Feral Support Site Launched
6:00 AM | Cord Kruse | 8 comments
Feral Interactive has unveiled the release of a new support site for its catalog of game titles. The new site features gameplay hints, game guides, and detailed instructions on downloading and installing updates for Feral's various offerings.
Gather round, Feralites, for we have a story to tell.Check out the new site at the page below.
Feral Interactive Support Site
In the beginning, there was the Feral Interactive website, and it was good.
Then lo, the webmaster created a "support" page, where Feralites could read Freqently Asked Questions about their games and download the latest updates.
But it was not enough.
For the webmaster had a dream, and that dream was that the support page would grow into a support site, with gameplay hints, fun and informative guides, and detailed instructions on how to download and install updates.
And the webmaster assembled before him a group of followers, and under his guidance they built the Feral Support Site.
Behold, the Feral Support Site!
IMG Reviews Botanicula
6:00 AM | Cord Kruse | Comment on this story
Inside Mac Games has posted a new review of Amanita Design's latest point-and-click adventure, Botanicula. The game focuses on five unique characters on a mission to save the last seed of their home tree from infestation by evil parasites. To succeed players will have to rely on each of the five character's skills as they travel through the game's more than 150 locations.
Here's an excerpt:
Visually, Amanita Design has created a wondrous masterpiece. It's a striking look, a hand-drawn tapestry of insight into the most minute detail of nature and insects. It's an absolutely charming vision of a small, but seemingly secret world in which you can take your time to touch and feel every part of it. Each screen bursts with color, detail and subtlety. Take the time to explore and interact and you'll be rewarded. Read the full review at the link listed below.
IMG Review: Botanicula
The audio is just as the strong as the visuals. From the soft sounds of the tree and nature, to the clicks and scuttling of bugs and the squeals of glee or terror from the 5 friends, Botanicula immerses you into its small but amazing world. The soundtrack, composed by alternate Czech band DVA, is just as enchanting as everything else in this game.
IMG Reviews LEGO Harry Potter: Years 5-7
6:00 AM | Cord Kruse | Comment on this story
Inside Mac Games has posted a new review of Feral Interactive's LEGO Harry Potter: Years 5-7, the final installment in the series. The game gives players the chance to control Harry, Ron, Hermione, and over 150 other playable characters as they build Dumbledore's Army, hunt for Horcruxes, and prepare for the final battle with Lord Voldemort.
Here's an excerpt:
There's at least one area that LEGO games tend to consistently succeed at, and that's presentation. The cartoony cutscenes cleverly create comedy as they reinterpret scenes from the books, the scenery looks quite lush, you have plenty of variety in characters' looks to use (even if it's just a different outfit skin for the main characters), and there's a reasonable variety of interactive objects to throw around and destroy. The audio is also quite good, as is expected of any major title. There are plenty of songs from the movies throughout the game, a nice chunk of grunts and growls for the characters in cutscenes, and more than enough sounds of destruction to make blowing tables to pieces a satisfying experience.Click over to the page below to read more.
IMG Review: LEGO Harry Potter Years 5-7
LEGO Harry Potter: Years 5-7
Buy LEGO Harry Potter: Years 5-7
Developing A Visual Style For Deus Ex: Human Revolution
6:00 AM | Cord Kruse | 1 comment
The Critical Bit has posted a new interview with Deus Ex: Human Revolution art director Jonathan Jacques-Belletête. The artist discussed a variety of topics including developing a unique visual style for Human Revolution, some of the areas which didn't make the cut, and the importance of visual elements in telling a story.
Tell us about the importance of visual allegory and motifs in games. How do they affect the player’s perception of the world? How do they impact the narrative?Head over to the following website for more.
The Critical Bit: Deus Ex Art Interview
I believe these are some of the most important aspects of the production design of a video game. Sadly, my personal opinion is that very few game developers understand this. Visuals in a game should be as much about communicating as decorating (probably the former even more than the latter). The world we live in is a world of visual messages and constant visual communication. Our brains are constantly assessing and analyzing situations, people, and places, based on their respective visual stimuli. We do this at a conscious level, but even more so at an unconscious level.
Because of all this, I believe it’s imperative, through production design, to infuse a video game world with higher meanings and motifs in its foundational art direction. If done right, it creates a soul and a potent flavor for the game. When you Combine a highly crafted world with a passionate attention to detail and mise en scène, the world suddenly starts living inside the player’s head, long after he turns off his console.
As far as their relationship to the narrative, I believe it’s a two way street. For example, in Deus Ex: Human Revolution, the concept of the Renaissance analogy, the Icarus myth, and all their related motifs and symbols first came from the production design side. But, they were fully embraced by the narrative designers who began juggling with all those variables as well. It ended up being a constant dialogue of ideas between the two departments, and they both highly influenced each other as to how they would treat those main ideas in their creations. Basically, it made the concepts even stronger!
Deus Ex: Human Revolution - Ultimate Edition
Buy Deus Ex: Human Revolution - Ultimate Edition
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