|Wednesday, February 29, 2012|
Shadow Of A Soul: Chapter I Trailer Revealed
6:00 AM | Cord Kruse | 3 comments
Vivec Entertainment has revealed a trailer for Shadow of a Soul: Chapter I. The first-person survival horror game promises to "immerse the player in a story rich in riddles, enigmas and terrifying horrors." The game is the first in a planned trilogy which will feature a traditional adventure game experience requiring players to solve puzzles, search for clues, and uncover mysteries while hiding from various ghostly manifestations.
Chapter I's story revolves around a thief named Jack who is on an industrial espionage mission to steal the blueprints of a new product. However, as he makes his way into the office complex, he discovers that there's much more to this place than meets the eye. As unnatural sounds and horrifying visions begins to unravel before his eyes, Jack begins to have the unnerving feeling that he has become the target of a malignant presence and he isn't allowed to leave ... just yet. Jack's terrifying journey will lead him to several mysterious encounters that will leave their marks on his mind as well as his flesh.Shadow of a Soul: Chapter I is planned for a Halloween 2012 release. Head over to the links below to view the trailer and check out the development blog.
Shadow Of A Soul Blog
"For me, Shadow of a Soul is all about creating the creepiest, and most shocking, gaming experience. The goal of Chapter 1 is to dig the foundations for the following two chapters while telling a satisfying story in its own right. I've been blogging every day about the development of the game and I'll continue to do so until the release date. I invite everyone to check out the company blog to find out how the development is going, and everyone's more than welcome to contribute their 2 cents," says Ferzan Kanat Aygen, CEO of Vivec Entertainment.
Shadow Of A Soul: Chapter 1
The Thirty Nine Steps Becomes Interactive Story Experience
6:00 AM | Cord Kruse | Comment on this story
Developer The Story Mechanics and publisher Lace Mamba Global has revealed more details about the upcoming "story experience": The Thirty Nine Steps. The developer also announced a special contest that allows a limited number of fans to have their name appear in the project. Based on the novel, the digital adaptation is designed as a mixture of video game and classic reading experience.
“What we’re making is a version of a story that immerses the audience in the world in which it is set – allowing the audience to see, hear and feel the world that the narrative exists in. The audience can explore tangents, but the driving factor in the experience is the story and its progression and route from beginning to end is not dictated or derailed by any gaming skill”, explains Simon Meek, Executive Producer and Lead Developer.Learn more about The Thirty Nine Steps at the link below.
The Thirty Nine Steps
In other words: The Thirty Nine Steps will be read and experienced, but doesn’t force anyone to solve puzzles or prove any other skills. The digital adaptation of The Thirty Nine Steps allows to experience the story by taking the core text and interpreting the words in a multi-sensory way. “We use words when words work best, and audio and visuals when they are based in a storytelling mechanism”, explains Simon Meek.
Speaking of storytelling mechanisms: This is where developer The Story Mechanics uses classic gaming mechanisms, but without turning The Thirty Nine Steps into a game. While progressing through the story, users will face these mandatory and optional mechanics:
Well-known Scottish theatre actors and TV celebrities, including Nick Underwood, Georg Hemphill, Robin Laing and Benny Young, will lend their voices to Buchan’s characters in this digital adaptation for PC, Mac and iPad, which uses the original book text as its framework, mixing it with multimedia fragments, such as images, audio and video, and interactive elements.
- Events (mandatory story mechanic): The whole story is split into events, allowing to separate the core story from additional story elements that can be consumed optionally, or skipped. Created from locations and scenes, these events are arranged into an event tree, occasionally allowing choices in the event consumption, such as an alternative order of events. Still, users will be consuming the original story of The Thirty Nine Steps, without any alteration (e.g. Hollywood would require to make a story work on the big screen).
- Progress (mandatory story mechanic): The fundamental methodology and core-experience is the progress. Here, the user is in control of the flow of media – a combination of text, image, audio, video. This mechanic makes use of HD environments in 3D space, with real-time vfx and originally composed atmos. The story is projected on these canvases – telling the story “from inside out”.
