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Friday, January 20, 2012

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Pride Of Nations Released
6:00 AM | Cord Kruse | Comment on this story

Paradox Interactive and AGEOD have released Pride of Nations, their turn-based historical strategy game set in the colonial era of the 19th century. The game is a turn-based historical strategy game in which the player takes control of a country and guides it through industrialization, military conquest and colonization.

  • Immerse yourself in realistic historical gameplay set on a global map
  • Play as the world’s Great Powers between 1850 and 1920
  • Lead one of eight different countries, each with its own personality and agenda: the USA, Great Britain, Germany, France, Japan, Russia, Austria-Hungary, or Italy
  • Experience the most original diplomatic model ever created for a grand strategy game
  • Discover an involved colonization and exploration system.
  • Fight against a strong, non-scripted AI through a number of new game mechanics
  • Battle it out with others in multiplayer with a new simultaneous turn-based engine
  • Engage in a detailed world economy with realistic components
  • OS: Mac OS 10.6.7 or later
  • Processor : Intel CPU
  • RAM: 2 Gb
  • Hard Drive Space: 3.5 Gb
  • Graphics Card: 64 MB Ati RadeonHD 2600/4670/4850/4870
    NVidia GeForce 7300/7600, Intel HD Graphics 3000
  • Special multiplayer requirements: Internet Connection for multiplayer
Pride of Nations is available for purchase now for $19.95 (USD).

Pride Of Nations Trailer
Paradox Interactive
Pride Of Nations
Buy Pride Of Nations

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Approaching Pandaria
6:00 AM | Cord Kruse | 8 comments

VideoGamer has posted a new interview with Dave Kosak, lead quest designer for Blizzard Entertainment's World of Warcraft. The developer discussed some of the recent additions to the game, player response to the Cataclysm expansion, and plans for upcoming content.

Q: Do you think that will incentivise users to continue subscribing to WoW between now and (the release of the Pandaria expansion)?

DK: What we do is we always look at what's best for the game. You know, we're not tracking subscription numbers obsessively, we're just trying to make the best game we can. We've definitely said publicly that we're trying to roll out content at a faster pace, with a better schedule so players have more to do and it's certainly something we're looking at. And we think that's just good for the game, that's not a "Oh no we have to do this to keep subscribers!". It's a better game, it's the game we want to play and should have more frequent updates.

Q: Many users sadly unsubscribed to Cataclysm quite quickly. Do you think users will be more satisfied with Pandaria than they were with Cataclysm?

DK: For me Cataclysm, when we talk about the expansion, for me a lot of Cataclysm was the 1-60 re-design which was an epic amount of work. And I think we managed to pull that off in a time frame and we managed to do it and refresh the old world – that was a big part of Cataclysm. We're really happy with how that turned out!

Read more at the page below.

VideoGamer: WoW Interview
Blizzard Entertainment
World Of Warcraft: Mists Of Pandaria

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Frozen Synapse DLC To Showcase New Music
6:00 AM | Cord Kruse | Comment on this story

On its official blog Mode 7 Games recently revealed that upcoming downloadable content for Frozen Synapse will prominently feature new music, something often requested by fans of the game. Frozen Synapse is a turn based tactical game which features both single and multiplayer action, a variety of guns, hand crafted maps, and a map editor.

I thought I would clarify / announce what is going to be happening with Frozen Synapse music in the near future.

Many, many people have asked for new music, so part of the first DLC will be musical!

There will be six pieces of music with the first DLC.

Two of these (Complexity and The Fix) were previously available in the Humble Indie Bundle build as a special extra, and four are completely new. I have one finished (but not mixed) and one that is in progress currently.

Head over to the links below to learn more.

Mode 7 Games Blog
Mode 7 Games
Frozen Synapse

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City Of Heroes: The Death Of Statesman
6:00 AM | Cord Kruse | Comment on this story

NCSoft and Paragon Studios have posted a new Intrepid Informer article featuring information about features and storylines in the City of Heroes MMO. This time the Informer focused on the team's difficult decision to kill off Statesman.

Early on in Freedom's development we had a meeting where everyone got free reign to pitch their ideas for what could be in the massive update. At the very end of the meeting someone said "can we kill off Statesman?" At first I was shocked that this was even being brought up again; I had considered it case-closed. Too much work, not enough time, especially with all the other things that were going into Issue 21 and the Freedom launch at that point. Still, wasn't the point of the Incarnate system to let the players out-power even the powerhouses of the City of Heroes universe?

It wasn't a terrible idea. We had pondered on this puzzle for days when I came up with the idea of a monthly story arc, like a comic book, that could extend out our time of actually killing off the character. Then I had the idea of making it a countdown of sorts, hinting that someone from the "Surviving Eight" would perish before the end of the arc.

This was exactly what we needed in order to pull off the feat of killing an iconic figure like Statesman. It gave us the time to launch Freedom as it was originally designed, without throwing a big monkey-wrench into the game world right off the bat. In addition, it allowed us to tell a better story, with a mysterious, yet familiar, villain finally pulling off the "impossible". We were able to establish how Darren Wade was able to pull off the feat over the course of several mini-story arcs spanning the first few months of the main arc. We were able to craft both a hero and villain angle to the first few stories, so that everyone got to play the arc for their own motives.

For more of the article click over to the page below.

City Of Heroes: Intrepid Informer Issue 17
City of Heroes
Buy City of Heroes

Mac Games News for Thursday, January 19, 2012

Q.U.B.E. For Mac In Development6:00 AM
Room Boom: Suburbia Now At Macgamestore6:00 AM
Skylanders: Spyro's Adventures Reviewed6:00 AM
The Sims 3 Showtime Katy Perry Collector's Edition Announced6:00 AM
View all of the Mac games news for Thursday, January 19, 2012 on one page

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