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Wednesday, May 30, 2012

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Divinity: Original Sin Revealed
6:00 AM | Cord Kruse | 3 comments

Larian Studios has revealed Divinity: Original Sin, a new role playing game for Mac and Windows set in the world of the Divinity Series. As revealed in previews on JeuxVideo.com, RPG Watch, and PC Gamer the new game will feature an isometric 3D viewpoint, a party of adventurers to control, turn based combat, and an easy to use toolset for modding the game.

Divinity Original Sin Fact Sheet:

Developer: Larian Studios
Publisher: Larian Studios
Development started: 2010, Q3
Expected release date: 2013, Q1
Genre: Turn?based RPG
Similar titles: Fallout 2, Dragon Age, Baldur’s Gate, Ultima VII, Divine Divinity
Platforms: PC, Mac
Multiplayer mode: Cooperative, up to 4 players
Mod tools: Game editor, full toolset included; user?generated content can be shared

The orcs of Tanoroth are on the march, wielding magic never seen before: bloody, deadly, reality?bending. The free nations of Rivellon are about to fall beneath their blades. Yet there are two unlikely heroes who can resist this savage magic: a condemned warrior released from his chains and a mystic heroine restored to life. Will they be strong enough to cope with the sins of their past? And will they be strong enough to counter the even greater threat that hides behind the marching orcs?

  • PLAY WITH TWO LEAD CHARACTERS: Discover who they are and what terrible truth binds them.
  • Enjoy the freedom of CLASS?FREE CHARACTER DEVELOPMENT with plenty of unique skills, weapons and equipment.
  • SUMMON AND RECRUIT other characters and creatures to complement your party.
  • EXPLORE A LARGE AND DENSE WORLD: filled with quests, special moments and memorable characters.
  • DISCOVER A WEALTH OF ITEM INTERACTION: if it’s not nailed to the ground, it can be moved, used or combined.
  • Pursue the freedom and explore the depth of role?playing where CHOICES & CONSEQUENCES MATTER.
  • TURN?BASED COMBAT SYSTEM adds tactical edge and depth to your role?playing experience.
  • USE SKILL AND SPELL COMBOS to make your attacks more effective.
  • MAKE USE OF THE TERRAIN DURING COMBAT: exploit the environment to gain the upper hand in battles.
  • DEVELOP COOPERATIVE SKILLS AND SPELLS: a party acting as a well?honed team can prevail over superior forces.
  • EXPERIENCE COOPERATIVE MULTIPLAYER MODE: fight and explore together, develop your characters individually.
  • DISCOVER THE COOPERATIVE DIALOGUE SYSTEM: you don’t necessarily need to agree with each other.
  • BUILD YOUR OWN ADVENTURES: powerful toolset allows the community to create and share new adventures online.
  • ENJOY THE DIVINE MUSIC OF KIRILL POKROVSKY: the award?winning composer of all previous Divinity games.
  • DIVE INTO THE DIVINITY UNIVERSE: the story of Original Sin is the prequel to the events of Divine Divinity.
Click over to the links below for more information.

Divinity: Original Sin
RPG Watch: Divinity Original Sin Preview
PC Gamer: Divinity Original Sin Preview
JeuxVideo.com: Divinity Original Sin Preview
GameBanshee: Divinity Original Sin Fact Sheet
Buy Divinity: Original Sin

Tiny Cthulhu Fundraising Campaign Begins
6:00 AM | Cord Kruse | 2 comments

THEORY32 has announced the beginning of an IndieGoGo funding campaign for Tiny Cthulhu, an upcoming 3D platforming adventure for Mac, Windows, and Linux PCs. The developer is hoping to gather $15,000 to complete funding for the game of "adorable Lovecraftian mega-horror."

A teacher at the notoriously underfunded Miskatonic University Daycare Centre sends her charges off to sleep with a story from the Necronomicon (it was the only book she could find in the library that had pictures...) Through her not-quite-carefully-edited-enough account, we follow the dread Tiny Cthulhu on his travels through mind-blasting vortexes of madness and adorableness on his way to rain inevitable and cuddly doom on a blissfully unsuspecting humanity....
Sleep well, kids...

Are you personally offended by the astonishing lack of 3D Platforming titles for PC/Mac/Linux?
Do you further feel that there's simply not enough Eldritch Abomination in your life?

Well, in that incredibly unlikely case, you'll probably be overjoyed to hear that THEORY32 has just launched an Indiegogo fundraiser for Tiny Cthulhu - its an upcoming game of adorable Lovecraftian mega-horror.

