Cargasm HD Roars Onto Mac Game Store
6:00 AM | IMG News | 2 comments
Candella Software's Cargasm HD is now available for purchase from Mac Game Store. The game offers would be racers the chance to race a variety of cars in photorealistic real-world locations such as London, Paris, and Egypt.
Heralding the return of the classic arcade racer, Cargasm HD gives gamers a host of cars which they can enter into different races. All the race tracks are set in meticulously recreated photorealistic real-world locations such as London, Paris and Egypt.Cargasm HD is available now for $6.99 (USD).
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Drip Drip Now Available At MGS
6:00 AM | IMG News | Comment on this story
Mac Game Store recently added Imminent Games' Drip Drip to its catalog of game titles available for download and purchase. The game puts players in charge of a disaster response team and challenges them to protect buildings from water damage by making use of containers within each of the 24 unique buildings they will encounter.
Pouring rain and never-ending threats put buildings as you know them in danger. They desperately need your help! Drip Drip is available now for $9.99 (USD).
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You are an elite drip collector and manage the Disaster Response Team. With a team of tools and water collecting and building fixing skills, you will travel across the USA and visit 24 exciting cities on your mission to ensure the safety of each building from the severe storms and their devastating weather conditions.
From inside small houses to towering skyscrapers, containers like pans, buckets, and barrels will have to be moved around the floors to catch the dripping water and then be emptied to save the buildings from extreme damage, flooding, and destruction. The water dumped out of windows will earn you money so other containers and tools can be bought to keep the buildings standing while withstanding a constant barrage. And while you're at it, watch out for the Insane Lightning Storms!
- 24 unique buildings - Travel from Mansions to Apartment Slums to Towering Skyscrapers, each with varying heights and increased difficulty.
- 10 different containers and tools that can be leveled up to Super Power abilities.
- Avoid threats like the UFO, Ghost, Witch Doctor, and Lightning Bolts.
- Real time water drop and puddle simulation, and real time weather effects.
- 44 Achievements to unlock!
- 3 levels of difficulty – Easy for the casual beginner, Medium for the experienced gamer, and Hard for the hard-core gamer looking for a tough challenge.
- Mac OS X 10.5.8 or later
- 2 GHz Intel Processor
- 2 MB RAM
- 200 MB HD Space
- ATI Radeon HD 2600 XT
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Call Of Duty: Black Ops Reviewed
6:00 AM | Cord Kruse | Comment on this story
Mac|Life has posted a new review of Aspyr Media's latest: Call of Duty: Black Ops. The game includes CoD: Black Ops and the First Strike Content Pack, which offers 4 new multiplayer maps as well as an "exciting zombie experience", complete with its own multiplayer map. Mac|Life gave the game a score of 4.5 out of 5.
From the review:
We haven’t seen a series release on the Mac since Call of Duty 4: Modern Warfare, and Black Ops debuts two years after its bow elsewhere (and alongside its sequel on other platforms). But the story of Alex Mason, a secret operative during the Cold War of the ’60s, is so jarringly removed from the usual military first-person shooter that it proves worth the wait. Mason finds himself locked in an interrogation room, forced to relive his wartime exploits through a series of vignettes. As the campaign moves forward, the tale gets weirder, tying in revisionist history that’s sometimes uncomfortably intense; the inclusion of real-life world leaders is particularly bizarre.For more follow the link below.
Call of Duty Black Ops Review
But even with the draw of the campaign story, Black Ops is a Call of Duty title, and so the multiplayer is where the game really pulls its weight. You’ll find the usual assortment of expected (but great) modes like Deathmatch and Search and Destroy, but the addition of “COD Points” offers a new spin. The in-game currency is earned via regular play, and upgrades to weapons and loadouts require spending. As such, Black Ops
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Chris Avellone Discusses Project Eternity
6:00 AM | Cord Kruse | Comment on this story
Gamasutra has posted a new interview with Obsidian Entertainment's Chris Avellone. The interview covers a variety of topics including the company's upcoming Project Eternity RPG, the power of crowd funding, and Avellone's game design philosophy.
Drawing on classics of the genre such as Baldur's Gate, Icewind Dale, and Planescape: Torment, Project Eternity will feature character creation, a party of adventurers, tactical "real time with pause" combat, dungeon exploration, and a storyline the developers promise will be compelling.
So, what is it about Infinity Engine games that you love so much; the reason you've wanted to go back to them?Check out the full interview at the link below.
Gamasutra: Project Eternity Interview
CA: Well the first thing is -- in the Icewind Dale games, the artists were able to paint the most amazing dungeons. There wasn't a lot of worry about memory management, or how it would perform on consoles, or getting all the polygons not to slow down the game. When they were actually able to paint dungeons, they were able to make some amazingly creative spaces to explore, that I don't usually see a lot in today's games.
We had one dungeon in Icewind Dale 1 which was basically this big frozen museum, and as you were walking along you'd actually see creatures frozen in the floor and the walls, and we actually had this other dungeon which was this giant hand reaching up to the sky, and you'd actually travel up through the hand, and into each individual finger and explore that.
Secondly, we all loved playing and designing those games, we all loved Baldur's Gate and Baldur's Gate 2. Icewind Dale was a bit different because we were always under a tight schedule, and we could never really do the same level of companion and other interactions that Baldur's Gate did, and it was kind of a different style of game. But if we could take all those elements and make our dream Infinity Engine game, what would those things be? So we compiled a list of that stuff, and then we were like, "Let's just go do this and see if people would want to see that made". And they really do.
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