|Tuesday, February 7, 2012|
The Fate Of The Pharoah Comes To Macgamestore
6:00 AM | IMG News | Comment on this story
Macgamestore.com has added a new title to its growing list of games available for download and purchase. The new arrival is The Fate of the Pharaoh from Cateia Games. The strategy and time management game challenges players to take the role of a young Pharoah intent on rebuilding the ancient cities of Egypt once again.
The greedy enemy wanted the treasures of Egypt. Long time attacks exhausted the magnificent realm of Pharaoh. Days of glory are far behind now, wrapped in dust of endless deserts. But, there's hope! The enemy finally fled! Take the role of brave young Pharaoh's adviser and raise the golden cities of Egypt once again in this fun and beautiful strategy/management game. Construct homes for your people, set-up production, trade, please gods, fight crocodiles and dangerous cobras while build monuments and famous wonders of Egyptian realm. And, be visited by aliens from space that will teach you secrets of how to build the mighty pyramids! All this, and much more in Fate of the Pharaoh!The Fate of the Pharoah requires Mac OS X 10.5 or later and an Intel processor. It is available now for $6.99 (USD).
Fate Of The Pharaoh
- Re-build the Egyptian towns and make the realm glorious once again
- Build wonders and pyramids while fighting crocodiles and poison cobras
- Please gods and make your people live in peace and prosper
- Take the challenge and unlock special BONUS LEVELS
- Win many different achievements and claim the throne
- Enjoy the spectacular graphics and effects in high resolutions
- And meet aliens who will teach you how to build Great Pyramid!
Buy Fate Of The Pharaoh
Vendetta Online Update Includes Changes For Player Cap Ships
6:00 AM | Cord Kruse | Comment on this story
Guild Software has released a new update for its massively-multiplayer online space strategy game, Vendetta Online. Version 1.8.209 offers a variety of updates and changes to the game including a new turret weapon and modifications to player cap ships..
What's new in version 1.8.209:
Learn more at the link below.
Vendetta Online Update Info
- Teller-Ulam mine changes: Timeout increased to 1 hour, damage
increased to 15k, capacity increased to 2, reload cost reduced by half.
- Added ability for capship owner to dismiss a player from a turret
through a new turret tab in the Tactical tab of the owner's PDA. Also
added a /gunner dismiss "character name" and for lua a
Gunner.Dismiss("character name") function.
- Capship turret list now shows what weapon is attached to each turret.
- HUD mission icon is removed when the mission ends.
- Loading screen image when changing texture resolutions is now properly
- Fixed screendump /dump command on Android devices.
- Tegra 3 Android devices now properly default to Super High background
- Fixed some cases where a player may not receive their mission rewards
while they are jumping/warping.
- New turret weapon: Gemini Homing Missiles. Same stats as non-turreted
Geminis. Available in certain grayspace locations, to those with
standing and required levels. This adds to the selection of existing
turrets: Shield, FireCracker, Neutron MkIII, Gauss MkII, etc.
Jeff Vogel Discusses Nearly Two Decades Of Indie Development
6:00 AM | Cord Kruse | Comment on this story
Joystiq has posted a new interview with Spiderweb Software's Jeff Vogel about his long career as an independent game developer. In the interview Vogel discussed the keys to his success, his current work on rebooting the Avernum/Exile series, and his plans for the future.
"I'm proud of survival," Vogel says. "I've been doing this for seventeen years, working for the same company and making the same genre of game in the same way. The list of people who have done that is very short."Read the full interview at the link below.
Joystiq: Jeff Vogel Interview
Part of Spiderweb's success may stem from its reputation as an engaging storyteller, which Vogel notes says has been a major focus in his development process . There's more to it than a "good" story, though.
"I have always tried to fill my games with cool stories and intriguing game systems," Vogel says. "However, I think that the single aspect that pleases me the most is the level of detail. I hate bland areas. Whenever I make a cave or room or clearing in the woods, I try to come up with something interesting to put there."
Why Mists Of Pandaria?
6:00 AM | Cord Kruse | 2 comments
Blizzard Enertainment community manager Zarhym recently posted an answer to fan questions about the perceived lighter tone of the upcoming World of Warcraft expansion Mists of Pandaria. The post explains some of the reasons for the expansion and offers assurances that the game is "not all unicorns and butterflies."
We think, more than seven years into World of Warcraft’s life cycle, it’s time to start some new stories. Previous expansions relied heavily on heroes and villains established in the Warcraft RTS games. We aren’t content to rest on our laurels though. We want to introduce some new characters to get to know. We want to have some new enemies to fight. Perhaps, most importantly, we want to start sowing the seeds for future stories. Nothing is lamer than finding out that the boss you’re supposed to kill is someone you’ve never heard of. It’s a lot more fun when you get to know the bad guys, get a reason to hate them, and feel like you’re thwarting their diabolical plans and not just killing them for loot.Head over to the page below for the full post.
Blizzard Forums: Why MoP?
We’ve focused a lot on the lighter side of Mists of Pandaria as a contrast to the world-ending vibe of Cataclysm. It’s not all unicorns and butterflies however. There are dark secrets lurking beneath the new continent, and in some ways they’re even more insidious, because you get to experience the beautiful new landscapes before they become threatened and sometimes even destroyed.
World Of Warcraft: Mists Of Pandaria
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