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Thursday, November 1, 2012news@insidemacgames.com


Scary Good Deals At Mac Game Store
6:00 AM | IMG News | Comment on this story

In the spirit of the spooky holiday Mac Game Store is offering up some great deals on a variety of scary games. Save up to 50% off dozens of really spooky Mac games including titles such as Amnesia, A Vampire Story, Doom 3, The Walking Dead, and much more!

Dexter The Game for $4.99! Normally $9.99.
Killing Floor for $9.95! Normally $19.95.
Doom 3 for $4.99! Normally $9.99.
Vampireville for $4.95! Normally $9.95.
Phantasmat Collector's Edition for $9.99! Normally $13.99.
Midnight Mysteries: Salem Witch Trials Collector's Edition for $9.95! Normally $19.95.
Haunted Past: Realm of Ghosts Collector's Edition for $9.99! Normally $13.99.
Halloween: Trick or Treat for $4.99! Normally $6.99.
Dr Jekyll and Mr Hyde - Extended Edition for $4.99! Normally $6.99.
Ghost Whisperer for $4.99! Normally $6.99.
A Vampire Tale for $4.99! Normally $9.99.
The Darkness II for $24.99! Normally $49.99.
Plants vs. Zombies Game Of The Year Edition for $4.95! Normally $9.95.
Great Monster Trouble for $4.95! Normally $9.95.
TRAUMA for $4.99! Normally $6.99.
The Walking Dead for $14.99! Normally $24.99.
The Path for $4.99! Normally $9.99.
The 7th Guest for $4.99! Normally $9.99.
Penumbra Collection for $9.95! Normally $19.95.
Jurassic Park: The Game for $14.95! Normally $29.95.
Edna & Harvey: Harvey's New Eyes for $9.99! Normally $19.99.
Dracula The Last Sanctuary for $4.99! Normally $9.99.
Dracula Resurrection for $4.99! Normally $9.99.
Dracula 3 - The Path of the Dragon for $7.95! Normally $14.90.
A Vampire Story for $14.95! Normally $29.95.
Amnesia: The Dark Descent for $9.95! Normally $19.95.
Learn more about Mac Game Store's best deals at the link below.

Scary Mac Games For Halloween
Mac Game Store (add to watch list)



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Guns Of Icarus Online Released
6:00 AM | Cord Kruse | Comment on this story

Muse Games has announced the release of its post-apocalyptic airship combat game, Guns of Icarus Online. The co-operative airship combat game mixes together first-person shooter action with team-based strategy, and is available now for Mac and Windows PCs.

A hurricane on the day you launch an airship is usually a bad sign, but not this time. Guns of Icarus Online (www.gunsoficarus.com) has finally risen, propelled by the winds of Hurricane Sandy. The entire Muse Games staff worked from home while they and the entire City of New York faced down one of the worst storms of the century. The team worked tirelessly up until the last minute, when power and internet finally failed. The result was a near flawless launch with minimal downtime despite all odds.

Guns of Icarus Online is the first co-operative airship combat game mixing together first-person shooter action with team-based strategy. Up to four people will crew a ship, taking on one of the key roles of Captain, Gunner, or Engineer joining a team and fighting against other ships above the post-apocalyptic waste. In Guns of Icarus Online, it will take teamwork and tactics to dominate the skies.

It took the small eight person team over a year of development, the help of 1500 Kickstarter based alpha testers, friends, family, and the thousands who pre-ordered to enjoy the beta. "This, however, is just the start of the story of Guns of Icarus Online," says Howard Tsao, owner of Muse Games. "We have a great many promises yet to fulfill over the coming months as we continue to add content and improve player experience. The game is fun, making it even more fun will be our priority from this point forward and everything from new ships, weapons, costumes, maps, game modes, and PVE content is coming. So be ready, because Guns of Icarus has finally taken off."
Learn more about the game at the link below.

