January 17, 2019
Archives  News  

Friday, November 16, 2012

Click to enlarge
The Walking Dead Episode 5 Coming November 21
6:00 AM | Cord Kruse | Comment on this story

Telltale Games has announced that the final episode of its video game series based on The Walking Dead comics will be available to Mac users on November 21. Based on the series by Robert Kirkman, the adventure follows the story of a band of zombie apocalypse survivors. Each episode following the first is uniquely tailored to the choices players made in previous installments.

The Walking Dead is a five-part game series set in the same universe as Robert Kirkman’s award-winning comic book series. Play as Lee Everett, a convicted criminal, who has been given a second chance at life in a world devastated by the undead. With corpses returning to life and survivors stopping at nothing to maintain their own safety, protecting an orphaned girl named Clementine may offer him redemption in a world gone to hell.

A continuing story of adventure horror spanning across 5 episodes:

    Episode 1 – A New Day
    Episode 2 – Starved for Help
    Episode 3 – Long Road Ahead
    Episode 4 – Around Every Corner
    Episode 5 – No Time Left
  • Based on Robert Kirkman's Eisner-Award winning comic book series, The Walking Dead allows gamers to experience the true horror of the zombie apocalypse
  • A tailored game experience – Live with the profound and lasting consequences of the decisions that you make in each episode. Your actions and choices will affect how your story plays out across the entire series.
  • Experience events, meet people and visit locations that foreshadow the story of Deputy Sheriff Rick Grimes
  • Meet Glenn before he heads to Atlanta, explore Hershel’s farm before Rick and his group of survivors arrive and before the barn becomes a notorious location in Walking Dead lore
  • You'll be forced to make decisions that are not only difficult, but that will require you to make an almost immediate choice. There’s no time to ponder when the undead are pounding the door down!
  • An Adventure Horror game of 5 monthly episodes. Features meaningful decision-making, exploration, problem solving and a constant fight for survival in a world overrun by the undead
  • Artwork inspired by the original comic books
Head over to the links below to learn more.

The Walking Dead Episode 5 Coming November 21
Telltale Games
The Walking Dead
Buy The Walking Dead

Click to enlarge
Trent Oster Discusses Baldur's Gate: Enhanced Edition
6:00 AM | Cord Kruse | Comment on this story

Sorcerer's Place recently posted a new interview with Overhaul Games' Trent Oster about the upcoming Baldur's Gate: Enhanced Edition. BGEE is an updated version of Bioware's fantasy role playing game set in the Forgotten Realms. The game will feature an enhanced version of the Infinity Engine, the Tales of the Sword Coast expansion pack, new adventures, and new party members.

8. SP: There’s been talk of DLC being released post launch. How many DLCs ideally would you like to see released for BG:EE?

Oster: I'd like to see a lot of DLC released post-launch. The Sword Coast is a great location for adventure and BG:EE offers a very fun type of tactical gameplay which cannot be had anywhere else. Our plan is to do at least one expansion-pack scale add-on and see how the market responds. If people like what we're doing and buy the DLC, we'll make more.

9. SP: What sort of ideas do you have in mind for the DLC? New missions? New companions? New graphical enhancements? Other?

Oster: Yes, all of the above. I think we can do smaller DLC in the form of new companions, new assets and larger DLC in the form of full blown adventures.

10. SP: Approximately how many hours of gameplay do you consider to be an ideal target for DLC in a game like BG:EE?

Oster: We're trying for four hours with the companion quests and six to eight hours with the included Black Pits adventure, so we're trying to find a sweet spot. In the end we want to make great content and price it as a good value. Our company is based around the idea that if we make a great game, people will reward us with purchases. If we make great DLC, they will do the same. So, the baseline is we have to make great content.

Read more at the link below.

Sorcerer's Place: BGEE Interview
Overhaul Games
Baldur's Gate: Enhanced Edition

Click to enlarge
EVE Online Retribution UI Improvements
6:00 AM | Cord Kruse | Comment on this story

CCP Games recently released a new dev blog detailing some of the user interface improvements coming to EVE Online with the release of the Retribution expansion. Coming in December, the latest free add-on to the game will feature a new bounty hunting system, several new ships, overhauls for existing craft, and Crimewatch - a new way to track player behavior.

Some new UI features:

  • New Camera Mode that will keep both you and your selected item on screen. Don’t like manually panning around space trying to locate where your dastardly foe is? Want to quickly work out what’s the nearest point out there to align your sluggish freighter to? Then this mode is for you.

  • Restyled Targets and Brackets that contain more detail but are recognizable because now they look like your HUD

  • In-Space DPS indicator so you can see which bastard is giving you a bloody nose

  • New Damage Notification stream. Now you can see multiple damage notifications simultaneously and move the messages around to wherever you feel they look best. Warning and General notification messages (white text on TQ today) are now displayed in a separate area and they are movable as well!

Learn more at the links below.

EVE Online UI Features Set For Retribution
CCP Games
EVE Online

Click to enlarge
How Stuff Is Made For Project Eternity
6:00 AM | Cord Kruse | Comment on this story

Obsidian Entertainment recently released a new early development blog post focusing on the creation of its upcoming Project Eternity RPG. The post reveals the process of creating all the "stuff" that fills up an RPG, detailing what the members of the team are doing to create the game.

Drawing on classics of the genre such as Baldur's Gate, Icewind Dale, and Planescape: Torment, Project Eternity will feature character creation, a party of adventurers, tactical "real time with pause" combat, dungeon exploration, and a storyline the developers promise will be compelling.

RPGs are large and complex games that have a ton of stuff, and much more stuff compared to most games. Characters, companions, dialogues, areas, monsters, abilities, spells, items, weapons, armor, sound effects, visual effects, interface art, music, crafting recipes, animations, textures, crates and quests are the bits of stuff in Project Eternity... and the list goes on and on. At the time that we finally ship the game, we will have hundreds of thousands of bits of stuff in the game. Managing and creating this stuff is one of our major problem when creating RPGs. Our task is to make all of the stuff as efficiently as possible with a high level of quality.

Right now we are knee deep in pre-production. Pre-production is the period of time at the beginning of development where everything is planned and prototyped, production schedules are made, and pipelines are constructed. I'm not talking about oil pipelines here - I'm talking about asset pipelines. An asset pipeline can be described like an oil pipeline - First the asset is made by a content creator (like an artist), next the asset is processed by a tool so that the game understands what the heck it is, and finally the asset is placed into the game world in its final location. All of the different types of assets (stuff) require a custom pipeline. Pipeline creation is one of the many problems we are tackling right now in pre-production.

Check out the post at the link below.

Project Eternity: How Stuff Is Made
Pillars Of Eternity Hero Edition
Pre-Order Pillars Of Eternity Hero Edition

Mac Games News for Thursday, November 15, 2012

All My Gods Brings Divine Might To Mac Game Store6:00 AM
Creatures 4 'GangNorn Style' Video Released6:00 AM
StarCraft II: Heart Of The Swarm Launches March 13, 20136:00 AM
The Sims 3: 70's, 80's, & 90's Stuff Pack Announced6:00 AM
View all of the Mac games news for Thursday, November 15, 2012 on one page

Recent Mac Games News

Wednesday, November 14, 2012
Tuesday, November 13, 2012
Monday, November 12, 2012
Friday, November 9, 2012
Thursday, November 8, 2012

Search for other Mac games news stories or browse our Mac Games News Archive.

Archives  News