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Friday, February 24, 2012

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EVE Online: Inferno Announced
6:00 AM | Cord Kruse | Comment on this story

In a new developer blog CCP Games reviewed recent updates and upcoming plans for its sci-fi mmo, EVE Online. Among the details was the announcement of Inferno, a war-themed expansion planned for release this summer.

EVEís developers are really getting into their stride for our upcoming releases. I recently emerged from many demos where the teams have been showing off their progress from their second sprint (short development cycle). I have to say that even at this early stage I think we have some great features, content and improvements for you coming up over the next 4-5 months. We are hoping to have a number of small releases as we go through February, March and April culminating in our major, war-themed release coming just before the summer, EVE Online: Inferno.

If you want to witness the next big reveal of plans for EVE Online: Inferno, then you can hear it in person by coming to Fanfest in March. There you will be able to get quite cozy with your favorite devs and find out the real lowdown on EVE. This year Fanfest will be at a bigger, better venue right in the social epicenter of downtown Reykjavik, allowing us to bring MOAR EVE to Fanfest than ever before as well as some sneak previews of DUST 514, including the first-ever hands-on demo.. I canít wait for the event and I hope to talk spaceships with a lot of you in person.

Head over to the page below to read more.

EVE Online: Inferno Blog
CCP Games
EVE Online

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Amnesia: A Machine For Pigs Details Revealed
6:00 AM | Cord Kruse | Comment on this story

Joystiq has posted a new interview with Frictional Games' Thomas Grip and thechineseroom's Dan Pinchbeck about their upcoming collabration on Amnesia: A Machine For Pigs. Although not a direct sequel to Frictional's first game, the first person horror title exists in the same universe and takes place on New Year's Day 1899, in London.

A rich industrial tycoon named Oswald Mandus collapses from a feverish nightmare in which he sees a mysterious, dark machine. A "disastrous" and tragic expedition to Mexico, compounded with his illness, have stolen months from his life and he wakes determined to piece together the missing fragments of his life.

At its core, A Machine for Pigs follows the same terror-inducing principles as the first, but changes the gameplay to keep things fresh for veterans. "People going in will not know what to expect," Grip says, noting that elements from The Dark Descent have been ripped out of the game, and new ones have been added. Neither will budge on details, only to say it remains a first-person horror title. Both agree the game has a high bar to aspire to.

"If we don't get as many cool YouTube videos of people having fits, then I'll be disappointed," Pinchbeck jokes.

"We tried looking at protecting the sense of it being an Amnesia game and really belonging to the design template that was set up [by the original]. But it's doing quite a few things that mean players won't be able to play it like Amnesia [The Dark Descent]," he adds.

Read the full article at the link below. Also, check out Frictional's game page, which now lists two new projects in development.

Joystiq: Building A Machine For Pigs
Next Frictional Game
Frictional Games Upcoming Development
Frictional Games
Amnesia: The Dark Descent
Buy Amnesia: The Dark Descent

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Guns Of Icarus Online Closed Beta To Begin Next Month
6:00 AM | Cord Kruse | Comment on this story

Muse Games has announced that its upcoming steampunk airship combat game, Guns of Icarus Online, will enter its closed beta phase next month thanks to success with Kickstarter funding. The multiplayer airship combat game will challenge players to survive and thrive in a post apocalyptic wasteland, moving from town to town, trading and collecting resources, outfitting ships, and battling deadly pirates.

Muse Games is super excited to have used Kickstarter to find both funding and beta testers for its upcoming steampunk airship combat game, Guns of Icarus Online. Having raised more than $35,000 from pre-orders and donations and recruited over 1,500 testers, Muse is getting ready to finally put players at the helm sometime next month. Thanks to the enthusiastic response, the early closed beta list is full, but anyone else interested in joining the open beta or receiving project updates is advised to sign up for the newsletter on the Guns of Icarus website at

Three hundred years ago was the beginning of the war, the Great War that never really ended. Cities were converted to war machines or rubble, citizens to soldiers or refugees, and the war raged until it consumed the world and turned the fertile plains to dust. Only when nations ceased to exist did they cease to send out armies and fleets to do battle, leaving those who remained, struggling not for dominance now but for survival, to regroup and rebuild among the ruins of the modern age. Where scattered survivors met they sometimes clashed, their skirmishes spasmodically reenacting the great wars in miniature, and they sometimes found a common interest and banded together, sheltering in makeshift camps. The largest of the camps became towns, and the largest of the towns became burgeoning cities, as slowly, life returned to the once-verdant wastes. When a man named Gabriel built the Icarus, the first airship, and sailed across the Burren, connecting the isolated towns, some said it was an atrocity; some said it was the future; and some said it would change everything. They were all right. Soon, others followed in his footsteps and built new airships, and a new age of commerce, and conflict, began. Humanity once again has the chance to fluorish, or to plunge once more into the greed and violence that already brought it to the edge of extinction.

Welcome to Guns of Icarus Online, the first co-operative airship combat game mixing together first-person shooter action with team-based strategy. Up to four people will crew a ship, taking on one of the key roles of Captain, Gunner, or Engineer, and battling it out against other ships above the post-apocalyptic waste. In Guns of Icarus Online it will take teamwork and tactics to dominate the skies.

Check out the links below for more information.

Guns Of Icarus Online
Guns Of Icarus Online Gameplay Trailer
Guns Of Icarus Online Teaser Trailer
Muse Games
Buy Guns Of Icarus Online

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StarCraft II: Wings Of Liberty Version 1.4.3 Released
6:00 AM | Cord Kruse | 1 comment

Blizzard Entertainment has released version 1.4.3 of StarCraft II: Wings of Liberty. The patch features several bug fixes, some general changes, and a variety of balance updates.

Here's a partial list of changes in 1.4.3:

  • APM values displayed on the Leader Board are now calculated by counting every click and command that has been issued by the player.
  • EPM values displayed on the Leader Board are calculated by counting only actual commands issued by the player (Effective Actions Per Minute).
  • Zerg Larvae are now displayed in the unit panel of the Leader Board.
Mac Bug Fixes:
  • Fixed an issue where the cursor would disappear when using the middle mouse button.
  • Fixed an issue which caused performance to drop significantly during large battles.
  • Fixed an issue that was causing certain mod maps to crash after loading.
  • The Reduce Mouse Lag option now works properly on Macs.
Click on the links below to learn more.

StarCraft II 1.4.3 Patch Notes
Blizzard Entertainment
StarCraft II: Wings Of Liberty
Buy StarCraft II: Wings Of Liberty

Mac Games News for Thursday, February 23, 2012

Company Of Heroes: Campaign Edition Coming March 16:00 AM Now Offers Dominic Crane 2: Dark Mystery6:00 AM
Rage: Campaign Edition Easter Eggs6:00 AM
Telepath RPG: Servants Of God Updated6:00 AM
View all of the Mac games news for Thursday, February 23, 2012 on one page

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