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Wednesday, November 23, 2011



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IMG Reviews Nuclear Dawn
6:00 AM | Cord Kruse | 3 comments

Inside Mac Games has posted a new review of Iceberg Interactive's Nuclear Dawn. The game offers a mix of first person shooter and real time strategy gameplay. Playing either as one of four unique soldier classes, or taking the role of commander, gamers battle for control of a war-torn post-apocalyptic world.

There are six different maps to choose from, and each one is expertly crafted, well balanced and just plain fun to fight on. All of them are urban or cityscapes of some kind, but each map is so different from the other that it's not repetitive. You have the sand-ridden Oasis or the snow covered Silo to the sprawling destroyed Downtown. Good use of additional assets such as destroyed buildings, vehicles, rubble, bodies, trees and more give that little bit of flair to each map which just makes it feel complete and not empty. Most fights are close quarters but some feature longer, wider spaces ideal for sniping or more measured fights.
Check out the full review at the link below.

IMG Reviews Nuclear Dawn
Nuclear Dawn
Buy Nuclear Dawn



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Savage 2 Update Includes New Map
6:00 AM | Cord Kruse | Comment on this story

S2 Games has released the 2.1.0.3 patch for Savage 2: A Tortured Soul, a game which combines elements of first person shooter, real-time strategy, and role playing games. The update includes a variety of bug fixes and improvements as well as an entirely new map

Here's a list of changes in version 2.1.0.3:

This is the first in a series of long-overdue updates to improve Savage 2.
For consistency, version tracking has been reset to 2.1.0.3 for all operating systems and architectures.

Fixes:

  • Shapeshifter sacrifice glowing fixed (EvilRebel)
  • Footsteps now make the appropriate terrain sounds (eaxs)
  • Lighter global Malphas effects (t1ck)
  • Map editor brushes fixed (eaxs and Dark_Strider)
Improvements:
  • Significant improvements were made to animations for the drawing of weapons by all characters. Major work from Dark_Strider.
  • Behemoth armor upgrades are now implemented (Dark_Strider).
  • Unit, skill and item descriptions correction
  • Email verification for new accounts
Maps:
    Autumn updated by Dark_Strider
    • Visual overhaul
    • 2 more gold mines at middle
    • BD spot ramps adjusted
    • added critters
    • blockers adjusted
    Willow updated by Dark_Strider
    • 4 new passges, 2 at each side blocked by grimms wall to the middle area gold mine
    • 2 gold mines in the middle
    • more npc camps
    • texture work
    • blockers adjusted
    Mirakar updated by Dark_Strider
    • Monkit spot reworked
    • added critters
    • blockers adjusted
Others mapfixes:
  • Spawn portal exploit fixed in Hidden Village, Moonlight and Ancient Cities.
NEW MAP:
  • Duskwood by Dark_Strider.
Read more at the page below

Savage 2 - 2.1.0.3 Update
S2Games
Savage 2


Steel Storm 2 Announced
6:00 AM | Cord Kruse | Comment on this story

Kot-in-Action Creative Artel has announced work on Steel Storm 2, a new game from the developer of the arcade shooter, Steel Storm: Burning Retribution. The new game is described as more of a spinoff than a direct sequel since it will be an "old-school FPS in the spirit of Doom and Quake."

In the game, you take on the role of Abigail Setareh, a former hovertank pilot who became a natural resource scout in pursuit of adventure. You will begin your journey in a remote corner of the Warbird galaxy, on an uninhabited planet (or so it seemed for a long time). In your journey you will discover many wonderful places, cool weapons, General Nabbatt and his robotic army of the separatist Union, and ancient aliens. Ferocious gun fights and key hunts are guaranteed.

Some of the key features:

  • Fast flowing single-player and co-op FPS combat in the best traditions of Doom® and Quake® ;
  • Rich background storyline;
  • Monsters and enemies with various skills;
  • Gibs!
  • Key hunt and environmental puzzles;
  • Big and scary bosses;
  • Modding SDK.

