Among The Sleep Revealed
6:00 AM | Cord Kruse | 1 comment
Krillbite Studio recently unveiled Among The Sleep. The upcoming first person horror title puts players in the role of a two-year-old child, who must confront the frightening things which happen around him after he is put to bed. The game is scheduled to arrive next year for Mac and Windows PCs.
Among The Sleep invites you into the mind and body of a two year old child. After being put to bed one evening, mysterious things start to happen.Check out the page below for more information and a trailer.
Among The Sleep (add to watch list)
Being played in first person, the game let its players immerse themselves in a child's limitless imagination. This is a perspective we all have a distant familiarity with, but few can clearly remember what it felt like.
In the borderland between dream and reality, surreal creatures and diverse environments will present you with both physical and mental obstacles that challenge your creativity.
Among The Sleep is set for release on PC & MAC next year, but you can bask in some of its glory already, by downloading the wallpaper, and following the development over at the krillbite blog.
Avernum: Escape From The Pit Reviewed
6:00 AM | Cord Kruse | 1 comment
The Indie Mine has published a new review of Spiderweb Software's Avernum: Escape From the Pit. The game is a "ground-up rewrite of Avernum" which includes a new engine and new graphics. As in the original, Avernum: Escape From the Pit follows the adventures of individuals exiled to a mysterous underground realm.
To its credit, while Avernum plays in a way that initially seems daunting and dense, it’s actually quite simple and accessible. A somewhat clunky interface requires you to periodically open your inventory to see if anything useful is on the ground nearby, but otherwise control is quite simple. You guide your party around as a unit with mouse clicks, but if they catch sight of an enemy (or have a random enemy encounter in the outdoor/world map area) the game switches to battle mode. This battle mode is more or less turn-based and superimposes grid lines on the area to denote the nature of motion in combat. You move each character individually until they have expended their allotment of action points for that turn. Moving across the battle grid, performing attacks, casting spells and fiddling with the inventory all use up action points, so choose your actions carefully. Any enemies will do the same when they get the chance. Thanks to some nasty enemy skills and a tendency to come at you en masse, the combat can be surprisingly difficult, with even routine enemies presenting a credible threat. When you come upon ‘boss’ characters – typically the target of a quest or similar – you really have to pay attention and use all your skills and items wisely. I found the sudden halt of my progress frustrating on more than one occasion, but in the end I always managed to triumph by experimenting with my approach.Read more at the page below.
The Indie Mine: Avernum Escape From The Pit Review
Spiderweb Software (add to watch list)
Avernum: Escape From The Pit (add to watch list)
Buy Avernum: Escape From The Pit
Divinity: Dragon Commander Announced
6:00 AM | Cord Kruse | 2 comments
On the heels of revealing the upcoming Divinity: Original Sin, Larian Studios has also unveiled more information about Divinity: Dragon Commander. Among the new information is the announcement that the fantasy based strategy title will be available for Macs as well as Windows PCs.
Divinity: Dragon Commander Fact Sheet:
Developer: Larian StudiosMore information about the game can be found at the links below.
GameBanshee: Dragon Commander Fact Sheet
Publisher: Larian Studios
Development started: 2010, Q3
Expected release date: 2013, Q1
Genre: Role?playing 4X strategy
Similar titles: Space Rangers 2/Star Control 2 (genre mix), Homeworld series (3D RTS), Total War series
(turn?based campaign, resource management, diplomacy, tactical control over missions)
Platforms: PC, Mac
Multiplayer mode: Up to 4 players , cooperative or PvP
Set in the time when both magic and technology were at their peak in the Divinity universe, Dragon Commander tells the story of a young dragon knight who fights for the survival of Rivellon when his father, the king, is brutally murdered for opposing the teachings of a new religion. Six nations – the elves, the dwarves, the imps, the undead, the lizards and the humans – must set aside their differences and unite to stop empress Aurora from taking over the world.
- STORY BASED SINGLE PLAYER CAMPAIGN: Protect your home, build an empire and defeat Aurora.
- WAGE WAR ON MULTIPLE FRONTS: Cunning strategy will be required to restore peace to the lands
- GOVERN SIX NATIONS: Unite the races for the common good of Rivellon
- PLAY THE POLITICAL GAME: Favors earned through diplomacy can decide the difference between victory or defeat
- MAKE TOUGH DECISIONS: Your stance over recognizable political issues has a deep impact on your campaign.
- EXPERIENCE MULTIPLE STORYLINES: The morale of your team depends on how you interact with them
- COMMAND THE FLEET: Deploy your units, build a base and attack the enemy using real time strategy controls.
- BECOME THE DRAGON: Jump into the action and assist your fleets in dragon form
- USE YOUR DRAGON POWERS: Judicious use of dragon skills can make the difference between victory and defeat
- ADVANCE THROUGH RESEARCH: Discover new magic and technology before your enemies do
- MANAGE YOUR KINGDOM: Aid your armies by exploiting the riches of your kingdom
- UPGRADE YOUR FORCES: Upgrade your units and recruit generals to lead them in combat
Divinity: Dragon Commander (add to watch list)
Fixing The MMO With The Elder Scrolls Online
6:00 AM | Cord Kruse | Comment on this story
PC Gamer recently posted a new article about The Elder Scrolls Online. Some of the game's designers discussed ways in which the new title will improve upon some of the weaknesses they see in existing MMOs. In development at ZeniMax Online Studios for Mac and Windows PCs, the MMO will be the first Elder Scrolls game to allow gamers to explore the world of the fantasy series with others.
Lead gameplay designer Nick Konkle explains. “I think a lot of the previous generations of MMOs a lot of the game is looking at that UI and playing it. Technical restrictions were such that we couldn’t have that sort of fully immersive battle experience because people weren’t where they were, where you would see them, they were somewhere else.Head over to the page below to read more.
PC Gamer: How The Elder Scrolls Online Will Improve MMOs
“But we wanted to create an immersive experience because that’s the modern game, that’s the modern RPG,” he says. “One in which I look at the world, not at my hotbar. Not at numbers that are flying up.”
That’ll be the only way to see some of the massive fights that will feature in The Elder Scrolls Online. “If you’re looking at your UI when there’s 200 people on your screen fighting each other you’re kind of missing out on one of the big things that we’re trying to do which is these huge battles,” says PvP designer Brian Wheeler. “If you’re looking at the UI then you’re missing all the fun of just seeing people jumping in and beating the crap out of each other. It’s really cool.”
Elder Scrolls Online (add to watch list)
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