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Friday, July 13, 2012

Diablo III Patch Expands Real Money Auction House Options
6:05 AM | Cord Kruse | Comment on this story

Blizzard Entertainment has released patch 1.0.3b for its action RPG sequel, Diablo III. Among other things the patch adds gems, dyes, and crafting materials as items for the real money auction house. Diablo III returns players to the war torn world of Sanctuary, where they must once again defend the land from invading demonic forces.

    The following commodities are now available for trading in the real-money auction house (gold commodity trading is coming soon):

    • Gems
    • Dyes
    • Crafting materials
    • Blacksmithing Plans and Jeweler Designs
    • Pages of Training
Bug Fixes
    The "Bid" and "Buyout" buttons will now be correctly grayed-out in the confirmation window when attempting to purchase an item with insufficient gold
Head over to the site below to read more.

Diablo III Patch 1.0.3b Patch Notes
Blizzard Entertainment
Diablo III
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Dangerous Comes To Macgamestore
6:05 AM | IMG News | Comment on this story

Binary Helix's Dangerous is now available for purchase from Macgamestore.com. The 3D space combat RPG features an open living world and an epic storyline. Dangerous offers six wingmen to recruit, a variety of missions, more than 20 ships, and a universe in which more than six hundred ships can fly around.

Dangerous is a 3D open and living world space sandbox combat RPG with an epic story. You have been awoken from cryo sleep a century later, and must discover the truth. Are you the feared war criminal who will destroy all life or the savior of the universe? Gather your wingmen and travel the galaxy in search of answers. Along the way, you'll encounter a Universal AI, a shadow group pulling history's strings, a princess, a schizophrenic robot, a beautiful lieutenant of the Royal Navy, a fearsome mercenary, a suicidal slave, and a playboy fighter ace.


  • 3D real-time sandbox game built with Unity game engine
  • Metallic shader, lighting, particle effects, lens flare, explosions, fx
  • Space combat RPG with extensive skill tree
  • Open and living universe where 600+ ships fly around autonomously
  • Epic story with dialogue system that allows real choices
  • Recruit 6 wingmen and 2 can fly with you at a time
  • Even discover romance with another wing pilot
  • Recruit 5 corporate pilots who can fly trade routes on your behalf
  • Trade, fight, mine, pirate, scan for derelict ships and wormholes
  • Many mission types: epic, freelance, dynamic, wingman acquisition, faction loyalty
  • Deep combat mechanics, AI, and faction standings
  • 20+ ships, 180+ modules, 33 solar systems with a unique follow-through-warp mechanic
  • 15+ factions to vie favor or destroy
  • Cinematic camera shows you the action when it happens
  • Fly manually with or without Newtonian physics or use autopilots exclusively
  • 22 track theatrical-quality award-winning soundtrack by renown composer, Sean Beeson
  • Cloud save lets you play your saved game on any supported platform
  • High resolution celestial graphic
  • Intel Mac
  • Mac OS X 10.6 or later
  • 512 MB RAM
Dangerous is available now for $8.99 (USD).

Buy Dangerous

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The Violent Sound Of Diablo III
6:05 AM | Cord Kruse | Comment on this story

Kill Screen has posted a new interview with Diablo III sound design supervisor Joseph Lawrence. The developer revealed the process of creating sound effects for the action RPG sequel, including how the sound of the first two games influenced Diablo III.

I played as Witch Doctor, so I think a lot of my favorite sounds are those really gushy explosions. How did you get those?

Well when we started this game, we all knew that we were going to need an absolutely metric ton of gushy, gooey, squishy sounds. 'Cause that kind of stuff is everywhere in the game. Over the years we’ve done numerous sessions for those—we’ve put our hands in giant vats of yogurt, glue. One particularly disgusting session that just looked horrible by the time we got done was this pile of stuff I’d been manipulating with my hands—it started off as bits of spaghetti, then I mixed in some yogurt [and] chocolate sauce; I think there were some packing peanuts. All these different liquids have a different viscosity and way they sound sticky. We used all manner of vegetables; by the time it was done there was this big pile of disgusting brown goo. There was even a New York steak at the bottom of it that I was slapping against to make splat sounds.

I can’t tell you how many trips to the grocery store I had to turn in to the accounting department when I’d bought 10 watermelons and crab legs. It’s like, “Mmm, what’s for dinner? Doesn’t really look very good!” [Laughs] The grocery store is just a playground for a sound designer. There are so many things there that make an interesting noise, and there’s no end to the combination of things you can squish together and smash.

Head over to the page below to read more.

Kill Screen: The Sounds Of Violence
Blizzard Entertainment
Diablo III
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Civilization V: Gods & Kings Reviewed
6:05 AM | Cord Kruse | Comment on this story

Hooked Gamers has posted a new review of Sid Meier's Civilization V: Gods & Kings, the recently released expansion for the popular civilization building strategy title. The expansion "takes players from founding the first Pantheon of the Gods and spreading religion across the world, to deploying spies in enemy cities to steal information and technology, and much more."

Naval combat has changed a fraction too, with ship types split into two categories – melee and ranged. The ranged ships work in a similar fashion to archers, catapults or cannon (although they do not need to be set up first). They can bombard coastal cities or nearby enemy units from a relatively safe distance. They can be especially handy against early coastal barbarians. On the other hand, the melee ships can attack other sea-borne enemies.

Besides the Religion, Espionage and Naval combat changes, there aren’t too many other new features. My Mayan empire is just one of a number of new (or reintroduced) nations with which you can conquer the world. Others, such as Carthaginians, The Dutch and Celts can also be selected. Each has their own unique unit and trait bonuses. My Mayans, for example, gained a Great Leader every 374 years (known as the Long Count). There are also a host of new buildings (some are empire specific), a handful of new Wonders and a few new units thrown in as well. Speaking of units, combat has been slightly reworked in Gods and Kings so that unit hit points are on a 100 point scale rather than the original 10 point scale. As such, combat seems to last longer than it did previously.

For the full review check out the page below.

Hooked Gamers: Civ V Gods & Kings
Aspyr Media
Civilization V: Gods & Kings
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Mac Games News for Thursday, July 12, 2012

Feral Gamepad Support6:00 AM
IMG Interviews OOTP Baseball Creator Markus Heinsohn6:00 AM
Shadowrun Returns Interview & Concept Art Available6:00 AM
The Sims 3: Diesel Stuff Pack Released6:00 AM
View all of the Mac games news for Thursday, July 12, 2012 on one page

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