Donation perks include having your house made into a stomp-able model and placed in Cthulhu's path during the 'Modern Earth'-set finale, having a picture of your face appear in the 'Lost and Hidden Shrine to Those Horrors That It Is Better To Die Than To Glimpse... Even For A Second...' easter egg, and providing screams and/or last words for the destruction of a building.

Learn more about the game at the links below.

Tiny Cthulhu
Tiny Cthulhu Teaser Trailer
Tiny Cthulhu Area Video

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Diablo III Changes On The Way
6:00 AM | Cord Kruse | 34 comments

Blizzard Entertainment has announced some of its plans to update the recently released action RPG sequel, Diablo III. The article details some of the changes and adjustments planned for character skills, game balance, items, and crafting.

When it comes to making game changes, in general, our intent is to react quickly to critical design and balance issues, bugs, and other problems that seriously conflict with our design intent through hotfixes. For issues which aren’t as severely out of line, we plan to react in a more measured fashion -- through client patches. We have a patch coming within the next week (patch 1.0.2) that has been in development since the game’s launch and is mainly aimed at addressing service issues. The first real game balance changes, outside of hotfixes, will be coming in patch 1.0.3. We expect that because the game is new, some other issues will arise that will need to be immediately addressed through hotfixes, but in general, most changes will arrive through patches.

Regarding the changes to Lingering Fog, Boon of Protection, and Force Armor: we determined these skills were simply more powerful than they should be, and we felt their impact on class balance and how each class was perceived warranted hotfixes as soon as we were able. However, we don't want you to be worried that a hotfix nerf is lurking around the corner every day. If a skill is strong, but isn't really breaking the game, we want you to have your fun. Part of the enjoyment of Diablo is finding those super-strong builds, and we want players to be excited to use something they discovered that feels overpowered. A good example of this is the monk Overawe rune, which many players have identified as being quite good. We agree it's good, but we don't think it's so far out of line that we're going to swoop in and hotfix it out of existence.

Inferno is intended to be extremely difficult, but with some specific skills, a few classes were simply able to progress far more easily than intended. This made the classes, which were about where they were supposed to be, seem very underpowered. It also created the perception that the classes doing well were intended to rely on specific runes in all their builds, and the other classes were just broken. This is the opposite of what’s true. If any single skill or rune feels absolutely required to progress, it means that skill is working against our goal of encouraging build diversity -- and those “required” skills need to be corrected. We know these hotfixes snuck up on people, and it took us a day or so to communicate that they had gone live. However, our intent moving forward is that when there are circumstances where a hotfix is necessary, we’ll communicate changes that could impact your ability to play your class through ‘Upcoming Changes’ posts in the General forum. Ideally, we’ll let you know as soon as we even have the idea that we want to make that kind of change.

Check out the link below to learn more.

Diablo III: Game Design Update
Blizzard Entertainment
Diablo III
Buy Diablo III

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Eador: Masters Of The Broken World Website Launches
6:00 AM | Cord Kruse | Comment on this story

Snowbird Game Studios has announced the release of an official website for its upcoming turn-based strategy game, Eador: Masters of the Broken World. The site includes screenshots, artworks, sketches, and information about the game, as well as the first official gameplay video.

Masters of the Broken World - is a turn-based strategy in the original fantasy setting, where the decisions you make affect the world even deeper than the battles you win. The game combines the unmatched strategic depth with boundless role-playing opportunities, granting the player the power of the immortal ruler of the magic world of Eador. The PC & Mac versions of the game are set for release in Autumn 2012.

The video welcomes you in the world of Eador - the universe of war and magic. Learn more about the Cataclysm which turned the once peaceful planet into the numberless shards scattered across the astral void. Heed the story about the immortal Masters, hiding beyond the stars, eager to unite the shards of Eador under one rule. Their rule. As one of these demigod entities, you're destined to play the greatest role in the fate of the world. Which role? It's up to you to decide.

Snowbird Game Studios (aka Snowbird Games) is a small game development studio with offices in Moscow and Kiev. The studio employees were previously responsible for developing and launching such products as Combat Mission: Afghanistan and Mount & Blade™: With Fire & Sword.

More information is available at the site below.

Eador: Masters of the Broken World

Mac Games News for Tuesday, May 29, 2012

A Peek At Eschalon: Book III's Launch Screen 6:00 AM
Drox Operative: Three New Races Unveiled6:00 AM
iGame Radio Reviews Portal 2's Perpetual Testing Initiative6:00 AM
The Elder Scrolls Online Previewed6:00 AM
View all of the Mac games news for Tuesday, May 29, 2012 on one page

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