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Thursday, June 14, 2012



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Crossing Over: Sacrifice
6:00 AM | Cord Kruse | Comment on this story

Inside Mac Games has posted the next article in Justin Ancheta's continuing series of guides. The articles offer detailed instructions for running Windows versions of game titles which either never made it to Macs, or have Mac versions incompatible with recent OS releases. This week Justin turns his attention to Sacrifice from Shiny.

Here's an excerpt:

Sacrifice's design looked as if Shiny was trying to aim for creating a game like no other. Ostensibly, it was partially a third-person action game in the same general vein as Tomb Raider. Instead of a gun-toting grave-robbing archaeologist however, you were a powerful wizard struggling to wrestle with the demons of his past, wielding powerful, and arcane magical abilities. Sacrifice was also a real-time strategy game as well: you had at your command a host of powerful ground and air units with unique abilities to command and control in real-time, á la Command and Conquer, but like Myth, it was strategy on a tactical scale, where the loss or key deployment of units at the right time, at the right place marked a razor-thin line between a glorious victory and a disgraceful defeat. Resources weren't merely minerals or gold sitting around on the map waiting to be mined; they were nothing less than the souls of your vanquished enemies, harvested to feed into your growing army. Victory or defeat rested on reaching and defiling an enemy altar - before your opponent did so to yours. The game even threw in some role-playing elements in that wizards gained experience with their battles, gaining access to more powerful spells. All of this was tied together by a strong plot involving a pantheon of gods embroiled in a struggle for power in the wake of a cataclysmic event - gods which each had their own unique spells and creatures to offer to the player, in exchange for their allegiance. Combined with a colourful, graphically gorgeous visual style, it was a game that, had it been released today, would have surely been hailed as a masterpiece.
Read the full article at the link below.

Crossing Over: Sacrifice
Pre-Order Sacrifice


Save The Prince In Dragon Keeper 2
6:00 AM | IMG News | Comment on this story

Macgamestore.com has once again increased its catalog of games available for sale, with the addition of Running Pillow's Dragon Keeper 2. In the game players take the role of a princess who must use the aid of her dragon friends to save her prince from a fate worse than death: transformation into a goldfish.

Save the prince from an old hag's vengeful curse in Dragon Keeper 2 for Mac, a marvelous sequel to the hit game.

Life in the kingdom returned to normal after the prince defeated the evil witch with the help of mystical dragons. In time however, the witch hatched a new plot and ensnared the prince, turning him into a goldfish. Now it's up to the princess to stop the witch and save her prince. To do so, she will have to call on her magical friends once again.

Travel back to the wondrous caves and enlist the help of the dragons. Breed, feed and take care of their young while fighting off bandits. In return for your help, they will provide you with beautiful gems that can be forged into powerful magical jewelry. Expand the caves with new dragons, learn to wield dragon spells, and hire a variety of odd beings to help. In time, you will gain enough wisdom to take care of the witch and her curse once and for all.

Features:

  • Enlist the dragons once again in this wonderful challenge.
  • Breed, feed, and take care of baby dragons to earn their help.
  • Collect gems and money to forge into powerful magical jewelry.
  • Hire odd characters for help and expand the caves with new dragons.
Requirements:
  • Intel Mac
  • Mac OS X 10.5 or later
Dragon Keeper 2 available now for $6.99 (USD).

Dragon Keeper 2
Buy Dragon Keeper 2



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Ground Branch Seeks To Revive Ghost Recon Gameplay
6:00 AM | Cord Kruse | 4 comments

An IMG reader has alerted us to a new Kickstarter project. BlackFoot Studios' Ground Branch is a multiplayer shooter in the style of Ghost Recon which will, if funded, offer players realistic weapons and ballistics, gear and weapon customization, tactical realism, no class restrictions, a realistic health system, server tools, and mod support. BlackFoot is seeking $425,000 before the Kickstarter campaign ends on July 6.

Ground Branch is an online multiplayer shooter, cut from the same cloth as the original Ghost Recon. It is being developed by former Red Storm Entertainment and Valve Software employees, in conjunction with United States Special Operations Veterans, determined to offer a unique and immersive experience to disenfranchised gamers that have been marketed to under the promise of “authenticity”, only to find themselves stuck with so many similar arena shooters.

