|Wednesday, February 15, 2012|
IMG Reviews Tropico 3: Gold Edition
6:00 AM | Cord Kruse | 6 comments
Inside Mac Games has posted a new review of Tropico 3: Gold Edition from Feral Interactive. Developed by Haemimont Games and published by Kalypso Media for Windows, Tropico 3: Gold Edition is a re-imagining of the classic construction and management simulation Tropico.
Here's an excerpt:
Once you've gotten the above basics down, the game becomes extremely addicting. It's not just one island, it's dozens of islands, each with their own unique difficulties. You'll likely find yourself finishing a tourism challenge where you have to gather 600 visitors before the end of your term and begin thinking about what challenge to face next. Will it be an island where a mysterious serial murderer kills every solstice, an island where rebels swarm in such numbers a nuclear warhead must deal the final blow, or will it even be an island where you're stuck in a time loop? You have a lot of choices as to what unique modifiers you have to face, and it keeps the game very fresh.Check out the full review at the link below.
IMG Review: Tropico 3 Gold Edition
Tropico 3: Gold Edition
Buy Tropico 3: Gold Edition
iGame Radio Reviews DiRT 2
6:00 AM | Cord Kruse | 3 comments
Game Review Cast 58 of Omaha Sternberg's iGame Radio podcast is now available for listening. The podcast features a review of DiRT 2 from Feral Interactive. The game features nine locations across the globe, a career mode and a line-up of super-charged speed machines.
Game Review Cast 58:
A review of DiRT 2, by Feral Interactive. Feral’s latest return to racing games is heads above any others…just don’t expect to play with anyone else.Follow the link below to listen to the podcast.
iGame Radio: Game Review Cast 58
Buy DiRT 2
New Torchlight II Screenshots Available
6:00 AM | Cord Kruse | Comment on this story
Worthplaying has posted a collection of new screenshots from Runic Games' upcoming action RPG, Torchlight II. In addition to a variety of monster types to slay and items to gather the sequel will introduce cooperative multiplayer action, a new user interface, and random dungeons.
Torchlight II captures the quirky charm and furious action of the original, while expanding the world and including the features players wanted most. Torchlight II is fast, fun, and filled to the brim with action and loot. Adventure solo, or online with your friends!Head over to the site below to see more.
Worthplaying: Torchlight II Screenshots
The most exciting new feature of Torchlight II is the multiplayer component. Play with friends old and new, using the free matchmaking service. Together you'll discover expansive outdoor areas and ominous caverns; random dungeons teem with a huge variety of all new monsters and villains, powerful magical loot, and quests to complete. Journey through vastly differing locales, enjoying all new weather features, time of day events, and a new and more deeply developed story.
Years ago, the Heroes of Torchlight saved the world from the ancient evil, Ordrak. Now someone has stolen the essence of his power, and is using it to upset the balance of the six elements. After witnessing the destruction wrought by this terrible artifact, you'll begin a quest to uncover the villain's identity and avert disaster. The trail leads from the beleaguered Estherian Steppes, through the war-torn Mana Wastes and the haunted ruins of an ancient dwarven city, before descending to a realm where no mortal has set foot for thousands of years—and where an even more terrible evil struggles to unleash itself into the world.
- Multi-player – Play with your friends over the internet for free. No subscriptions, no item sales. And, our new matchmaking peer-to-peer service lets you find friends, start and join games for exciting co-op play. Of course, you can play single-player offline as well.
- Customizable Characters – Players will create and customize a character from one of four brand new classes. Each class can be played as either male or female, with customized cosmetic features and looks to make each individual character stand out. All new skills and loot give loads of opportunity for unique character builds.
- Moddability – Torchlight II will release with an all new version of TorchEd, the Torchlight editor. Players will have the option to create their own mods, adding even more content to the world. Have your friends download the same mod and play together.
- New User Interface – Torchlight II boasts a new and improved user interface, designed to be easier than ever for new players to pick up and play. This intuitive interface ensures you can focus on playing the game the way you want to.
- Open World – We’re not only in the town of Torchlight anymore! Explore vast overland areas and multiple hub towns, fight through rain, snow, day and night. Our level randomization ensures new layouts, paths, loot, and monsters every time you play.
- Retirement System – Once characters are sufficiently leveled up, they can ?retire? and bestow specific benefits and perks onto new characters. Their legacy will live on!
- Pets and Fishing – These popular features make their return in Torchlight 2 in improved form. More choices, better effects, and your pet will still make the run to town to sell your loot so you don’t have to.
Principles Of An Indie Game Bottom Feeder
6:00 AM | Cord Kruse | Comment on this story
Gamasutra has posted a new guest article from Spiderweb Software founder Jeff Vogel, offering his principles of indie design to those looking to enter the fray. The veteran indie RPG developer discussed his success as an indie developer, the inevitability of piracy, and the importance of setting the right price for a game.
It's great being a bottom feeder. I get to lurk in my basement and watch the titans of the game industry punch each other silly far above me. I don't work 80 hour weeks. I design my games to be writable in the period of time allotted, and I release them when they are actually ready.Read the full article at the following link.
Gamasutra: Jeff Vogel Principles
I also spend a lot of time answering questions from the young and ambitious about how to get to do what I do for a living. I tell them to find a niche that is underserved. To work hard and to remember how difficult it is to get someone to spend actual money on something. I also urge them to get a chair with decent back support.
And I push a certain set of principles until I'm blue in the face. They are the principles I feel any group of ambitious game developers should take to heart, if you want to make a living selling your little games.
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