|Wednesday, November 28, 2012|
Maia Colony Management Sim Coming In March
6:00 AM | Cord Kruse | Comment on this story
Simon Roth recently concluded a successful Kickstarter funding campaign for Maia. The colony management simulator will challenge players to build and maintain a successful colony on a hostile world filled with dangerous wildlife and environmental threats. The game is scheduled for release in March of 2013.
Inspired heavily by the 70's Sci-fi aesthetic, Maia is a colony management simulator where you must keep your colonists safe, fed and happy. Liberally influenced by nineties god games, the game will have a dark sense of humour and more toys to play with than you can shake a Molyneux at.Learn more at the page below.
In 2113 the human race began its first extra solar colonisation program. One of the targets of this endeavour was Maia.
Maia, sitting a mere twelve light years away in the Tau Ceti system, was a world in flux. Due to its home in a dense debris field, the planet had been subject to constant meteor impacts on its surface. The energy released into the planet's crust distorted the magnetosphere, leading to frequent storms of dangerous ultraviolet and X-ray radiation that scour the surface of all but the hardiest of life.
The colonization process had commenced almost twenty years earlier. Barrages of satellites equipped with powerful solid state lasers were placed in geosynchronous orbit around the planet. Their mission to slow and deflect major meteoric threats. The dense volcanic atmosphere was then seeded with sulfur, in an effort to calm and cool it. After a brief fourteen years of orbital terraforming, earth's political elites deemed the planet safe for human settlement, despite little being known about the surface.
After an outcry from the scientific community, a brief study was commissioned and the planets surface was found to be: "Mostly harmless".
You must excavate an underground colony to escape the hostile surface of the world. Mine minerals for construction, build rooms to house, feed and entertain your colonists and intricate defenses to protect them from dangerous wildlife.
Battle the hostile environment of intense seismic activity, meteor strikes, solar flares and the alien ecosystem, whilst maintaining the atmosphere, temperature and integrity of your base.
Carefully manage your lighting to control the unstable moods of your colonists, guide your precious robots and to slow the encroaching jungle.
Research sources of power, water and food. Explore the surface and perform science to produce the future technology you need to survive your new home.
Maia is currently in early alpha. A playable release will be available as soon as mid January. The game will run on Windows, Mac and Linux and have absolutely no DRM.
The game will ship in summer 2013. After that, development will continue indefinitely, with regular updates, and swathes of new content every month.
- Up to 2km x 2km x 2km of procedural world
- Complex colonist AI
- Dark humour
- A unique aesthetic
- Water and Lava simulation
- A dark ambient soundtrack
- Cellular Atmosphere
- A simple minimalist UI
- Inspired by 1970s hard sci-fi
- Intricate defense systems
- Bi-polar androids
- First person mode
- Open data for modders.
Solve Ravensburger Puzzle At MGS
6:00 AM | IMG News | Comment on this story
Ravensburger Puzzle, one of the latest additions to the growing catalog of games at Mac Game Store, is now available for download and purchase. Daedalic Entertainment's puzzle title gives players the chance to assemble more than 100 puzzle pictures, and offers multiple game modes.
Players can choose from more than 100 puzzle pictures and can experience the unique satisfaction of completing a 20-500 piece Puzzle. Additional game modes and easy-to-use interface makes puzzling even more enjoyable. Play alone, or with friends and family!Ravensburger Puzzle is available now for $19.95 (USD).
- Mac OS X 10.6 or later
- 2 GHz Intel Mac
- 2 GB RAM
- 700 MB HD Space
Buy Ravensburger Puzzle
Character Customization In Wasteland 2
6:00 AM | Cord Kruse | Comment on this story
GameStar.ru has posted a new interview with inXile Entertainment's Brian Fargo. The developer discussed a variety of topics related to the the upcoming Wasteland 2. The sequel to the classic post-apocalyptic RPG of the 80's, Wasteland 2 will be a top down, turn-based, tactical RPG that the developers promise will "stay true to its roots."