In Ground Branch, players will take on the role of CIA Paramilitary Operators of the Special Activities Division. The Special Activities Division carries out deniable covert operations on foreign soil and often goes into a situation before anyone else, before Army Special Forces, before the SEALs.

Players will learn to respect the lethality and versatility of firearms as death can come quick and health does not regenerate. You are then encouraged to join a team, in order to test your strategies and abilities against other groups or clans. Map design is non-linear, featuring randomized objectives and spawns, so that no two rounds feel identical.

As an Operator, your actions and animations – such as reloading or weapon switching – will be just as smooth and deliberate as it is in real-life. To succeed in battle, you will be required to learn the strengths and weaknesses of the available weapon platforms, and to be able to adapt to unforeseen circumstances. Weapons behave as they should and are not artificially balanced. Once players have perfected their loadouts, they can save and name their customized settings for later use. Ground Branch is about player choices and realistic consequences. Your skill and ingenuity will be what allows you to succeed.

Learn more about the game at the links below.

Ground Branch
Kickstarter: Ground Branch



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Feral Wins Apple Design Award For Deus Ex: Human Revolution
6:00 AM | Cord Kruse | 2 comments

Feral Interactive has received an Apple Design Award for its work in bringing Deus Ex: Human Revolution - Ultimate Edition to Mac users. The award is one of several Apple gave out to developers featured in its Mac Developer Showcase.

We're awed, humbled and overjoyed all at the same time to learn that Deus Ex: Human Revolution - Ultimate Edition, developed by Eidos Montreal, has received an Apple Design Award as part of the Mac Developer Showcase.

The Apple Design Awards represent "the state of the art iOS and OS X apps that reflect the very best in design, innovation, and technology adoption", so we think Deus Ex: Human Revolution - Ultimate Edition is a worthy winner.

To find out what makes Deus Ex: Human Revolution - Ultimate Edition so special, visit the game's minisite. A list of all the winners in the 2012 Apple Design Awards can be found on apple.com.

Head over to the pages listed below to read more.

2012 Apple Design Awards
Feral Interactive
Deus Ex: Human Revolution - Ultimate Edition
Buy Deus Ex: Human Revolution - Ultimate Edition


Diablo III Real Money Auction House Debuts In The Americas
6:00 AM | Cord Kruse | Comment on this story

Blizzard Entertainment has announced the launch of the real-money auction house for its popular action RPG, Diablo III. The new feature is available now for players using some currencies in the Americas game region, while the Europe region and the remaining Americas currencies are scheduled to launch in the near future.

The Diablo® III real-money auction house is now available in the Americas game region for the U.S. dollar, Australian dollar, and Mexican peso. With the real-money auction house, players will be able to buy and sell the loot they find in the game using actual currency via approved third-party payment services or using their Battle.net® Balance.

The real-money auction house for the Europe game region and the remaining Americas game region currencies (Chilean peso, Argentine peso, and Brazilian real) will launch in the near future. We are rolling out elements of the real-money auction house separately to ensure all of our players have the smoothest possible experience. We'll have more information on the availability of the European real-money auction house and the remaining Americas currencies soon

To access the real-money auction house, click on the "Auction House" button on the left-hand side of the campaign screen, and then on the button showing your region's currency in the upper right-hand corner of the auction house interface. This will switch you between the gold- and real-money auction houses. Latin American players will have access to trade using the United States dollar, Australia dollar and Mexican peso.

For more information follow the link below.

Real Money Auction House
Blizzard Entertainment
Diablo III
Buy Diablo III


Mac Games News for Wednesday, June 13, 2012

Cyberpunk: Mac Version Planned6:00 AM
Diablo III: Cheaters Beware, Auction House Authenticator Req6:00 AM
Drox Operative System Requirements & Manual Revealed6:00 AM
Feral Interactive's 2K Bundle Deal: 5 Games, 50% Off6:00 AM
 
View all of the Mac games news for Wednesday, June 13, 2012 on one page


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