Tiny & Big In GrandPa's Leftovers Now At MGS
6:00 AM | IMG News | Comment on this story
Macgamestore.com has added CrimsonCow's Tiny & Big in GrandPa's Leftovers to its growing list of games available for sale. The physics based action title puts players in the role of Tiny, a man with a ray gun and a rope device, who must locate his nemesis Big to retrieve a pair of stolen underpants. The game features a unique hand drawn look, believable physics, and a character driven storyline.
Set in land where common physics apply, but everything else looks different. You are Tiny, a technophile guy with a ray cutter, a gripping-device and a fine attitude towards the world. But now your nemesis Big again stole the only heritage your grandpa left you: A nice pair of white, fine rib underpants! And he‘s surely up to no good, why else would he take them to that forsaken desert… Where noone goes! So load up that selfmade raygun and rope device (snitched from the local hardware store) and take your annoying and jabbering backpack to accompany you. It‘s always been good use to your gramps. Besides, the robot taxi to the desert is waiting! Run, jump, drag, shove and laser your way through the ultimately ancient scenery, gain back those underpants!Tiny & Big in GrandPa's Leftovers is available now for $9.99 (USD).
Tiny & Big In GrandPa's Leftovers
Unique Hand-drawn Look – all hand-crafted textures, primo Hatch Shading, and dynamic Sound Words puts you right into a graphic novel!Requirements:
Creative Jump ‘n’ Slice Gameplay – use grappling rope, rocket science and laser surgery to slice the whole world, overcoming all obstacles in your very own way. Enjoy unlimited slicing freedom and unique sandbox gameplay!
Better than Life Physics – experience believable physics in a completely destructible, immersive environment that has been built to be cleaved into beautiful, multi-core-simulated pieces of art!
Character-driven Story Line – follow Tiny into a weird and humorous story drenched in peculiarity: get back grandpa’s underpants, by all means necessary. Defeat Big, your old arch enemy in the process!
Buckets full of Indie Music – collect more than 15 songs from hardly known but genuine indie bands. Discover new songs from the underground, and show off to your friends!
- OS: 10.5 or later
- Processor: Intel Core Duo
- Memory: 2 GB RAM
- Graphics: ATI Radeon 2400 or better / NVIDIA 8600M or better
- Hard Drive: 1500 MB HD space
- Additional Notes: 3 button mouse or Xbox 360 controller recommended.
Tiny & Big Trailer
Buy Tiny & Big In GrandPa's Leftovers
Crossing Over: Unreal & Unreal Tournament
6:00 AM | Cord Kruse | 5 comments
Inside Mac Games has posted a new article in Justin Ancheta's continuing series of guides. The articles offer detailed instructions for running Windows versions of game titles which either never made it to Macs, or have Mac versions incompatible with recent OS releases. This week Justin turned his attention to Epic's Unreal and Unreal Tournament.
Here's an excerpt:
It almost seemed like Epic's Unreal was the scrappy upstart to the reigning champion in id Software's Quake II, but from looking at the screenshots, it was clear who came out on top. Unreal boasted huge, wide open environments that almost seemed like they were bursting with color, compared to Quake II's alien industrial environments, heavily caked with varying degrees of brown and grey. The grotesque and menacing Strogg of Quake II, while better looking than their demonic predecessors in Quake, looked clunky and blocky compared to the blade-wielding Skaarj, and the mysterious non-combatant Nali. Ambient life populated outdoor areas, further adding to the atmospheric quality of Unreal's levels. It was a triumph for Epic MegaGames and codeveloper Digital Extremes, made all the more miraculous by the fact that the bedroom-programmer-turned-project-manager Tim Sweeny and his small team had no prior experience dealing with a project with the size and scope of Unreal, and risked everything on its success.Head over to the link below for the full article.
Crossing Over: Unreal & Unreal Tournament
Soctics League Released
6:00 AM | Cord Kruse | Comment on this story
Bitongo has announced the release of Soctics League, a turn-based football (soccer) game for Mac and iOS platforms. The game allows players to compete against the AI, against their friends, and in global online tournaments. In the online mode players can build their fanbase, gain new ranks, challenge each other for friendly matches, or compete to grab the trophy of the League.
Soctics League is a cross-platform, turn-based soccer game. Play on your desktop, your laptop or your mobile devices and compete against anyone in the world. Play against the device, a friend via hot-seat mode or through Game Center, or anyone in the world through Bitongo's online matchmaking and league system.Learn more about the game at the links below.
Bitongo's turn-based 3-on-3 puck football gives the players the chance to use their cunning tactics to outsmart their opponents. 3 different player types are available to increase the tactical depth of the game. Binoculars can be used to see where the ball will go when precision is needed.
System Requirements (Mac OS X Version):
- SmartCrowd : Experience true fan support during the games. Your fans will react to the events during the match in a realistic way. The bigger fanbase you have, the more versatile their support will be
- Unlock new Fan Chants : Grow your fanbase during online matches so they will learn new chants
- 2 player mode : Hot-seat mode to play against friends on the same device
- Game Center Support : Challenge your friends via Game Center anytime (currently iOS only)
- Online Multiplayer : Join the Bitongo online community and play against other players from all around the world (Internet connection required)
- Nations Cup: don your country's colors, join your nation's team and bring glory to the country you love! The Natinos Cup allows players to team up with their fellow citizens to compete for the Nations Trophy
- Achievement System : Several challenges are provided with the additional achievements to be unlocked, for example: Beat the Developers! (only during the online game, please)
- Worldwide rankings : Climb the ranks as you keep winning your matches. Bitongo's skill-based ranking system helps to decide who are the best players on the globe
- Chat: To strengthen the Bitongo online community, players can chat with each other in the online lobby. Parental controls are available to protect children from the chat feature
Located in Budapest, Hungary, Bitongo is a 2-man team developing for Apple's iPhone and iPod platforms since Aug 2008. We are committed to bring only high quality games to these amazing devices. We are located in Hungary. There is nothing more satisfying than reading our customers' happy feedback on our apps, telling us how much fun they are having while playing with our games. Copyright (C) 2008-2012 Bitongo. All Rights Reserved. Apple, the Apple logo, iPhone and iPod are registered trademarks of Apple Inc. in the U.S. and/or other countries.
- Requires Mac OS X 10.7 or later
- 9.3 MB
Soctics League Video
The Banner Saga Status Update
6:00 AM | Cord Kruse | Comment on this story
Stoic recently released a new status update for the company's upcoming strategy role playing adventure game, The Banner Saga. The update includes information about beta testing plans, and a progress report on what has been accomplished so far.
A first release is fast approachingCheck out the update at the page listed below.
Banner Saga Progress Report
As a lot of the mundane but time-consuming aspects of running a business settle down (changing banks and setting up quickbooks... ugh), we've now entered a very critical period of development. As we've mentioned before, we're working exclusively on the combat system for the full game now, and we'll be releasing this combat as a free standalone called Factions, in the near future. A free demo with both single player and multiplayer content, if you will. We're just now transitioning from alpha to beta on this combat release, which means going from playable to polished and balanced. This is a pretty critical part of the process and we're all buckling down for an intense couple of months.
Entering beta not only lets us test final, fully functional combat but it also allows our sound developers and composer to start implementing their work and we can finally get all the animations and particles tied up to each action.
The Banner Saga
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