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Tuesday, December 11, 2012



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Building Artificial Intelligence For Shadowrun Returns
6:00 AM | Cord Kruse | Comment on this story

Harebrained Schemes's Chris Kohnert has released a new blog post featuring a status update on the upcoming Shadowrun Returns RPG. The posting focuses on the creation of computer AI routines for the many characters players will meet during their adventures in the game world.

One of my favorite features that might not be evident at first (it’s in that diagram if you look carefully), is the ability for a superior’s perception check to influence or even override those made by underlings. For example, let’s say you had a squad of Lone Star security guards and their commander protecting a genetics lab. If you manage to convince the commander that you belong there (i.e. pass a perception check) through, say, intimidation, fake papers, or even disguise, then when you encounter any of the guards later on, they will check with their officer as to whether you belong there.

If the commander says you’re good, the guard will just wave you on. Assuming, of course, that the guard has a high enough discipline trait. If he’s a slacker or doesn't trust (or like) his superior, he may just ignore his commander, and make his own check. This could be for good or bad, depending on whether he thinks you’re suspicious or not.

Currently, this type of “consult with superior” check is simply done invisibly behind the scenes for the sake of gameplay speed and flow. If you wanted a scripted scenario where the guard stops you, rings his commander, and then makes that assessment upon hearing back, you would probably want to dive into the trigger system and implement that kind of logic there.

Read more at the page below.

Shadowrun Returns: Believable AI
Shadowrun Returns



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Cities In Motion Complete Collection Comes To MGS
6:00 AM | IMG News | Comment on this story

Paradox Interactive's Cities in Motion Complete Collection is now available for download and purchase at Mac Game Store. The bundle brings together the original transportation simulator with the entire collection of DLC content and all available cities.

Get the original Cities in Motion plus ALL DLC's and ALL the cities ever released in one low priced bundle.
  • Cities In Motion Tokyo
  • Cities In Motion: German Cities
  • Cities In Motion: London
  • Cities In Motion: Paris
  • Cities In Motion: St. Petersburg
  • Cities In Motion: Ulm
  • Cities In Motion: US Cities
  • Cities In Motion: Design Classics DLC
  • Cities In Motion: Design Dreams DLC
  • Cities In Motion: Design Now DLC
  • Cities In Motion: Metro Stations DLC
  • Cities In Motion: Design Marvels
Rendered in rich detail, some of the world’s greatest cities- await the steady hand of a planner to manage their transportation needs in Cities in Motion.

Overseeing the changing needs of people from 1920 to 2020, it’s up to you to manage everything from buses, trams and subway trains to maximize profits while pleasing commuters.

Requirements:

  • Mac OS X 10.6.3 or later
  • 2 GB RAM
  • 2 GB HD Space
  • 512 MB VRAM
  • ATI Radeon HD 4670
  • NVIDIA GeForce 8800 GS
Cities in Motion Complete Collection is available now for $24.95 (USD), 50% off the regular price.

Cities In Motion Complete Collection
Buy Cities In Motion Complete Collection



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Battleship Joins The Mac Game Store Fleet
6:00 AM | IMG News | Comment on this story

Battleship from PopCap Games is now available for download and purchase at Mac Game Store. The digital version of the classic board game gives players chance to sink an enemy fleet in one of three modes, upgrade firepower with one of 10 super weapons, and the chance to reach the rank of admiral.

Achieve total victory at sea with Battleship, the all-time favorite naval battle game now reloaded.

The ultimate game of naval warfare is back and better than ever in this updated electronic version of the classic board game. Position your fleet carefully and then prepare for battle as you strategically fire away to sink the opposing navy. Watch out however, because that same enemy fleet is also out on a mission of search and destroy. Will you claim victory?

Find out as you launch strikes with mouse-driven precision and destroy enemies in Classic, Salvo, or Super-weapons mode. Each provides heart-pounding action as you witness 3-D guns blazing and smoke-billowing carriers sinking to their doom. Use strategic and tactical skills, upgrade your firepower with more than 10 Super Weapons, and improve your rank from Seaman all the way to full-fledged Admiral.

  • Enjoy the explosive excitement of the original Board game on your computer.
  • Sink enemy battleships and work your way from Seaman to Admiral.
  • Use super-weapons like floating mines, airplane strikes and helicopter assaults.
  • See all of the action like the enemy ships sinking to their doom.
Requirements:
  • Mac OS X 10.6 or later
Battleship is available now for $6.99 (USD).

Battleship
Buy Battleship



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Combat Mission: Battle For Normandy 1.11 Released
6:00 AM | Cord Kruse | Comment on this story

Battlefront.com recently announced the release of version 1.11 of its World War II combat sim, Combat Miession: Battle For Normandy The patch updates both Combat Mission : Battle for Normandy as well as the Commonwealth Forces module.

Here are a few updates from the latest version:

NEW v1.11 GAME FEATURES
  • Corrected crashes related to barbed wire units.
  • Corrected a rare crash/hang problem in WeGo "blue bar" calculation.
  • Corrected the occasional failure of "buddy aid" to retrieve useful ammo from fallen comrades, and accidentally to adopt their targeting orders.
  • Corrected a problem that sometimes made fortifications too hard or too easy to spot.
  • Panther "shot trap" on the lower turret mantlet (potentially) deflects shots downward into the hull as expected.
  • British 95mm HEAT shell has correct amount of internal explosive (reduced from before).
  • Corrected a problem in WeGo mode that sometimes caused vehicle passengers to rotate forward when they should not.
On the Mac side, there were Mac specific graphical and stability fixes:
  • Fixed "blockheads" problem.
  • Increased performance significantly for most Macs.
  • Fixed some bugs that were keeping Combat Mission from starting on some Macs.
  • Improved compatibility with some integrated Mac video cards.
  • Fixed "flickering icons" for most Macs.
  • Fixed some Mac-specific crash bugs.
To learn more about the update check out the link below.

CM:BFN Patch Notes
Battlefront.com
Combat Mission: Battle For Normandy
Buy Combat Mission: Battle For Normandy


Mac Games News for Monday, December 10, 2012

15 Years Of Quake II6:00 AM
Batman: Arkham City GotYE Available For Pre-Order At MGS6:00 AM
Legend Of Grimrock Nearing Release For Mac6:00 AM
PopCap Celebrates The Season With Giveaways6:00 AM
 
View all of the Mac games news for Monday, December 10, 2012 on one page


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