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Monday, September 10, 2012


Football Manager 2013 Coming This Year
6:00 AM | Cord Kruse | Comment on this story

Sports Interactive and SEGA have announced the upcoming release of Football Manager 2013. The latest edition of the soccer management simulation includes a new Classic Mode for time conscious players, a Challenge Mode to test the skills of would be managers, unlockable game aids, and a variety of other improvements and enhancements.

In addition to offering an array of improvements and enhancements over its predecessors, the new release also incorporates a series of radical changes and new game modes which, for some, will revolutionise the way the game is played.

Perhaps the most noteworthy of these is the introduction of the all-new Classic mode… or ‘FMC’ as it’s become known within Sports Interactive. FMC offers, for the first time in Football Manager's long and successful history, an alternative, less time-consuming way for players to approach the game. The new mode simplifies the way players manage their club and allows them to focus on the nuts and bolts of taking their team to the top.

“The introduction of FMC is a major step forward in Football Manager’s evolution,” says Sports Interactive’s Studio Director Miles Jacobson. “In recent years it’s become clear that there’s a large group of people who would like to play Football Manager, but simply can’t devote the time required to get the most out of the game – in fact, now that they have families and other commitments, even some members of the SI team have found themselves in this position. We decided, therefore, to try to find a way to accommodate players with limited free time, without significantly diluting the experience. We believe that FMC achieves this beautifully.

“I would, however, like to stress to our many, many fans around the world that the introduction of FMC will not impact in any way on the game that they’ve come to know and love. For those who still want the full, ‘hands-on’ experience, FM13 offers exactly what they’re looking for – a bigger, better and even more immersive version of the world's greatest football management simulation.”

As well as streamlining the manager’s role – to the point where a full season can be played out in eight to 10 hours – FMC also offers its players two distinct ways to play; they can either embark on an open-ended career or test their mettle in the new Challenge mode.

In Challenge mode the player faces a particular scenario which is designed to test his or her management skills over a set period of time – usually half a season. The challenges replicate a variety of real world circumstances… is it possible to achieve success with a squad consisting entirely of kids, for example, or can a team that’s bottom of the table on Christmas Day be saved from relegation by the end of the season?

Challenge mode was first introduced to Football Manager in Football Manager Handheld 2012 (for iPhone and Android) and proved so popular that it has been incorporated into the PC and Mac game. FM13 will ship with five challenges included, while more will be made available throughout the year, depending on the level of demand from players around the world.

Alongside Challenge mode, FMC also incorporates a number of ‘unlockable’ features which, if used, make the game a little easier to play – managers can remove the need for work permits, for example, or add a few million to their transfer budget. Players can ‘earn’ some of these unlockables by reaching in-game milestones, while all are available to purchase if the player chooses to do so.

FM13 also sees the introduction of a range of all-new features and significant enhancements to some of the game’s existing elements. Some of the highlights include:

Improved 3D match engine

    Perhaps the most visible enhancements to FM13 will be those that have been made to the 3D match engine. In this year’s release, everything on and around the pitch will look more realistic; from the stadiums and crowds through the players’ movements and the way the ball moves through the air. A variety of new and improved animations give matches a more realistic feel, while a revamp of the camera system makes the matchday experience more ‘televisual’. These visual enhancements are underpinned by a dramatic improvement in the match engine’s artificial intelligence system.
New staff roles
    FM13 sees a significant restructure of the manager’s backroom staff and a revamp of their roles. This includes the introduction of a Director of Football who will (if required) take on some of the manager’s workload, such as contract negotiations or the disposal of unwanted players. In addition, the number of specialist coaches has increased and the manager has greater flexibility to choose which coaches to seek advice from and when to do this, as well as more specialised coaches and the ability to improve coach’s skills as they qualify for their coaching badges.
Improved media interaction
    The interaction between the manager and the media has been revamped. One significant aspect of this is that managers can now adopt different tones when dealing with the press – choosing between a number of moods ranging from ‘calm’ to ‘aggressive’.
Network game
    FM13 sees a huge revamp of the multi-player game, which now makes full use of the Steam system’s network functionality, allowing players to set up and enjoy games against other managers far more easily than before. The improved network game also includes a number of bespoke, one-off league and cup options alongside the standard career version, including one mode which allows the player to take the team that he or she has built and developed in their single-player game and test it in the multi-player environment.
Worldwide leaderboards
    FM13’s deeper integration with Steam also sees the introduction of worldwide leaderboards which means, for the first time, that players can see exactly where they stand compared to their fellow managers across the globe. In addition to the full global ranking ladder, there will also be a number of individual leaderboards covering the game’s different modes and every playable nation and division. The leaderboards use a sophisticated scoring system that takes into account a variety of factors including the level a manager chooses to compete at, his or her club’s financial performance and even their in-game wages – making the new manager contract negotiation feature a really important addition to the game.
User interface
    FM13 boasts a new interface and skin for ‘career’ mode, and a fresh new look for ‘classic’ mode, as well as lots of work on navigation, an animated interface and a new search system means that whichever mode you go for, FM13 will be the easiest to use and best-looking game in the series to date.
Enhanced training
    In FM13 managers will have the ability to go deeper into their team’s training and choose a schedule that suits their needs. Training is now managed through a simplified overview panel which combines general coaching with more detailed preparation. Managers can now choose where they want to focus their team’s training, whether that is on more general routines or in preparing for specific matches.
Realistic tax regimes
    One of the major factors which influences real world footballers when they come to choose which club to sign for is the different level of tax which is payable from one country to another. This is now reflected in FM13, which includes up-to-date tax regimes for each of its featured countries – something which the in-game footballers will take into account when deciding which club to join.
Football Manager 2013 will be published by SEGA for Mac and Windows PCs before Christmas 2012.

