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Tuesday, March 6, 2012

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IMG Reviews Airport Madness 4
6:00 AM | Cord Kruse | Comment on this story

Inside Mac Games has posted a new review of Big Fat Simulation's Airport Madness 4. The sim title puts players in the role of an air traffic controller working to keep the skies as safe as possible for the passengers of the planes above. The game features six new airports, new aircraft, and new control features.

Here's an excerpt:

Airport Madness 4 does have at least a little variety in maps, though. You've got the standard set of crossing runways, a trio of runways around a central base, a grouping of aircraft carriers, and a few other maps in addition to those. They do come with a selection of random events like emergency landings and weather effects, but none of those will affect your performance at all if you have a steady pattern going. This is mainly because most are merely cosmetic, like a red glow that crosses the screen
Check out the full review at the link below.

IMG Review: Airport Madness 4
Airport Madness 4
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Dragon Age II Version 1.04 Released For Mac
6:00 AM | Cord Kruse | Comment on this story

BioWare has announced the release of patch 1.04 for the Mac version of Dragon Age II. Available to Mac gamers courtesy of TransGaming's Cider Portability Engine, the game puts players in the role of the legendary Hawke and gives them the chance to control the story of the champion's rise to power.

This one's smaller than our previous two, clocking in at around 25 fixes. Some of these address critical issues such as crashes or save game corruptions while others simply add to or improve the Dragon Age experience, unlocking a bunch of new follower banters in our Legacy DLC, for instance, or offering better handling of ambient audio when switching between followers.
Learn more at the link below.

Dragon Age II 1.04 Update Info
Dragon Age 2
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Mists Of Pandaria Stat Changes Explained
6:00 AM | Cord Kruse | Comment on this story

Blizzard Entertainment's Greg "Ghostcrawler" Street, Lead Systems Designer for the company's popular World of Warcraft MMO recently posted a new blog about changes to statistics in the upcoming Mist of Pandaria expansion. Some of the changes discussed include Spell Resistance, Hit and Experience, Blocking, and Critical Hits.

Our recent talent calculator changes led to some players asking questions about how character and item stats were changing, because some spell and talent tooltips suggest that changes are coming. We compiled this list to attempt to explain more of whatís coming in Mists of Pandaria. First of all, please note that we actually arenít making many stat changes compared to the ones we made in Cataclysm (ďarmor penetration -- gone!Ē). Second, the stuff below can get a little technical. If youíre not into the subtle nuance of gear itemization, then donít worry about it -- you donít need to be to enjoy the expansion -- but we know there are plenty of you who enjoy some nuts and bolts talk, so here we go.
Head over to the page below to read more.

Mists Of Pandaria Stat Changes
Blizzard Entertainment
World Of Warcraft: Mists Of Pandaria

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A Valley Without Wind Enters Final Beta Phase
6:00 AM | Cord Kruse | 2 comments

Arcen Games recently announced that A Valley Without Wind has entered its final beta testing phase. To celebrate the milestone for the fast-paced, open world sidescroller, the company has released a new trailer, new screenshots, and updated demos.

With the game's community heavily involved in the beta so far, the game has seen an astronomical number of changes and improvements added by our relentless programmers. Thankfully after a whirlwind of patching, the game's dust has settled, and we welcome everyone to take a look around at what the world of Environ has evolved into.

The mechanics have been streamlined, a fully fleshed-out player experience is now in place, and tons of new content has been packed in -- including a variety of new missions, spells, armor enchants, guardian powers, and more. Multiplayer has also come a long way, and players are having a blast running their own beta servers. There are a few multiplayer remaining bugs to iron out prior to 1.0, plus the need for a server browser, but it's already a satisfying experience.

Beyond all that, the game has become much more accessible to new players. A planning menu complete with handy 'supplies', 'things to do', and 'where to find stuff' sections; opt out popup tooltips; and other improvements to usability and clarity result in a newfound flow to the title. Players who are returning after a long absence are heartily encouraged to play through the game's intro mission, given how much has changed. If you'd like to know more before you play, or just have a fetish for external manuals, check out our Learning The Game section on the A Valley Without Wind Wiki.

There's still so much to come for AVWW, both prior to 1.0 and after! Our head designer Chris Park states his vision for the game going forward on his devblog:

"Our plan is to take the AI War route, and release tons of free DLC as well to do at least a couple of paid expansions. Hopefully in 2-3 years, we're still developing both AI War and AVWW -- that is the ideal scenario for me personally.Ē

For more information follow the links below.

AVWW Trailer
AVWW Screenshots
Arcen Games
A Valley Without Wind
Buy A Valley Without Wind

Mac Games News for Monday, March 5, 2012

100th Hero Celebration For Heroes Of Newerth6:00 AM
IMG Reviews Company Of Heroes Complete: Campaign Edition6:00 AM
Redshirt Announced6:00 AM
SQUIDS Now Available For Macs6:00 AM
View all of the Mac games news for Monday, March 5, 2012 on one page

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