|Monday, November 26, 2012|
The Walking Dead: No Time Left Released
6:00 AM | Cord Kruse | Comment on this story
Telltale Games has announced that No Time Left, the final episode of its video game series based on The Walking Dead comics, is now available. Based on the series by Robert Kirkman, the adventure follows the story of a band of zombie apocalypse survivors. Each episode following the first is uniquely tailored to the choices players made in previous installments.
"It's been a real thrill to watch Telltale's success with The Walking Dead," said creator of The Walking Dead franchise, Robert Kirkman. "They absolutely delivered on their promise to give fans an experience that's 100% authentic to the comic books. I can't wait for people to play the last episode of this season and I look forward to more stories of The Walking Dead from the Telltale team." Head over to the links below to learn more.
"No Time Left is the exclamation point on what has been an amazing ride of a season," added Dan Connors, Telltale CEO. "Gamers across multiple platforms have lived and died with Lee, Clem and the other survivors over the last seven months. Telltale's choice-based gameplay and tailored storytelling has engaged players in a way that hasn't been seen before in games, and we can't wait for people to see how their story ends."
The Walking Dead is a five-part game series set in the same universe as Robert Kirkman’s award-winning comic book series. Play as Lee Everett, a convicted criminal, who has been given a second chance at life in a world devastated by the undead. With corpses returning to life and survivors stopping at nothing to maintain their own safety, protecting an orphaned girl named Clementine may offer him redemption in a world gone to hell.
A continuing story of adventure horror spanning across 5 episodes:
Episode 1 – A New DayFeatures:
Episode 2 – Starved for Help
Episode 3 – Long Road Ahead
Episode 4 – Around Every Corner
Episode 5 – No Time Left
- Based on Robert Kirkman's Eisner-Award winning comic book series, The Walking Dead allows gamers to experience the true horror of the zombie apocalypse
- A tailored game experience – Live with the profound and lasting consequences of the decisions that you make in each episode. Your actions and choices will affect how your story plays out across the entire series.
- Experience events, meet people and visit locations that foreshadow the story of Deputy Sheriff Rick Grimes
- Meet Glenn before he heads to Atlanta, explore Hershel’s farm before Rick and his group of survivors arrive and before the barn becomes a notorious location in Walking Dead lore
- You'll be forced to make decisions that are not only difficult, but that will require you to make an almost immediate choice. There’s no time to ponder when the undead are pounding the door down!
- An Adventure Horror game of 5 monthly episodes. Features meaningful decision-making, exploration, problem solving and a constant fight for survival in a world overrun by the undead
- Artwork inspired by the original comic books
The Walking Dead
Buy The Walking Dead
Cities In Motion: London Now At MGS
6:00 AM | IMG News | Comment on this story
Cities in Motion: London, Paradox Interactive's next add-on for its mass public transportation simulator, Cities in Motion will be released on November 20. The add-on introduces a new campaign containing three scenarios and five new vehicles, and realistic London landmarks.
London; the smoky, foggy city on the river Thames. It’s narrow streets and bridges pose a series of new challenges for public transportation. Citizens travel to the city center for work every day and return home in the evening. This creates a high demand for working lines and many different types of vehicles. Are you up for the challenge?Cities in Motion: London is available for pre-order now for $4.99 (USD).
Cities In Motion: London
- Three unique scenarios
- 5 new vehicles
- Realistic London landmarks
Buy Cities In Motion: London
Classic Risk Game Comes To Mac Game Store
6:00 AM | IMG News | 2 comments
Popcap Games' digital version of the classic board game RISK is now available for purchase from Mac Game Store. The game allows players to battle against friends or up to five computer opponents, and features a variety of customization options for those wanting to suit the game to their own style of play.
Draft, attack, and fortify your way to saving the world in RISK for Mac, a fantastic electronic version of the classic strategy board game.Risk is available now for $6.99 (USD).
The world is at war and you are in command of the freedom army. Stop dictators and madmen from taking over the world as you lead your troops to victory across the globe in exciting strategy-based skirmishes. When the final battle is over, will freedom ring?
Find out as you enjoy the classic look and fun of RISK in an exciting new interactive experience. Play two ways as you strategize over the map and set out to stop advancing armies. Test your leadership against computer enemies or compete against friends in the Hotseat multiplayer mode. Use strategic thinking and tactical gambles to earn a host of achievements as you reclaim territory after territory. Lead your army to victory!
- Keep freedom alive in this all-new interactive version of the classic board game.
- Play against your friends or up to five computer components.
- Customize the gameplay options to suit your style
Run 'n' Gun In Shadowruns Returns
6:00 AM | Cord Kruse | Comment on this story
Harebrained Schemes producer Mitch Gitelman has released a new blog post featuring a status update on the upcoming Shadowrun Returns RPG. Among other things the post covers the company's first gameplay prototype, "Run 'n' Gun."
Our first big milestone was our gameplay prototype. It was called “Run ‘n’ Gun,” and the goal was to test our development tools and create a firm foundation to build the rest of our gameplay upon. We built a secret lab environment, populated it with Lone Star guards and played a team of shadowrunners trying to steal some tissue samples. Run ‘n’ Gun exercised our combat interface, artificial intelligence, animation system, and editor. Everyone contributed.Read more at the page below.
Shadowrun Returns Project Update
Since then it’s been iteration, iteration, iteration with everyone playing the game first thing in the morning and noting the things that needed to change. Based on the team’s feedback, we redesigned our first-draft combat interface, and the second-draft works much smoother. We’re going to play with it for a few weeks and keep a running list of the team’s feedback before making further revisions.
We’ve also revised and debugged our base combat AI so they choose the right weapons (watch out for the grenades), use cover appropriately, reload, use medkits, attack aggressively or become cowardly, and respond to gunshots or calls for help. It’s taken awhile but they’re fun to fight with just guns, fists, and swords. Once NPCs start using tech and magic, things are going to really get crazy.
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