- Encounter (mandatory and optional story mechanic): All dialogue elements in the core story-text are treated as theatrical performances, using professional, well-known voice actors (such as Nick Underwood, Greg Hemphill, Robin Laing and Benny Young). Characters, though, are purposely abstracted. There is an inbuilt scope for interaction through questions that occour in the dialogue – where multiple questions are used to explore non-core narrative.
- Recall (mandatory story mechanic): Recall offers a different visual experience that is tied into the media of the era the story is told. These sections relate to times in which characters tell stories about themselves – effectively creating a “story in a story”. These sections allow to play around with different styles – in terms of The Thirty Nine Steps, this can mean, 1914-typical silhouette plays are used to depict a sequence.
- Control (mandatory and optional story mechanic): Users will be put in the position of a character, and use gesture controls to maneuver around.
- Discover (optional story mechanic): This option allows the user to mine the story for more information on themes that have been raised in the core narrative.
- Explore (optional story mechanic): Environments are very important – the explore mechanic allows the player to delve deeper into these locations and find their secrets – story information that has often been alluded to in the core text, but also experiencing elements of the world in which the story is set and letting the story breathe.
- Examine (optional story mechanic): Stories use objects and items to impart valuable information. This will be recreated using highly detailed renderings of the objects described in the text, allowing to consume even more details and background information on, for example, a setting. A typical object that can be examined could be a newspaper, for example, when mentioned in the text.
Nick Underwood, well-known from Coronation Street, Hollyoaks and Emerdale, as well as radio and theatre appearances, will be starring as protagonist Richard Hannay. Other famous names in the cast list are Greg Hemphill, known from the sitcom “Still Game”, Robin Laing, Benny Young (both acting in BBC’s drama “Garrow’s Law”) and Scottish theatre actor Mark McDonnell.
Entering the contest is easy, it just requires a post on Twitter (@storymechanics) or Facebook (Digital Adaptations), using the hashtags #39steps and #digitaladaptations. More details can be found online
MGS Releases Pioneer Lands
6:00 AM | IMG News | 1 comment
Macgamestore.com's roster of titles has increased with the addition of Pioneer Lands from NevoSoft. The time management game offers a blend of strategy and resource management, and gives players the chance to conquer the old west in 99 levels of play.
Tame the American frontier as a brave settler in Pioneer Lands, a colorful country challenge blending strategy and resource management.Pioneeer Lands is available for $6.99 (USD).
The old west is a harsh place filled with countless dangers that only a brave few dare to visit. But as one of the great pioneers, it's your job to settle the land and make it more inviting for those who follow. Do you dare take this harrowing journey? You will have to dig deep and show your resiliency however, because a young nation is counting on you!
Embrace the spectacular challenge of a young nation as you travel the prairies and mountains to settle the old west. Enjoy 99 levels of thrilling gameplay clearing roads, gathering resources, building structures and more. Build out your very own farm to produce and sell goods at market, earn fabulous rewards, and win spectacular achievements in a unique mission system. It's one fantastic adventure in a wonderful country setting.
- Settle the old west in this wonderful Time Management challenge.
- Enjoy 99 levels of thrilling gameplay clearing roads, gathering resources, and more.
- Produce and sell goods at market to earn fabulous rewards.
- Build out your very own farm and win achievements in a unique mission system.
- Embrace a colorful country setting.
Buy Pioneer Lands
Diablo III: Expectations, Skill Progression, Achievements
6:00 AM | Cord Kruse | Comment on this story
In recent posts on the Diablo III forums community manager Bashiok revealed new information about the upcoming action RPG. This time the discussion covered a variety of topics including skill progression, achievements, core statistics, and managing expectations.
I too worry that we won't be able to meet the expectations people have built up for themselves. Part of my job is managing people's expectations, so... eh... stop it. Stop thinking about how awesome this game could be. Just imagine it's a new M. Night Shyamalan movie. Sure Sixth Sense was amazing and Unbreakable had it's moments, but this right here is the sequel to The Village ... or The Happening ... or Signs ... or any of the movies besides the two I first mentioned. So just like, lower those expectations, but still definitely buy the game please, and everything will be just fine. K?Check out the link below to read more.
GameBanshee: Diablo III Forum Activity
Buy Diablo III
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