Sanctum Now Available At MGS
6:00 AM | IMG News | Comment on this story
Mac Game Store recently announced the addition of Coffee Stain Studios' Sanctum to its growing list of titles available for download and purchase. The game offers a unique combination of first person shooter and tower defense games, giving players the chance to directly join the action.
You think Tower Defense games are all about building? You thought wrong. Sanctum is not your average Tower Defense title. When the havoc starts, you get to join the fray! As one of the world’s first First Person Shooter - Tower Defense games, Sanctum has taken the best of both worlds to deliver an epic, one-of-a-kind experience.Sanctum is available now for $9.99 (USD).
Sanctum (add to watch list)
- 4-player co-op support; why double the trouble when you can quadruple it?
- Fancy, physically-improbable Weapons!
- Challenging Game Modes
- Don’t just build towers. Build mazes!
- Your way or the highway! Our Customization System lets you have it all.
- Powered by Unreal, Sanctum is one of the pin-up girls of the indie games.
- Loads of Achievements, Hidden Secrets & Easter Eggs!
- OS: OS X version 10.6.3 or later
- Processor: 1.6 GHz (Dual Core) Intel CPU
- Memory: 2GB
- Hard Disk Space: 2 GB
- Video Card: Open GL 3.3 / Shader Model 3 capable graphics card with 256 MB video RAM
- Steam required for activation
Broken Sword: The Serpent's Curse Gets Funded
6:00 AM | Cord Kruse | 1 comment
Revolution Software has announced the successful completion of a Kickstarter campaign to fund Broken Sword: The Serpent's Curse. The next installment of the award winning point and click adventure series will put George Stobbart and Nico Collard on the hunt for a mysterious stolen painting, and will be available for Mac, Linux, and Windows PCs.
Broken Sword is a point and click adventure game series starring unwilling hero George Stobbart, an intrepid American lawyer, and Nico Collard, a sassy French freelance journalist. Through the series George and Nico are unwittingly drawn into sinister and terrifying conspiracies, requiring them to uncover ancient mysteries and unravel myths across the globe. Nerve, cunning and guile are essential in order to conquer these compelling adventures. Check out the page below for more information
Broken Sword: The Serpent's Curse (add to watch list)
When a mysterious painting is stolen during an armed raid on a Paris gallery, George and Nico are thrown by chance into the investigation together. From Paris to London and beyond, the trail becomes a race against time as dark forces from Europe's turbulent past are woken from their slumber. Broken Sword characters old and new are encountered - but who can George and Nico trust? The journey they are on reveals a conspiracy as old as the written word, whose ancient heresies will cause innocent blood to spill once more...
WELL, WE'VE GOT THE TEAM BACK TOGETHER. Charles Cecil has assembled his team - including many of the original Revolution crew. Rolf Saxon (voice of George) is brushing dust off his microphone and other former voice actors from the series are ready to roll.
THE 2D ARTISTS ARE BACK IN TOWN. Yes we are going back to our 2D roots. We've searched high and low for the best artists to translate the original charm to a contemporary adventure. We've sourced artists that have worked at Disney, Dreamworks, Nickelodeon, Universal, Aardman, Sony and 20th Century Fox. Backgrounds are drawn in 2D by experienced layout artists. Game characters are created and animated in 3D and then pre-rendered and saved as 2D frames so we can deliver ultra high quality visuals in full HD glory.
Revolution adventures have had considerable success - but the traditional publishing model has prevented us receiving the required royalties to fund future games. With limited financial reserves we have been unable to fund our own titles and so we have not benefited from their success. Now you can help us to change this. For the first time in our history, we will be funding an original adventure game: Broken Sword - the Serpent's Curse. This will give us full creative freedom, and let us work with you. We promise to keep you up to date with all aspects of development and we will value your support.
Diablo III Patch 1.05 Q&A
6:00 AM | Cord Kruse | 1 comment
PC Gamer recently posted a new interview with Blizzard Entertainment's Jay Wilson and Wyatt Cheng about the company's upcoming 1.05 patch for Diablo III. Among other things the designers discussed Monster Power, a new feature allowing players to adjust the difficulty level of the game's monsters.
How much difference would you say there is in difficulty between Monster Power zero and Monster Power 10?Read more at the link listed below.
PC Gamer: Diablo III 1.05 Interview
WC: I guess, there’s different types of difficulty, is probably how I would start that. Right? There’s the number of monsters, there’s the affixes. But more importantly is the difficulty coming because I’m being one-shot by the smallest creature in the entire game? Or is it difficult because I’m always hitting the enrage timer?
For Monster Power in Diablo 3, what we decided was that Diablo 3 is very much an efficiency game. Players are always asking themselves, “How much loot am I getting per hour?” That’s a little bit of a dry way to reduce it. But I think that’s kind of always going on in the back of your mind.
So what we decided is, you can turn Monster Power to 10, and you might even beat it the day it comes out, but it might have taken, I don’t know, three hours to kill Diablo. So you conclude after that, “Okay, I did it. But it wasn’t very efficient, and it wasn’t very fun. So I’m going to turn the Monster Power back down. Not so much because it was challenging, but because it wasn’t efficient.”
That’s the real metagame, right? Everyone has their route, everyone has their run. That’s what we’re focused on.
JW: Yeah, so if you crank it up … we’re not saying you’re gonna walk into Inferno and a skeleton’s gonna one-shot you. Depending on where your gear is, that might happen. But, you know, the goal there is to challenge players to find efficiency, not necessarily kill the crap out of them.
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Diablo III (add to watch list)
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The Witcher For Mac Updated
6:00 AM | Cord Kruse | 19 comments
CD Projekt has announced the release of a new patch for the Mac version of The Witcher: Enhanced Edition Director's Cut. Version 1.6.1 fixes several issues related to game crashes and graphics rendering. Based on the writings of Polish author Andrzej Sapkowski, the fantasy RPG follows the exploits of The Witcher, a monster slayer known as Geralt. Players must make difficult decisions in a world of gray areas as they struggle against forces bent on taking control of the world.
What's in Version 1.6.1:
- Problems with memory allocation resulting in crashes and "Out of memory!" messages have been corrected resulting in stability in tests improving by 30% or even by 80% depending on the computer's components.
- Major improvements have been introduced regarding the process of graphics effects' rendering.
- Most of the issues with crashes occurring during locations' loading have been fixed.
Head over to the pages below for more information.
Witcher Mac Updates
The Witcher: Enhanced Edition Director's Cut (add to watch list)
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