As far as we know, the game is getting at least a «Mature» rating. How is it reflected in the aesthetics of Wasteland 2? Are you letting player to shoot little kids in the game?For the full interview follow the link below.
GameStar.ru: Wasteland 2 Interview
Certainly all of the writing in mature in that it deals with violence, drugs, prostitution, cannibals etc since that is how we envision a dark future. It isn't like we are trying to get a Mature rating but we are not pulling punches for the harshness of the universe. We are letting the players behave the way they want without putting rules around behavior so I'm sure there will be many dark scenarios.
What about the characters? Will players be able to customize them or are we going to choose from several pre-made characters with their own dispositions and preferrences? Are the conflicts within the team possible? Are NPCs going to react on different characters in different ways? Or are all those promised kilobytes of text going to be simple «you got the job, now go fight»?
Players will be able to create a character from scratch or choose a military occupational specialty (like corps of engineers) which will set the base stats and skills. But even then the player can continue to tweak the skills and attributes the way they want. There will be over 30 different skills that the player uses to customize themselves with. The ranger squad that the players creates are wholly under the control of the player. This is more classic role playing however the NPCs that join the party will not be under full control which means they waste ammo, steal from the party, open fire on people and potentially cause havoc for the rangers. Players won't always quite know what they are getting when someone joins up.
Buy Wasteland 2
Thanksgiving In Divinity: Original Sin
6:00 AM | Cord Kruse | Comment on this story
Larian Studios recently unveiled a new video for the upcoming Divinity: Original Sin, a new role playing game for Mac and Windows set in the world of the Divinity Series. This time the developers offered a Thanksgiving themed trailer. Divinity: Original Sin will feature an isometric 3D viewpoint, a party of adventurers to control, turn based combat, and an easy to use toolset for modding the game.
The orcs of Tanoroth are on the march, wielding magic never seen before: bloody, deadly, reality-bending. The free nations of Rivellon are about to fall beneath their blades. Yet there are two unlikely heroes who can resist this savage magic: a condemned warrior released from his chains and a mystic heroine restored to life. Will they be strong enough to cope with the sins of their past? And will they be strong enough to counter the even greater threat that hides behind the marching orcs?Check out the trailer at the link below.
Divinity: Original Sin Trailer
- PLAY WITH TWO LEAD CHARACTERS: Discover who they are and what terrible truth binds them.
- Enjoy the freedom of CLASS-FREE CHARACTER DEVELOPMENT with plenty of unique skills, weapons and equipment.
- SUMMON AND RECRUIT other characters and creatures to complement your party.
- EXPLORE A LARGE AND DENSE WORLD: filled with quests, special moments and memorable characters.
- DISCOVER A WEALTH OF ITEM INTERACTION: if it’s not nailed to the ground, it can be moved, used or combined.
- Pursue the freedom and explore the depth of role-playing where CHOICES & CONSEQUENCES MATTER.
- TURN-BASED COMBAT SYSTEM adds tactical edge and depth to your role-playing experience.
- USE SKILL AND SPELL COMBOS to make your attacks more effective.
- MAKE USE OF THE TERRAIN DURING COMBAT: exploit the environment to gain the upper hand in battles.
- DEVELOP COOPERATIVE SKILLS AND SPELLS: a party acting as a well-honed team can prevail over superior forces.
- EXPERIENCE COOPERATIVE MULTIPLAYER MODE: fight and explore together, develop your characters individually.
- DISCOVER THE COOPERATIVE DIALOGUE SYSTEM: you don’t necessarily need to agree with each other.
- BUILD YOUR OWN ADVENTURES: powerful toolset allows the community to create and share new adventures online.
- ENJOY THE DIVINE MUSIC OF KIRILL POKROVSKY: the award-winning composer of all previous Divinity games.
- DIVE INTO THE DIVINITY UNIVERSE: the story of Original Sin is the prequel to the events of Divine Divinity.
Divinity: Original Sin
Buy Divinity: Original Sin
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