Baldur's Gate: Enhanced Edition Coming To Macs
6:00 AM | Cord Kruse | 27 comments
Overhaul Games and Beamdog have announced that a Mac version of Baldur's Gate: Enhanced Edition is in development. Scheduled for release this summer, BGEE is an updated version of Bioware's fantasy role playing game set in the Forgotten Realms. The game will feature an enhanced version of the Infinity Engine, the Tales of the Sword Coast expansion pack, a new adventure, and a new party member. Baldur's Gate: Enhanced edition will also allow cross-platform multiplayer with Windows PC and iPad users.
The Mac version of the upcoming game is being developed in-house and will be a native OS X application. Mac specific features include support for full screen, widescreen, trackpads, and iCloud. The developer is also looking into Mountain Lion's upcoming Game Center features, but can't commit to anything until after the OS is released.
Since its initial release in 1998, Baldur’s Gate has entertained millions of fans around the globe, and has received countless awards. This classic saga of mystery, intrigue, and adventure has set the standard for Dungeons & Dragons™ computer role-playing games ever since.Learn more at the site below.
Baldur's Gate: Enhanced Edition
MORE OF THE GREATEST ROLE-PLAYING GAME OF ALL TIME FOR YOUR MAC
Baldur’s Gate: Enhanced Edition™ runs on an upgraded and improved version of the Infinity Engine. It includes the entire Baldur’s Gate adventure, the Tales of the Sword Coast expansion pack, and never before seen content including a new adventure and a new party member.
The Enhanced Edition will include a variety of Mac OS X specific features, including widescreen and iCloud support.
EPIC STORY AND ADVENTURE AT UNPRECEDENTED RESOLUTION
Lone Survivor Now Available
6:00 AM | Cord Kruse | 7 comments
Indie developer Jasper Byrne recently announced the release of Lone Survivor. Described as a "psychologial survival adventure game" the title challenges players to escape a disease ravaged city, either through stealth or through violent confrontation. Lone Survivor offers six to eight hours of adventure and two unique ways to play.
The masked protagonist must escape from a city ravaged by disease, by any means. Starving and exhausted, he has begun to question how much of what he sees is even real.Lone Survivor is available now either in the form of the Standard Edition ($10) which includes the game and free updates for life, or the First Aid Edition ($50) which includes the game, free updates, the LS3D beta, a signed limited edition art print, and the Lone Survivor soundtrack,
A new kind of adventure where the choice of how to survive is up to you. Sneak through without firing a single shot, or kill everything in your path. Eat and sleep well, or resort to drugs to keep going. Search for survivors, or try to escape the city alone. Look after your mental health, or descend into madness…
The full game is around 6-8 hours long, with two entirely different ways to play through it.
Check out the website below to view a game trailer and try the demo.
Frozenbyte Adds Hardcore Mode To Trine 2
6:00 AM | Cord Kruse | Comment on this story
Frozenbyte has announced the addition of a new Hardcore Mode to its puzzle filled platformer, Trine 2. The new mode restricts players to using checkpoints only once, features enemies with more power and health, and includes a way to limit the levitation skill. Trine 2 centers around the adventures of knight, thief, and wizard heroes as they work to solve physics based puzzles and unravel an epic mystery.
"The Hardcore Mode is our thanks to our most hardcore fans, and a throwback to the good old days," Frozenbyte CEO Lauri Hyvärinen says, and continues: "This is for the fans who thought the Tower of Sarek level in the first game was just right in its pre-patches state, for those who really want an extra challenge from the game. The Hardcore Mode adds a big value to replayability, especially in online and offline co-op, and really means you have to work together or face game over."Read more at the links below.
"P.S. We take no responsibility for broken relationships attributed to the Hardcore Mode."
From the Frozenbyte blog:
The hardcore mode makes the game a lot harder and is definitely a great new way to change up the gameplay.
Basically what the mode does is that you can only use each checkpoint once and then you have to start again from the beginning of the level.
Also it makes the enemies a bit harder by giving them more health and power. So it is an option that you can use alongside any of the current difficulty levels …to give them a boost in a way.
Other big addition that is available in the menus is a new way of limiting the levitation skill.
You can now choose to turn off player levitation completely, or have it be available for “self, friends, or everyone”.
Trust us, these options can make the game very different and add some more of that sweet, sweet re-playability.
Buy Trine 2
Original Prince Of Persia Source Code Found In Closet
6:00 AM | Cord Kruse | 4 comments
In a recent blog post Jordan Mechner revealed that he has found the source code to his original Apple II version of Prince of Persia. After years of searching in vain, Mechner discovered the 3.5" floppies containing the code in a box of old items his father found in a closet. He now plans to transfer the code to a modern computer.
My Dad (yep, the same guy who composed the music for the original Karateka and Prince of Persia) called from New York to tell me he was doing some spring cleaning and had shipped me a carton of old games and other stuff of mine he’d found in the back of a closet.Click over to the link below to read more.
Prince Of Persia Source Code Found
The carton arrived yesterday. My jaw dropped when I saw what was inside.
No, I don’t mean the stacks of Spanish Drosoft versions of POP and Karateka (though those are cool too, especially if you have an Amstrad computer with a cassette player). I mean those three little plastic 3.5" disk boxes nestled among them… which appear to contain the ORIGINAL APPLE II SOURCE CODE OF PRINCE OF PERSIA that I’ve been searching for, off and on, for the past ten years, pestering everyone from Doug Carlston to Danny Gorlin and everyone who ever worked at Broderbund, and finally gave up hope of ever finding.
I KNEW it wasn’t like me to throw stuff out!
So, for all fifteen of you 6502 assembly-language coders out there who might care… including the hardy soul who ported POP to the Commodore 64 from an Apple II memory dump… I will now begin working with a digital-archeology-minded friend to attempt to figure out how to transfer 3.5? Apple ProDOS disks onto a MacBook Air and into some kind of 21st-century-readable format. (Yuri Lowenthal, you can guess who I’m talking about.)
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