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Thursday, January 26, 2012



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The Sims 3: Master Suite Stuff Pack Released
6:00 AM | Cord Kruse | Comment on this story

Electronic Arts has announced the release of The Sims 3: Master Suite Stuff Pack. The add-on for the popular life sim is now available in stores and as a digital download. Master Suite increases the decroative options in the game with the addition of "luxurious bed and bath dťcor, sultry sleepwear and flirty hairstyles."

Spice up your Simsí lives by upgrading bedroom furnishings with a romantic canopy bed, a 1940s-inspired chair and a lavish fireplace. Then move over to the bathroom and update its look with a beautiful vanity, sleek and stylish tub and lit candles to create a spa-worthy space. Vases, rose petals and new window treatments will add just the right finishing touches to complete an all-new master suite.

Your Sims will enjoy relaxing in their redesigned environments even more with new intimate apparel and sleepwear, perfect for a night with that special Sim. Complete your Simís overall look with casual yet modern hairstyles that will complement their new commitment to a lifestyle of relaxation.

The Sims 3: Master Suite Stuff Pack comes to Mac courtesy of TransGaming. It is available now for $19.99.

Electronic Arts
TransGaming
The Sims 3
The Sims 3: Master Suite Stuff Pack
Buy The Sims 3
Buy The Sims 3: Master Suite Stuff Pack



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Hector: Badge Of Carnage Reviewed
6:00 AM | Cord Kruse | Comment on this story

Gaming Nexus has posted a new review of Telltale Games' Hector: Badge of Carnage. The game follows the exploits of Detective Inspector Hector's adventures in Clapper's Wreake during a hostage crisis. Gaming Nexus gave the game a letter grade of B.

From the review:

The point and click gameplay isn't going to win over any new fans, as it's exactly the same as games from twenty years ago. You pick up seemingly obscure items strewn about the levels and combine them with other bizarre objects. The game uses the tried and true adventure game logic, which isn't always the same thing you would do in real life. The game doesn't make a big deal about what items you can pick up, so it's easy to completely miss the much-needed puzzle piece. Still, these are the types of complaints you've heard about graphic adventures for years. The trade-off is an exceptionally well written (and often crude) game with characters that will stick with you long after the credits roll.

After spending so much time with Telltale's usual polygonal characters, it was nice to see something more two-dimensional. The characters and backgrounds all look hand-drawn, each with just enough detail to remind players how disgusting everything in this game is. I was also impressed with the sense of humor, which is decidedly darker than what the adventure game giant is known for. Maybe it's the art style or the fact that they all have accents, but it feels like Straandlooper gets away with some extraordinarily rude material. Either way, I like it.

For the full review click over to the link below.

Gaming Nexus: Hector Badge Of Carnage Review
Telltale Games
Hector: Badge of Carnage - Full Series
Buy Hector: Badge of Carnage - Full Series



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Loren: Amazon Princess Pre-Order Beta Coming Next Month
6:00 AM | Cord Kruse | Comment on this story

In its latest newsletter Winter Wolves revealed that the company's upcoming new roleplaying game, Loren: Amazon Princess is likely to be released as a pre-order beta soon. Originally planned for a late January release, the pre-order beta is now scheduled to be released sometime in February.

More information about Loren Amazon Princess:

Every character has a main skilltree (the Class, which can be Warrior, Thief or Mage) and a specialization skiltree which is unique to each character.

The quest system is also more complex than Planet Stronghold, since you can have quest and sub-quests (or steps).

The game will have a map system and also lots of items, divided into weapons, armors, potions/scrolls/useable items. Each item will be divided into sub-categories like happens in most RPGs, for example you have cloth armors (usable by Mages only), light/medium (usable by Thieves) and heavy armors (usable only by Warriors). Same thing for weapons. You can also have items that can be used only by a specific character.

Check out the links below to learn more.

Winter Wolves Blog: Loren Amazon Princess
Loren: Amazon Princess


Max Schaefer Discusses Torchlight II
6:00 AM | Cord Kruse | 8 comments

VentureBeat has posted a new interview with Runic Games about the upcoming Torchlight II. In addition to a variety of monster types to slay and items to gather, the action RPG sequel will introduce cooperative multiplayer action, a new user interface, and random dungeons.

GB: Why do you stick with a $20 price for Torchlight II, even though itís bigger and has more features than the first one, like co-op multiplayer?

MS: We felt like Torchlight Iís price point was a magic price point for that kind of game and we sold more than we anticipated. So thereís a market for a $20 AAA game. Our idea was: letís just make games that feel like an AAA game and play like an AAA game, but strip away all the extraneous stuff and the expensive marketing campaigns and all that. Just offer the game for a $20 price point and then we think people will flock to that. They did it for Torchlight I and Torchlight II is so much bigger and so much better that I canít imagine that people will be disappointed when they pay 20 bucks for it. And what we want most of all are happy customers that tell their friends about the game.

GB: Are you considering additional revenue sources, like virtual item sales?

MS: No, I think we want to keep it a simple business model and not split our communities into people who buy extras and people who donít buy extras. So if we do anything with Torchlight II [past its release], it would be Ė most likely Ė an expansion pack. Weíd put together another package of stuff and sell that, but not try to nickel and dime with single items or anything like that. Torchlight is something that doesnít lend itself well to item sales anyway because we give you the development tools with the game, so you can just make any item you want anyway. Selling something to players that they can generate themselves would be tough.

For the full interview follow the link below.

VentureBeat: Torchlight II Q&A
Runic Games
Torchlight II


Mac Games News for Wednesday, January 25, 2012

Barbarian - The Death Sword Trailer Released6:00 AM
Heroes Of Newerth Lion Sound Bug Fix In The Works6:00 AM
MacGameCasts 13 & 14 Now Available6:00 AM
Oil Rush Box Shot Revealed6:00 AM
 
View all of the Mac games news for Wednesday, January 25, 2012 on one page


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