6:00 AM | Cord Kruse | 3 comments
Feral Interactive has announced the release of a new patch for the Mac version of BioShock. Version 1.1.1 improves stability, adds support for additional game controllers, and gives DVD version owners the option to activate their game online. The critically acclaimed sci-fi shooter drops players into the undersea world of Rapture where they must avoid being killed by the bizarre denizens of the city while seeking a way to escape.
Deep inside Hephaestus, Andrew Ryan’s latest creation has just emerged from the smelter.Check out the links below for more information about the game.
Feral Interactive (add to watch list)
Behold, Version 1.1.1 of BioShock, an engineering marvel that improves stability, adds support for additional game controllers, fixes some minor issues and gives owners of the DVD version of the game the option to activate their game online.
To download the patch, Mac App Store customers will need to visit the Mac App Store and click on the "Updates" tab. Everyone else can simply open the BioShock application and follow the prompts to automatically update their copy of the game.
BioShock (add to watch list)
Coloropus Comes To Macgamestore
6:00 AM | IMG News | Comment on this story
The latest addition to Macgamestore.com's growing catalog of game offerings is Colorpus from Pigsels Media. The "underwater adventure puzzle quest" puts players in the role of an octopod trying to save his girlfriend. The game features a variety of color mixing and physics based puzzles.
Coloropus is an underwater adventure puzzle quest game about an octopod creature named Coloropus trying to save his girlfriend. Gameplay is based on solving color mixing and physics puzzles, fighting with dangerous underwater creatures and helping friendly ocean folks. The game has no use of spoken and written language. All interactions between the game’s characters come as funny animated dialogues telling main storyline and providing hints to Coloropus players.Coloropus is available now for $9.95 (USD).
Coloropus (add to watch list)
- Unique color-based puzzles (compare and mix colored inks)
- Underwater themed physics-based puzzles
- Colorful and bright vector graphics with color lighting
- 12 soundtracks from water surface down to the deep
- 40 unique hand-drawn game locations
- 5 challenging bosses
- More than 15 kinds of underwater creatures
- Speechless and textless gameplay (no use of any text)
- More than 50 unique animated dialogs with underwater speech
- 30 wisely balanced achievements
- When Coloropus dies, he goes through Heaven/Hell to get back
- Mac OS X 10.6 or later
- 1 GB RAM
The Walking Dead Episode Titles Revealed
6:00 AM | Cord Kruse | Comment on this story
On its Twitter feed Telltale Games recently released the episode names for its upcoming survival adventure game, The Walking Dead. Based on the graphic novel by Robert Kirkman, the episodic title will give players the difficult task of surviving in a world overrun by zombies.
Five episodes of The Walking Dead games series this summer. Curious to know the names? First up will be 'A New Day' - followed soon by...For more information follow the links below.
Telltale Games (add to watch list)
The Walking Dead - Episode 2 will be called 'Starved For Help' - Hungry for more?
Oh! Not to be forgotten. Episode 3 of The Walking Dead games series is dubbed: 'Long Road Ahead' - hitting later this summer.
Let's get on with it then. Title of Episode 4 in The Walking Dead game series? 'Around Every Corner' - And no, we don't mean Starbucks.
Lastly, it's time for us to leave for the day. The season finale of #TWD will be called 'No Time Left' when it hits later this year.
The Walking Dead (add to watch list)
Buy The Walking Dead
Vendetta Online Turns Ten
6:00 AM | Cord Kruse | Comment on this story
April 20 marked the tenth anniversary of the public release of Guild Software's Vendetta Online. In a new post on the company's site John Bergman discussed the game's history as well as plans for the future, and some special events planned to celebrate the event.
It was 10 years ago that Penny Arcade first linked to us as we began the completely-public stage of our game's never-ending development. For us, this was a huge transition, marking the moment when we had our first influx of users, and when we ceased to be a "theoretical" game and became an actual live service with a vibrant audience. Some of those players from 2002 are still here with us today, sometimes indicated with their special character badges. It has been an incredible and humbling experience to come to know many of our players, watching young teenagers become adults, seeing entire families playing together across three generations (grandparents, parents, grandkids). Since the launch of Vendetta Online for Android last March, we've had users playing from their bus commute through the jungles of Thailand (where, apparently, they have great cell coverage). We have come this far thanks largely to the unflagging support and dedication of our player base, always pushing us to make the game a little better with each passing week, and for this we are very grateful. To our players, past and present: thank you, this anniversary is really about you.Read more at the link below.
Vendetta Online Ten Year Anniversary
The landscape of the MMO market has changed vastly since our initial public release in 2002, and even more since we started on this journey. I first posted about our game's development on our early website back in February of 1997. By then we already had an engine and a prototype game in internal testing, with which we had been tinkering in spare time since 1996; but we had never even heard the term "MMORPG", coined shortly thereafter by Origin's Richard Garriott. Ultima Online, the game whose widespread popularity arguably launched the modern MMO genre, wouldn't even be released for another half a year. I had only the idea that I wanted to make this "huge, online space game", where people would fly around in a persistent world and share in much of the gameplay I associated with classic single-player titles, like Tie Fighter or Wing Commander. We knew this was technically possible, but no one was around to tell us how hilariously difficult or lengthy the process would be, especially with a development team of only four people building such a game and engine from scratch. Perhaps that's just as well, as they might have dissuaded us from the pursuit, which has definitely been an amazing and educational experience.
Guild Software (add to watch list)
Strategy First (add to watch list)
Vendetta Online (add to watch list)
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