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Thursday, March 29, 2012news@insidemacgames.com



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New Diablo III Skill Videos Unveiled
6:00 AM | Cord Kruse | Comment on this story

Blizzard Entertainment has updated its official Diablo III website with more descriptions and statistics for ten class specific skills for the anticipated action RPG sequel. To showcase some of the latest additions Blizzard also unveiled new videos of the skills in action.

Our series of blogs covering Diablo III’s class skills continues this week. Much like the last two updates, we’ll show off videos of core class skills, unmodified by runes, and then add them to the skills page on the Diablo III website.

Doing battle with the Burning Hells means fighting fire with fire, and this week’s videos are all about destruction. We’ve got skills to tear through demonic invaders with summoned zombies and locusts, pepper them with knives and arrows, warp their minds, blow their bodies apart, and more.

Watch, enjoy, and remember: heroes use every tool at their disposal in the pursuit of victory.

Click over to the page below for more information

Diablo III: More Class Skill Videos
Blizzard Entertainment (add to watch list)
Diablo III (add to watch list)
Buy Diablo III



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Growing Fear In Amnesia: A Machine For Pigs
6:00 AM | Cord Kruse | 4 comments

Gamasutra has posted a new interview with thechineseroom's Dan Pinchbeck about his plans to create the most frightening experience possible for players of the upcoming Amnesia: A Machine For Pigs. Although not a direct sequel to Frictional's first game, the first person horror title exists in the same universe and takes place on New Year's Day 1899, in London.

In order to make A Machine for Pigs even scarier than its predecessor, Pinchbeck said one of his first goals was to invest heavily in the game' visuals. Improved visuals will not only help the game become more aesthetically interesting, it will also make its horrific content all the more unsettling.

"With this new game, we want to create a world that is so rich and dramatic and beautiful that the player is constantly torn between wanting to go around the corner to see what's there and not wanting to go around the corner because they're frightened of what's there," said Pinchbeck.

On top of the rich visuals, Pinchbeck wants A Machine for Pigs to offer a world that players can believe in. Everything in the game's environment exists for a reason, and Pinchbeck said that he wants players to explore the world, pick apart its internal logic, and "become more horrified as they think about the world more and more."

Read more at the page below.

Gamasutra: Amnesia - A Machine For Pigs
thechineseroom
Next Frictional Game
Frictional Games (add to watch list)
Buy Amnesia: The Dark Descent


Torchlight II: Animation Team Video Update Available
6:00 AM | Cord Kruse | Comment on this story

Runic Games recently posted a new video progress report for Torchlight II, its upcoming action RPG sequel. In the new video animation team members Matt Lefferts and Colin Turner discussed a range of topics including the game's new hawk pet. In addition to a variety of monster types to slay and items to gather the sequel will introduce cooperative multiplayer action, a new user interface, and random dungeons.

Torchlight II captures the quirky charm and furious action of the original, while expanding the world and including the features players wanted most. Torchlight II is fast, fun, and filled to the brim with action and loot. Adventure solo, or online with your friends!

The most exciting new feature of Torchlight II is the multiplayer component. Play with friends old and new, using the free matchmaking service. Together you'll discover expansive outdoor areas and ominous caverns; random dungeons teem with a huge variety of all new monsters and villains, powerful magical loot, and quests to complete. Journey through vastly differing locales, enjoying all new weather features, time of day events, and a new and more deeply developed story.

Years ago, the Heroes of Torchlight saved the world from the ancient evil, Ordrak. Now someone has stolen the essence of his power, and is using it to upset the balance of the six elements. After witnessing the destruction wrought by this terrible artifact, you'll begin a quest to uncover the villain's identity and avert disaster. The trail leads from the beleaguered Estherian Steppes, through the war-torn Mana Wastes and the haunted ruins of an ancient dwarven city, before descending to a realm where no mortal has set foot for thousands of years—and where an even more terrible evil struggles to unleash itself into the world.

The Mac version of Torchlight II will be released sometime after the Windows version. Check out the video at the link below.

Torchlight II: Update From The Animation Team
Runic Games (add to watch list)
Torchlight II (add to watch list)


Brian Fargo Discusses Wasteland 2 And Publisher Misdeeds
6:00 AM | Cord Kruse | Comment on this story

Ripten has posted a new interview with inXile Entertainment's Brian Fargo. The developer discussed more details about the company's upcoming Wasteland 2 RPG as well as some of the problems developers encounter when dealing with publishers. A sequel to the classic post-apocalyptic RPG of the 80's, Wasteland 2 will be a top down, turn-based, tactical RPG that the developers promise will "stay true to its roots."

Brian Fargo: There is more tension than you can believe. You would not believe the stories you hear about how developers are treated by publishers these days. It is abysmal.

Why don’t we hear more about it…?

BF: Because they are afraid to talk, because they’ll never get another contract if they do. That’s why. You cannot believe… it’s awful. It’s really bad. You should try to dig in and get some stories out there. Look at the most recent one with those poor guys at Obsidian. They did Fallout: New Vegas, the ship date got moved up and, who does the QA on a project? The publisher is always in charge of QA. When a project goes out buggy, it’s not the developer. The developer never says, “I refuse to fix the bug,” or, “I don’t know how.” They never do that. It’s the publisher that does the QA, so if a product goes out buggy, it’s not the developer’s fault. So, (Fallout: New Vegas) goes out buggy and they didn’t do the QA, their ship date got moved up and they missed their metacritic rating by one point. Did they get a bonus? No. Do you think that’s fair? I tried to get some of my publisher friends, who I used to make a lot of money for, to donate. Do you think they donated? No. Their employees did.

Head over to the page below to read more.

Ripten: Wasteland 2 Interview
Wasteland 2 (add to watch list)


Mac Games News for Wednesday, March 28, 2012

Auditorium Duet Kickstarter Campaign Ending Soon6:00 AM
Mistborn: Birthright RPG Announced For 20136:00 AM
Mists Of Pandaria Q&A6:00 AM
New Vacation Quest, Mystery P.I. Titles At MGS6:00 AM
 
View all of the Mac games news for Wednesday, March 28, 2012 on one page


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