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Tuesday, January 31, 2012

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Bust-n-Rush Now At MGS
6:00 AM | IMG News | Comment on this story has increased its growing inventory of games with the addition of Techtonic Games' Bust-n-Rush. The action title challenges players to rush through a variety of procedurally generated levels, avoiding obstacles along the way. The game features 30 challenge levels, 4 endless modes, and 27 achievements to collect.

Bust-n-Rush is an action packed runner with procedurally generated levels and three dimensions for increased visibility and difficulty: Bust through stone and metal, rush at supersonic speeds, dodge indestructible spikes and molten lava, and activate special objects that thrust you through the air or flip gravity's direction. Complete Challenge Maps to increase your skill, then graduate to Endless Mode and compare high scores with your friends to see who can bust the hardest.


  • 30 Challenge levels
  • 4 Endless modes
  • 3 Distinct Themes to Blast Through
  • 27 Achievements
  • Procedurally generated levels
  • Intel Mac
  • OS: OS X 10.6 or higher
  • Processor: Quad Core 2.5 GHz or higher
  • Memory: 2GB RAM
  • Hard Disk Space: 500MB
  • Video Card: ATI Radeon HD 4850 or NVIDIA GeForce 9800 GTX or higher
Bust-n-Rush is available now for $7.99 (USD).

Buy Bust-n-Rush

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StarCraft II Community Questions Answered
6:00 AM | Cord Kruse | Comment on this story

Blizzard Entertainment has posted a new list of answers to fan quetions about multiplayer balance issues in StarCraft II: Wings of Liberty. The real-time strategy game continues the story of the Terrans, Zerg, and Protoss with an expanded single player campaign, and features all new units and strategies for multiplayer fans to explore.

Terran Can’t Beat Protoss

We don’t think this is an accurate assessment of the matchup because win/loss ratios are swinging both ways. This is especially true at league levels below Masters. That said, we have noticed that terran at lower skill levels are underperforming a bit, especially vs. zerg and somewhat vs. protoss. We suspect that the initial complexity of the terran race may be a contributing factor to this, so internally, we’re experimenting with moving some of the new terran units around to make terran slightly more intuitive to play -- at lower levels only.

Just as an example, one of the things we’re experimenting with is making the battle hellion available from the factory instead of the normal hellion. Much as vikings come from the starport in flight mode, hellions would emerge from the factory as battle hellions by default, and players could then opt to transform them into the faster, but more fragile, normal Hellion. One downside is that higher level players have found this frustrating in certain situations, especially when trying to get the jump on zerg opponents, but our general philosophy is that we’re not afraid of making the game more difficult to master at the highest levels. Of course, this isn’t a final decision, just an example of one idea we’ve tried out.

Check out the full review at the link below.

StarCraft II: Questions From The Community
Blizzard Entertainment
StarCraft II: Wings Of Liberty
Buy StarCraft II: Wings Of Liberty

Maxis Developing New 'AAA' Simulation Title
6:00 AM | Cord Kruse | 7 comments

In a new job listing on Gamasutra, EA's Maxis studio revealed a need for a Graphics Enginer to work on an upcoming "triple-A simulation style game." The platforms listed for the game include Mac OS X.

Maxis is seeking an experienced Graphics Engineer to join our team in Emeryville, CA. In this role, you will be working with a highly talented and experienced team on an upcoming triple-A simulation style game.

Platforms: Playstation 3, Xbox 360, Wii, Online Multiplayer, Mac OS X, Windows

Learn more at the page below.

Gamasutra Job Listing
Electronic Arts

Torchlight II Previewed
6:00 AM | Cord Kruse | Comment on this story

eGamer has posted a new preview of Runic Games' upcoming action RPG, Torchlight II. In addition to a variety of monster types to slay and items to gather the sequel will introduce cooperative multiplayer action, a new user interface, and random dungeons.

Speaking of new additions, the classes will include the Engineer, a steampunk inspired technological character sporting a heavy melee; the Outlander, a light magic wielder and overall ranged wanderer; the Beserker, a fast striking warrior using animal-themed powers to overwhelm and batter enemies; and finally, the Embermage, a highly powerful elemental mage. The other addition is much larger and better randomly generated areas which promise more variety; so from deserts to forests, Torchlight 2 is going far beyond traversing a dingy mine. What we’re not too sure about right now is the exact details of the multiplayer component of Torchlight 2; though, and like everything else, Runic Games is keeping it hush. What we do know is its co-op based and will include, thank god, LAN support. And while there’s no confirmation of what the player limit is, Runic Games seems to think round about 4 players is best per game.
The Windows version of Torchlight II will be released first, with a Mac version to follow. Head over to the site below to read more.

eGamer: Torchlight II Preview
Runic Games
Torchlight II

Mac Games News for Monday, January 30, 2012

Dragon Age: Origins 1.05 Patch Released6:00 AM
How Diablo Saved The CRPG Genre6:00 AM
IMG Reviews Civilization V: Spain And Inca6:00 AM
Law & Order Legacies Available For Purchase6:00 AM
View all of the Mac games news for Monday, January 30, 2012 on one page

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