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Monday, January 23, 2012

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IMG Reviews Civilization V: Polynesia
6:00 AM | Cord Kruse | Comment on this story

Inside Mac Games has posted a new review of Sid Meier's Civilization V: Polynesia DLC Pack from Firaxis and Aspyr Media. The add-on introduces the Polynesian civilization and a new scenario to the popular world conquering strategy title.

Here's an excerpt:

As the mighty Polynesians you gain the special ability called Wavefinding. This allows you to embark on oceans right from the start of the game, and to expand and discover new continents and islands long before your opponents. This is a great way to put yourself in a good position before people even realize what you are doing. As an added bonus, every naval unit can see an extra hex all around. With these enhancements in the ocean the explorer type player will shine with this civilization.
Read the full review at the link below.

IMG Review: Civ V - Polynesia
Firaxis Games
Aspyr Media
Civilization V: Polynesia
Buy Civilization V: Polynesia

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Cities In Motion: US Cities Now Available
6:00 AM | Cord Kruse | Comment on this story

Paradox Interactive has released a brand new addition to their mass public transportation simulator Cities in Motion with Cities in Motion: US Cities. The update features New York and San Francisco as well as a new continent, new vehicle types, and larger populations to satisfy.

Featuring two of the most recognizable cities in the world in New York and San Francisco, Cities in Motion: US Cities brings players a new continent to play in bringing with them new challenges in both sandbox and campaign modes. New vehicle types, including trolley buses in the Big Apple and the legendary cable car network in sunny Francisco, together with larger populations to satisfy in these iconic metropolises will encourage creative thinking and planning in order to keep passengers happy.


  • Explore the bustling metropolises of New York and San Francisco
  • Boost your transportation fleet with five new vehicles
  • Try out two new transport types – trolley buses and cable cars
  • New American-style buildings and landmarks
Cities in Motion: US Cities is available now for $5.99 (USD).

Cities In Motion: US Cities
Paradox Interactive
Buy Cities In Motion: US Cities

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Changes To Diablo III Explained
6:00 AM | Cord Kruse | 8 comments

On the official Diablo III website Blizzard Entertainment offered some details on significant changes to the game's crafting, items, attributes, and inventory. The modifications are a result of feedback gathered from beta testers. The long awaited third installment in the action RPG series will once again return players to the demon plagued world of Sanctuary.

We're also looking at systems we’ve created and making sure that the rationale that brought us to these designs still makes sense. The Stone of Recall, for instance, has a short cast time and allows you to return to town. Early on we said we wouldn't have town portals, as they introduced too many combat exploits, but we were able to resolve them. Because we have the Stone of Recall, though, we began to evaluate systems that were originally implemented to deal with the exclusion of town portals.

So we've decided to remove the Cauldron of Jordan and Nephalem Cube. They were implemented to allow for salvaging and selling items when there was no quick and easy way to return to town. Now that the Stone of Recall exists, we found that keeping the Cauldron and Cube in the game detracted from the benefits of returning to town to sell items, salvage, craft, and interact with the townsfolk. It’s a good idea to break up combat so that players have a moment to evaluate their gear and crafting options before venturing back out. In addition, we've decided to just call it what it is and the Stone of Recall is now Town Portal, and is integrated directly onto the skill bar UI.
Head over to the pages below to learn more.

Diablo III Changes
Blizzard Entertainment
Diablo III
Buy Diablo III

Telepath RPG: Servants Of God Previewed
6:00 AM | Cord Kruse | Comment on this story

The Indie Mine recently posted a new preview of SinisterDesign.net's upcoming Telepath RPG: Servants of God. The tactical RPG will be available to purchase on February 14, 2012 and will feature turn-based combat, dozens of abilities, a party of characters to interact with, and a steampunk fantasy setting.

Servants of God has some interesting and unique qualities that set it apart. Rather than a modern military environment (like Nintendo’s Advance Wars) or a western medieval world, the game is set in a fictional middle eastern universe that bravely evokes images of ancient Ottoman and Moorish culture. The detailed dialogue exchanges also imply that there are consequences to the different choices, as it’s possible to be polite or rude to your allies or to the various people you meet. These are the sort of details that indicate a lot of love and effort went into creating the game world, and making a player care about more than just moving soldiers around on a map.
Learn more at the links below.

The Indie Mine: Telepath RPG Preview
Telepath RPG: Servants Of God

Mac Games News for Friday, January 20, 2012

Approaching Pandaria6:00 AM
City Of Heroes: The Death Of Statesman6:00 AM
Frozen Synapse DLC To Showcase New Music6:00 AM
Pride Of Nations Released6:00 AM
View all of the Mac games news for Friday, January 20, 2012 on one page

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