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Thursday, February 9, 2012



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Civilization V Updated, Cross Platform Multiplayer Returns
6:00 AM | Cord Kruse | Comment on this story

Aspyr Media has announced the release of a new patch for Civilization V. Among other things the patch updates the game to version 1.0.1.511 and brings the game back in synch with the Windows version, giving Mac players the chance to once again face off against their Windows PC counterparts.

Aspyr has just announced that the latest patch for Civilization V Mac is up and running which means the Mac version is now back in sync with the PC version. Now what does this mean for you?

Cross-platform multiplayer is now fully functional again!

This patch is currently for the Steam version of Civilization V and not the Mac App Store, but no worries Mac App Civ fanatics. The Mac App patch is currently in the approval process and will be released in the coming weeks so keep an eye out.

The patch will be automatically downloaded and installed the next time you launch Civilization V from Steam.

In addition to cross-platform multiplayer functionality, several fixes are included in this patch to address those pesky bugs and balance issues. Aspyr would like to thank you all once again for your patience!

Head over to the page below to read more.

Civillization V Updated
Aspyr Media
Civilization V
Buy Civilization V



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The New Frontier Of Drox Operative
6:00 AM | Cord Kruse | 4 comments

Gamercast has posted a new interview with Soldak Entertainment's Steven Peeler about the company's upcoming starship action RPG, Drox Operative. The game will put players in the role of an elite starship captain and will feature warring alien races, fierce space battles, a dynamic and evolving galaxy, and co-op multiplayer.

GC: Can we ask how the space battles work?

SP: Battles are fairly quick conflicts fought in real-time, but are focused more on tactics rather than good reflexes. You decide where to pilot the ship and which weapons or other ship components to use and when. Targeting of enemies is fairly automatic, although you can control this when you want. The usable components are usually direct weapons like Fusion Beams and Neutronium Cannons, but can also be more indirect weapons like Fighters and Anti-Matter Mines, active defenses like Flares and Decoys, consumables like Nanite Repair and Energy Spikes, and special abilities like Stasis Fields and Tractor Beams. There are even doomsday devices like Grey Goo. Most of these use up your energy reserves though, so you have to be careful how fast you burn through it.

You also have to concern yourself with the health of your ship. First you have quick, recharging shields that protect you, then a layer of armor, and then the actual structure of your ship. You really don’t want an enemy to get through the shields and armor, because along with damaging the ship’s structure, it will also start doing damage to your components. Losing one of your main weapons or an engine is a quick way to be destroyed.

Check out the full interview at the link below.

Gamercast: Drox Operative Interview
Soldak Entertainment
Drox Operative
Buy Drox Operative


Skylanders Giants Announced
6:00 AM | Cord Kruse | Comment on this story

Activision has announced a fall release for Skylanders Giants, the sequel to Skylanders Spyro's Adventures. The addition will bring new characters to the game, including eight collectible toys more than twice the size of the original figures. Brought to the Mac platform in cooperation with TransGaming, the Skylanders software interfaces with the Skylanders line of toys, which connect to the game and record the characters' progress.

"Skylanders Spyro's Adventure's success in 2011 validated an exciting idea-that with the right technology, and the creative minds to support it with engaging characters and story, we could define a new model for children's play," said Eric Hirshberg, CEO of Activision Publishing. "Skylanders Giants marks the evolution of this core concept. We've got super-sized figures, remarkably cool new characters that light up, as if by magic, and more ways to play and explore Skylands than ever before. We're delighted to announce the title at Toy Fair 2012 and can't wait for fans to go hands-on this fall."

Toys"R"Us has reaffirmed its commitment to Activision and the Skylanders franchise, and will remain a marquee retail partner for the launch of Skylanders Giants. "While it was still in development, we recognized the potential that Skylanders had to connect with our customers due to its unique merging of physical and digital play," said Jerry Storch, Chairman and CEO, Toys"R"Us, Inc. "The game was an enormous success last holiday shopping season, and the toys seem to evaporate as soon as they arrive on our store shelves. We're excited to continue our enthusiastic support for Skylanders with a comprehensive, global marketing program to introduce Giants to our customers."

Skylanders Giants builds upon the breakthrough fundamentals of the first game-merging the physical and virtual realms with an innovative line of cross-platform toy figures that have "brains," which players everywhere can magically bring to life in the world of Skylands. This next installment of the franchise features a variety of new characters, new challenges, a thrilling new story-driven adventure, and advanced integration across console, handheld, mobile and online:

  • Going Big: Skylanders Giants introduces eight new highly collectible figures that are more than twice the size of the main skylanders cast in both physical and virtual form. Their in-game powers and abilities reflect their colossal scale.
  • Bright Lights: Helping to further the real world magic of bringing toys to life, Skylanders Giants includes a set of characters that feature spectacular new light technology integrated into the toys, allowing the figure to light up when near or on the Portal of Power™. These characters have additional in-game benefits as well. Batteries are not required.
  • Brand New Skylanders: Eight new regular sized skylanders, each with their own unique powers, abilities, and personality, join the adventure alongside the Giants.
  • Forward Compatibility: Every beloved character from Skylanders Spyro's Adventure is 100% compatible with Skylanders Giants, leveled-up stats and customizations intact.
  • Wider Worlds: Portal Masters will see all new arenas and more gameplay options in Battle Mode for exciting head-to-head play, as well as enhanced Elemental Zones, new Hero Challenges, and other features that encourage players to collect and level up every character.
Learn more at the link below.

Skylanders Giants
TransGaming


Torchlight II: New Website Unveiled
6:00 AM | Cord Kruse | 2 comments

Runic Games has unveiled a new website for its upcoming action RPG, Torchlight II. The site redesign includes new features, artwork, screenshots of the day, and an improved navigation system. In addition to a variety of monster types to slay and items to gather the sequel will introduce cooperative multiplayer action, a new user interface, and random dungeons.

Welcome to your new and vastly improved Torchlight II home base. We've had this redesign in the works for months. It's been hard keeping it under our helms, but now we get to share it with the world. Explore our new features, new artwork, screenshot of the day, improved navigation system, and an overall, well, facelift.

It was a big team effort. Kudos to the design team from If/Then who spearheaded the project, Beck for compiling all the new art and keeping the design consistent, Ben for all his behind the scenes project management and code tweaking, Brian for his huge assistance (especially in the Community section!), JD for site-wide rewrites, and Brock and Allen who kept everything on point.

Check out the new site at the link below.

Runic Games
Torchlight II


Mac Games News for Wednesday, February 8, 2012

Airport Madness 4 Available At MGS6:00 AM
Battle.net Balance Now Available6:00 AM
iGame Radio Reviews Fate Of The World: Tipping Point6:00 AM
Toki Tori 2: Porcupines And Knowledge Unlocks6:00 AM
 
View all of the Mac games news for Wednesday, February 8, 2012 on one page


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