November 19, 2017
Archives  News  


Thursday, June 28, 2012



Click to enlarge
King's Bounty: The Legend, Armored Princess Now At MGS
6:00 AM | IMG News | 4 comments

Macgamestore.com has once again increased its list of game titles available for purchase with the additions of 1C Publishing's King's Bounty: The Legend and King's Bounty: Armored Princess. Set in a fantasy world the adventure RPGs feature turn-based strategy battles, a variety of enemies to confront, quests to solve, and in Armored Princess the assistance of a pet dragon.

King's Bounty: The Legend is an adventure RPG with Turn-based Strategy battles. In a fairy tale fantasy world of fearless knights, evil mages, wise kings and beautiful princesses the player controls a hero. Leading their character through the game world, exploring it, commanding armies in battle and accomplishing various quests can mean great reward or huge defeats.

Gameplay is divided into two major sections: adventure mode and battle mode. While playing in adventure mode the gamer controls their character in real-time. With several classes available at the start of a new game, the player moves through the adventure map seeking various treasures, fighting monsters and accomplishing quests tasked to him by the local stewards. Once in battle mode the gamer assumes the role of a war chief, leading his troops in tactical turn-based combat. Battles take place on land or sea, in dungeons or castles or even in some items! The hero himself doesn't participate in the combat, but can assist his troops by casting spells or summoning different creatures.

Features:

  • Classic real-time (adventure) meets turn-based (battles) gameplay
  • Rich fantasy setting, storyline with a lot of twists and an unexpected ending
  • Three types of characters to choose from - Warrior, Paladin and Mage. Each of them with unique characteristics and abilities
  • Huge game world with dozens locations and battlefields -- both on the surface and in the dungeons
  • The game world isn't static - enemies don't just sit and wait for the hero to arrive, they pursue their own aims and try to get into the player's way
King's Bounty: Armored Princess is a sequel to the critically acclaimed Kingís Bounty: The Legend. Players will take on the role of Princess Amelie who travels around the world of Teana and searches for the renowned knight, and her mentor, Bill Gilbert.

This new world of Kingís Bounty: Armored Princess is full of mysteries and dangers. The new character, the Princess, will encounter horrible creatures, huge monstrous bosses and a new race, the bloodthirsty Lizards. As in the multi-award winning game on which this sequel is based, the player has many options to resist these new enemies. Various new skills and characteristics of Amelie as well as her chance to fly will help her overcome the hordes attacking the kingdom. The Princess is also accompanied by a Pet Dragon, at the very beginning small and amusing, but its abilities develop steadily until it becomes an incredible ally. He will do his best to protect the Princess during the battles, starting with easy blows and treasure hunting and finishing with battle rage and volcano summoning.

Gameplay is divided into two major sections: adventure mode and battle mode. While playing in adventure mode the gamer controls their character in real-time. With several classes available at the start of a new game, the player moves through the adventure map seeking various treasures, fighting monsters and accomplishing quests tasked to him by the local stewards. Once in battle mode the gamer assumes the role of a war chief, leading his troops in tactical turn-based combat. Battles take place on land or sea, in dungeons or castles or even in some items! The hero himself doesn't participate in the combat, but can assist his troops by casting spells or summoning different creatures.

Features:

  • New fascinating story-line and a whole new continent to explore
  • A new female character to play Ė Princess Amelie
  • Medals giving bonuses can be received for special achievements
  • Pet Dragon which becomes more powerful as the player does
    New Lizard race
  • Possibility to turn your horse into a Pegasus which can fly
  • Fast travel between opened continents
  • Hire companions
  • Resurrection of the classic system of contracts and headhunting
  • Improved role playing system including more abilities and the chance to achieve level 50 and higher
  • Brand new spells and new Adventure Magic spell for game map
  • New unique bosses: Driller, Gremlion, Archdemon Baal and many others
  • New engine supporting the latest graphic effects
  • Beautiful, hand drawn environments
Requirements:
  • Mac OS X v10.6.8 or later
  • 2GB of RAM
  • Intel Core 2 Duo 2.0 GHz or faster
  • NVIDIA or ATI video card with min. 256 Mb RAM
  • 5.8 GB free hard-drive space, 5.3 GB for Armored Princess
  • Macintosh mouse and keyboard
  • It is recommended to use a two-button mouse to run this game
King's Bounty: The Legend and Armored Princess are available for $19.95 (USD) each.

King's Bounty: The Legend
King's Bounty: Armored Princess
Buy King's Bounty: The Legend
Buy King's Bounty: Armored Princess



Click to enlarge
Company Of Heroes Complete: Campaign Edition Reviewed
6:00 AM | Cord Kruse | Comment on this story

Mac|Life recently posted a review of Aspyr Media's Company of Heroes Complete: Campaign Edition. The Campaign Edition includes the single player campaigns from the original Company of Heroes as well as the Tales of Valor and Opposing Fronts expansions. Mac|Life gave the game a score of 5 out of 5.