Muse Games (add to watch list)
Guns Of Icarus Online (add to watch list)
Buy Guns Of Icarus Online



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Designing Armor For Project Eternity
6:00 AM | Cord Kruse | Comment on this story

Obsidian Entertainment has released a new early development blog post focusing on the creation of its upcoming Project Eternity RPG. The post covers issues related to armor design, as well as information about fulfillment of pledges to its recently successful Kickstarter drive.

Drawing on classics of the genre such as Baldur's Gate, Icewind Dale, and Planescape: Torment, Project Eternity will feature character creation, a party of adventurers, tactical "real time with pause" combat, dungeon exploration, and a storyline the developers promise will be compelling.

What does this mean for Project Eternity? It means designing a new armor system that rectifies deficiencies of older systems while maintaining a familiar feel is tricky. Additionally, the more dissimilar the armor relationships are to those found in A/D&D, the more they will be re-evaluated for verisimilitude (i.e. "realism").

We would like our armor system to accomplish the following goals:

  • Make wearing different types of armor a real choice for the player based on both character build and circumstance. E.g. a swashbuckling lightly-armored fighter will tend to wear one of a variety of light armor types (maybe a gambeson or leather cuirass), but in a circumstance where protection is of utmost importance, the player may still choose to wear heavy armor with a loss in build optimization.
  • Disassociate armor value from class type in favor of different build types. E.g. a wizard can wear heavy armor and be a different type of wizard instead of just "a wizard who is bad".
  • Allow a character to maintain a character concept throughout the game without suffering extreme mechanical penalties. E.g. a character who starts the game in some form of light armor can complete the game in some form of light armor with appropriate gameplay trade-offs compared to wearing heavy armor.
  • Introduce new or upgraded armor types throughout the game instead of using ++ versions (which in itself would pose problems unless we directly duplicated A/D&D's d20-based attack mechanics).
Even with these three goals, there are a number of problems to solve. One of the biggest questions is how to break up and "advance" armor by type.
Read more at the site below.

Project Eternity: Armor Design Blog
Pillars Of Eternity (add to watch list)



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Call Of Duty: Black Ops Reviewed
6:00 AM | Cord Kruse | Comment on this story

Macworld UK has posted a new review of Aspyr Media's latest: Call of Duty: Black Ops. The game includes CoD: Black Ops and the First Strike Content Pack, which offers 4 new multiplayer maps as well as an "exciting zombie experience", complete with its own multiplayer map. Macworld UK gave the game a score of 4 out of 5.

From the review:

If you can actually run the game, then Black Ops is a thrilling – and also violent and foul-mouthed – action game that provides an exciting challenge in both its single and multiplayer modes. The single-player game has something of an old-school Cold War feel to it, kicking off in Cuba during the Bay Of Pigs crisis in 1961. You play a covert agent named Alex Mason who has been sent on a mission to assassinate Fidel Castro. Under interrogation, you experience a series of flashbacks that conveniently allow you to indulge in some James Bond-esque globe-trotting as you shoot your way around the world, gathering ever more powerful weapons as you go.

The single-player mode will probably only keep you going for 6-8 hours, but you can play online with other Mac gamers – though not with owners of the PC version, it seems – and there’s a handy ‘combat training’ mode that gives newcomers a chance to hone their skills before they go up against more experienced players online.

For the full review head over to the page linked below

Macworld UK: Call of Duty Black Ops Review
Aspyr Media (add to watch list)
Call Of Duty: Black Ops (add to watch list)
Buy Call Of Duty: Black Ops


Mac Games News for Wednesday, October 31, 2012

IMG Reviews Combat Mission: Fortress Italy6:00 AM
The Good Life Trailer Released6:00 AM
Wasteland 2: The Synth Revealed6:00 AM
WordsWorth Now At Mac Game Store6:00 AM
 
View all of the Mac games news for Wednesday, October 31, 2012 on one page


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