SI
Football Manager 2013
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Wasteland 2 Camera Angles Revealed
6:00 AM | Cord Kruse | Comment on this story

InXile Entertainment recently revealed a video showcasing some of the camera angles players will have available to them in Wasteland 2. Much like its classic post-apocalyptic predecessor, the game will center around the exploits of a band of desert rangers struggling to keep order in a world recovering from disaster.

Here is the video clip of Wasteland 2 that Brian Fargo showed at Unite 2012 in Amsterdam. This shows the same environment that we showed in the previously released screen shot. In this video we are demonstrating the various playable camera angles available in game from the close up camera, the isometric tactical camera, to the old school top down. Please keep in mind, that this is not the final game graphics, we have only just started. We are missing a whole list of props, particle effects, post processing, characters models, animations, UI, HUD, etc, etc, etc...
Check out the new video at the link below.

Wasteland 2
Wasteland 2 Video
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Word U Now At MGS
6:00 AM | IMG News | Comment on this story

Macgamestore.com has expanded its list of games available for download and purchase with the addition of Fugazo's Word U. The puzzler challenges players to help Dr. Hoo clear his library of jumbled letters by turning them into words. The game features two game modes and 30 unlockable trophies.

Dr. Hoo needs your help! The library at Word U is overrun with letters. Swap letters to spell words. Build longer words for special Gemstone and Bomb tiles. Play at your own pace in the turn-based Classic Mode or race the clock in the fast-paced Action Mode. Prove your word spelling prowess by unlocking trophies and competing for the top high score. Enroll at Word U and play this addictive word puzzle game!

Features:

  • Relaxing turn-based gameplay in Classic Mode
  • Fast-paced gameplay in Action Mode
  • 30 Unlockable Trophies
Word U is available now for $6.99 (USD).

Word U
Buy Word U



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Ask Creative Development About World Of Warcraft
6:00 AM | Cord Kruse | Comment on this story

Blizzard Entertainment has posted the third round of its Ask Creative Development Q&A series. The answers focus on the lore of World of Warcraft, the company's popular fantasy MMORPG, and cover a variety of topics.

Q: Why don’t we see mountain giants, faerie dragons, chimaera, and certain ancient units from Warcraft III like the ancients of winds or wonders and trees of life aiding the night elves now?

A: Many of the forest creatures that assisted the night elves were not, obviously, part of the actual military hierarchy of the Sentinels. The mountain giants, for instance, hold allegiance only to the titans, while the faerie dragons and chimaera are simply somewhat intelligent animals with ties to the Emerald Dream and Nordrassil, respectively. These beings all assisted the night elves not due to a desire to help them in particular, but because the night elves were the largest local force who opposed the Burning Legion. Short of a planetary threat, it is rare to see mountain giants, faerie dragons or chimaera fighting with a mortal army. The ancients, on the other hand, suffered heavy losses during the Third War, with many, especially the varieties that were never in great supply to begin with, returning to the forests to hopefully spread their seeds and replenish their numbers undisturbed.

Head over to the link below to read more.

Ask Creative Development Round 3
Blizzard Entertainment
World of Warcraft
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Mac Games News for Friday, September 7, 2012

Changing Crowd Control In Diablo III6:00 AM
LEGO Batman 2: DC Super Heroes Released6:00 AM
Mac Game Store Unveils New Look And App6:00 AM
Sparkle 2 EVO Now Available At MGS6:00 AM
 
View all of the Mac games news for Friday, September 7, 2012 on one page


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