From the review:

Despite its age (it debuted on Windows in 2006), the game looks great, with tons of visual detail. Fully rendered 3D models provide convincing environments, equipment, and individual units. And, unusual for a strategy game, you can zoom right into the action to get up close and personal with your squads, watching the action unfold from an almost first-person perspective.

Itís easy to play. You direct the action of entire squads, and canít issue orders to individual combatants. This keeps the pace up and prevents the game getting bogged down in endless fiddling. You select a squad, then order it to move, find cover, or close in on enemy units, who will then automatically fight. When you select a target area, each squad memberís theoretical position is plotted on the screen, so itís possible through small pointer adjustments to get them positioned exactly how you want themólined up behind cover for example, or bunched up to provide a concentrated attack.

Check out the full review at the link below.

Mac|Life: Company Of Heroes Complete Campaign Edition Review
Aspyr Media
Company Of Heroes Complete: Campaign Edition
Buy Company Of Heroes Complete: Campaign Edition


Venturing Into The Wasteland
6:00 AM | Cord Kruse | Comment on this story

IndieRPGs.com has posted a new interview with inXile Entertainment's Brian Fargo. The developer discussed the company's upcoming Wasteland 2. A sequel to the classic post-apocalyptic RPG of the 80's, Wasteland 2 will be a top down, turn-based, tactical RPG that the developers promise will "stay true to its roots."

One of the things that was so revolutionary about the original Wasteland was its almost GURPS-like adherence to skill-based characters and challenges. Inevitably, some are going to be more useful than others. How do you deal with this? Do you deliberately try to balance the gameís skills, or do you permit imbalance in the name of role-playing?

Part of the solution is that we need to make sure to create the depth so that all the skills do get used and allow success. Obviously some skills are going to be used more than others and I think those are quite obvious. No doubt the Medic skill will be used more often than say Toaster Repair or Rocket Science. However it is a party based game so there will be a natural balancing that comes about unless you give all 4 characters the exact same skills. But that said we also reward people who pick some obscure skills to reward them for the tradeoff. But the reward may not come easyÖ you may have to discover it.

Wasteland has menu-based combat and a non-isometric perspective. Are you hoping to create something much closer to the original Wasteland?

Clearly things have changed since the first game and we are not trying to create a Apple II experience. What we like is the depth, cause and effect, the setting, the skills based system, Desert Rangers, modern weaponry etc. about Wasteland. We are going to allow the user to set the camera in different places so you can choose if you want a more top down view vs. a more isometric one. The menu systems themselves will also be customizable. But what makes this project innovative is really more about the communication with the fans and making sure we are in sync. We just put a long vision document out which went into great detail of what we think is important to the game as per the original and what the gamers have wanted. This transparency of development is something we relish doing and a major shift in thinking. I canít imagine making a game any other way at this point.

Read more at the site linked below.

IndieRPGs.com: Wasteland 2 Interview
Wasteland 2
Buy Wasteland 2


New Shadowrun Serial Begins
6:00 AM | Cord Kruse | Comment on this story

Harebrained Schemes has announced the release of the first episode in a serial story for fans awaiting the release of Shadowrun Returns. The role playing game will return players to the Shadowrun universe which features a mixture of cyberpunk tech and high fantasy magic. The developers promise the 2D turn-based single player game will include "deep story interaction, meaningful character development, and highly-contextual tactical combat."

The Shadowrun Returns gears are turning. The sounds of dice rolling and game mechanics mechanic-ing dance about our office with delightful frequency. Things are coming along beautifully so far thanks to you all!

We're so grateful for your contributions that we wanted to a little something just for you. A brainchild of our own Jordan Weisman and the author Malik Toms, "Nothing but Fluff and Smoke" is a story (posted in a series of twelve installments) about-- you guessed it-- the usual dragons, Orks and harrowing adventures, and... a kitten.

We have to emphasize that nothing in this story reflects gameplay dynamics or story in the upcoming Shadowrun Returns, but it does keep the classic Shadowrun tone, and it even mentions a few of you backers and HBS supporters!

More episodes will be released every Friday. Click over to the pages below for more information.

Shadowrun Story Announced
Fluff And Smoke Story
Shadowrun Returns


Mac Games News for Wednesday, June 27, 2012

Combat Mission: Fortress Italy Announced6:00 AM
Crossing Over: Freespace 26:00 AM
Enhancing Baldur's Gate6:00 AM
Team Fortress 2 Pyromania Event Under Way6:00 AM
 
View all of the Mac games news for Wednesday, June 27, 2012 on one page


Recent Mac Games News

Tuesday, June 26, 2012
Monday, June 25, 2012
Friday, June 22, 2012
Thursday, June 21, 2012
Wednesday, June 20, 2012


Search for other Mac games news stories or browse our Mac Games News Archive.



Archives  News