | IMG News | Comment on this story
Skunk Studios' Daily Mah Jong is now available for download and purchase at Mac Game Store. The game features two modes, over 600 layouts, a variety of customization options, and 40 ranks to attain.
Skunk Studios brings you the hit web game that has entertained people for over six years online into the palm of your hand. The first Mahjongg Solitaire game to bring you daily content now takes relaxation to higher heights. Relax and escape the grind with the beautify and enjoyment of Daily Mah Jong.Daily Mah Jong is available now for $6.99 (USD).
Daily Mah Jong
- Two modes to suit the needs of inner peace
- Over 600 fun layouts to relax with.
- Customize your experience with a variety of symbol sets, tile types, backgrounds and music!
- More creative layouts than you can handle specifically designed for the device you're using.
- 40 Ranks and variety of badges you can aspire to along your journey to inner peace.
Buy Daily Mah Jong
Torment RPG In Early Development
6:00 AM | Cord Kruse | Comment on this story
In a recent interview with Rock, Paper, Shotgun inXile Entertainment's Brian Fargo discussed plans for Torment, a spiritual successor to the classic Planescape: Torment fantasy RPG. Set in the world of Monte Cook's Numenara role playing setting, the game will focus on the elements "that made people appreciate PST so much."
RPS – What are the stand-out aspects of Numenera for you, in terms of suiting your dev plans? How much is about the setting and how much the roleplaying mechanics?Read the full interview at the link below.
RPS: Torment Interview
Fargo: A Torment game requires big ideas and a truly exotic setting in order to explore the underlying thematic elements. Colin described it best when he said “Torment’s themes are essentially metaphysical, getting to the heart of what it means to be alive and conscious, and it’s easier to ask those questions in a setting that is far removed from the familiar.” Numenera is such a setting, and it has tremendous potential to cultivate those ideas. We won’t have faeries or devils, but we’ll have diabolical creatures from far dimensions with schemes beyond human imagination. We won’t have gods, but we’ll have creatures who have lived for millennia with the powers of creation and destruction at their fingertips, with abilities honed over countless lifetimes. We won’t have other planes per se, but we’ll have pathways to hostile worlds and bizarre landscapes and ancient machines that catapult the players into places where the ordinary laws of nature no longer apply. In terms of role-playing mechanics, we won’t be attempting to literally translate the Numenera tabletop system into electronic form. However, its gameplay mechanics are very solid and include several components that will lend themselves to great (and innovative) cRPG gameplay. It’s great to have the Numenera rules as a starting point and to be working with Monte to adapt them for a cRPG.
RPS – Given no Planescape and presumably none of the PST characters, what makes a Torment game a Torment game to your mind?
Fargo: We know it hasn’t been done often in the game industry, but we’re envisioning Torment as a thematic franchise with certain themes that can expand over different settings and stories. We will focus on the same things that made people appreciate PST so much: overturning RPG tropes; a fantastic, unconventional setting; memorable companions; deep thematic exploration of the human condition; heavy reactivity (i.e., choice and consequences); an intensely personal (rather than epic) story.
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