Legendary Heroes Now At MGS
6:00 AM | IMG News | Comment on this story
Macgamestore.com has increased its listing of game titles available for purchase with the addition of Maya's Legendary Heroes. The action filled real time strategy title lets players take control of a team of heroes and compete against other heroic figures in a battle to prove which team is the best.
Every War has its Heroes ÖSome Heroes become Legends.Legendary Heroes requires Mac OS X 10.6.6 or later and is available now for $4.99 (USD).
Legendary Heroes (add to watch list)
The greatest battle of all time has begun. Heroes from all universes are invited to show their power and prove which is the best team!
INTENSE ACTION REAL-TIME STRATEGY
Experience an Action Real-Time Strategy(Action RTS) game in your Mac.
HEROES WITH UNIQUE SPECIAL POWERS
4 unique special abilities per character.
Control 3 heroes in the same match.
KEEP PROGRESS ACROSS MATCHES
Keep the leveling progress of each Hero across matches and develop as many of them as you want.
HOURS OF GAME PLAY IN CAMPAIGN MODE
Thirty maps providing unique challenges for all players - beginners or veterans.
BOOST YOUR TEAM WITH POWER UPS
Use power ups to improve your characters, make them faster, stronger or tougher.
Buy Legendary Heroes
Drox Operative Preview & Screenshots
6:00 AM | Cord Kruse | Comment on this story
Space Game Junkie recently posted a new preview of Soldak Entertainment's upcoming starship action RPG, Drox Operative. Based on the beta version of the game, the article includes details about the game's quests and dynamic universe. Drox Operative will put players in the role of an elite starship captain and will feature warring alien races, fierce space battles, a dynamic and evolving galaxy, and co-op multiplayer
Speaking of quests, so far theyíve been pretty varied. Iíve had to do everything from safely ferry a diplomat to helping terraform a planet to making a system more safe for interstellar travel, and a bunch in-between. Quests are the cheese that keep this mouse moving forward, and they help keep the gameplay focused. I mean sure, you could simply fly around systems and kill bad guys, but quests are the real spice of the game.
Space Game Junkie: Drox Operative Beta Review
Where do you get quests? The other empires, of course, again either remotely or in person. Quests give nice experience and monetary bonuses, and theyíre also a great way to gain favor with these empires. Any game of Drox Operative can have multiple empires (currently my game has three active empires), and you can work with or against these empires as you see fit. The empires have relations with each other (which you can help or hinder with rumors and such) as well as relations with you personally, and lots of things can affect your relations. Besides quests, you can improve relations by trading with planets, killing enemies near their forces and so on...
Many times I imagined myself as a tiny dot in a game of Master of Orion II, flying around while the empires do their thing, and trying to help them as best I can. Some 4X games model mercenaries pretty well, such as Imperium Galactica II, but itís so cool to BE one of those mercenaries itís just silly. While Iím flying around killing random space monsters ó which is a literal blast ó itís also amazing to watch colony ships fly to new planets, cruise ships take sightseeing tours, and patrols protecting the space lanes. The galaxy feels fairly alive, but it could feel moreso with the addition of new civilian ships and such. Hopefully this will be one improvement the game sees throughout the beta.
Soldak Entertainment (add to watch list)
Drox Operative (add to watch list)
Buy Drox Operative
Faster Than Light Beta Previewed
6:00 AM | Cord Kruse | Comment on this story
RPG Codex has posted a new preview of Subset Games' FTL: Faster Than Light based on information gathered from a beta version of the game. Described as a "spaceship simulation roguelike-like," the game gives players the chance to engage in exploration and combat in the vastness of outer space.
Ship-to-ship combat is the heart of the game and to excel at it you have to understand the weapon system. Weapons begins to charge once you divert power to the ship's weapon systems. Once a weapon is charged the player can direct it to fire at a particular part of the enemy ship. The two main categories these weapons fall under are energy weapons and missiles. Missiles bypass enemy shields, and as such are prime tools for taking out shield generators, but consume a finite supply of ammunition. Shields recharge fairly quickly, so it can often be worthwhile to wait until you can fire multiple weapons in a salvo that overwhelms the other ship's defenses. Some weapons excel at damaging multiple rooms, causing hull breaches that vent atmosphere or setting fires that spread and prevents crew from repairing damaged systems. It is also possible to launch offensive and defensive drones that will fight crew, repair your ship, shoot down incoming fire or simply pepper the other ship with festive and colorful bursts of irradiated death! All the while the other ship is trying to do the same to you.Read more at the link below.
RPG Codex: Faster Than Light Beta Preview
It is during combat that the game really shines. Your systems, crew and abilities are simple when looked at individually. But combat forces you to tweak all of them simultaneously and it is a pleasantly frantic experience at times. Further complicating things there are environmental effects such as nebulae that limit your sensors or asteroids that will bounce off of your ship's hull if your shields arenít up. You rarely get through a combat without losing some of your resources in the form of hull durability, missiles, drone parts, or crew members. Having piloting and engines crewed gives your ship a percentile chance to evade incoming fire but actual range and maneuvering is abstracted. You get to pick what to shoot at with your weapons, but the game takes care of the aiming. Also, while you can order your crew to board/fight boarders, the actual fighting consists of watching health bars grow smaller and sending people off to the med-bay if they get close to dying. The focus is mainly on managing the interior of your ship and making sure it doesnít fall apart before the other ship does. Doing well in FTL is often an exercise in damage control and making sure the payoff from a fight exceeds the repair bill you are footing at the other end. Sometimes your best option is to divert power to shields and send your crew scurrying to perform damage control until your FTL drive spools up and you can jump away. The randomly generated nature of sectors also means that an unlucky series of jump events can see your ship rapidly spiraling into a catastrophic state where you are barely holding together as you limp on, desperately praying for a friendly trader at the next FTL beacon.
FTL: Faster Than Light (add to watch list)
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