Unlike the original game, Steel Storm 2 is an old-school FPS in the spirit of Doom® and Quake®. It's a spinoff in the original Steel Storm universe, with a rich story, yet not story driven gameplay. The game is being developed primarily by the founder of Kot-in-Action, Alexander "motorsep" Zubov. Steel Storm 2 will have a much simpler game logic code than the original game. The source code will be distributed with the game as a part of the modding SDK and will allow better modding capabilities.

The game will utilize the mighty Darkplaces engine once again and will be available for Linux, Windows and Mac. The game will be following the alpha funding model and everyone who pre-orders the game will get access to the game's very first builds and will ultimately receive the final version without any extra charge. As the development progresses, the price will go up. The starting price is $5 and the final game will cost $20. Steel Storm 2 is a must have game for the fans of the original Steel Storm. Please support the game and help it rise to its full potential.

Learn more about the game at the site linked below.

Kot-in-Action Creative Artel
Steel Storm 2


Knights Of The Chalice 2: Mac Version A Possibility
6:00 AM | Cord Kruse | 1 comment

In a new blog post Heroic Fantasy Games has announced some plans for the upcoming sequel to Knights of the Chalice, an old school roleplaying game for Windows PCs. Of particular interest to Mac RPG fans is the developer's desire to release Knights of the Chalice 2 as a cross-platform title.

I've done some initial work for the next game and here are some of my goals - I'd like to switch:
  • from procedural programming to object oriented (OO is much more suitable for a large project, I now realise this)

  • from a Windows-specific development library (DirectX) to a cross-platform library (probably SFML) that works on Linux, Mac and Windows. It has been said that 50% of indie RPG sales are Mac versions.

  • from a low resolution window to high resolution (preferably a 1024x768 window) - this means starting from scratch on graphic assets. Something approaching the graphic quality of Temple of Elemental Evil for dungeon tiles would be ideal. The game would still use 2D tiles and sprites and the same kind of Ultima-VII perspective. Initially I was more in favour of keeping the low resolution. But it's probably worth trying to get graphics closer to TOEE or Eschalon in order to widen the audience.

  • together with the graphic change, it will be good to change from MIDI music to CD-quality music in ogg format.

  • from a focus on a single large adventure to a module editor that could be used to create small modules intended for player characters of a certain level. After finishing a module, the same player characters could be transferred into another module where they can continue adventuring and levelling up. Just like the classic D&D modules. Some features will go away, like listening at the door, as it makes level design slower without bringing much benefit.
More information about the original Knights of the Chalice:

Knights of the Chalice is a PC computer role-playing game (CRPG) for Windows loosely based upon the Open Game Licence 3.5 (OGL), the set of rules at the root of the popular pen-and-paper role-playing game Dungeons & Dragons Edition 3.5, made by Wizards of the Coast. However, many changes had to be made to apply a set of rules designed for a pen-and-paper game to a computer game. As per the terms of the Open Game Licence, it is clearly indicated within the game which parts follow the OGL exactly and which do not.

At the beginning of the game, you create a party of four adventurers - the player characters. Unlike some other games, you do not get to recruit companions later in the game. For each player character you choose a class - Fighter, Wizard or Cleric - and a race - Human, Half-Elf or Half-Dwarf (Mul). The characters immediately start in the tower of the Knights of the Chalice, where they receive a mission - to look for a knight who has gone missing. After this briefing, the players can explore the tower then leave the place and try to complete their mission.

Features:

  • Turn-based, party-based tactical combat similar to that found in the old Dark Sun Shattered Lands game made by SSI and in Troika's Temple of Elemental Evil.
  • User-friendly interface. Launch a charge, full-attack or coup-de-grace with a single click - the computer will automatically look for the best option available. Outside combat, single click to move the party. See How to Play for more information.
  • A well-developed artificial intelligence. Enemies act as a group and can use special actions like Grapple or Charge and tactics like taking a five-foot step before casting a Maximised Fireball.
  • Omnipresent help files and clear in-game feedback (a feature also found in Temple of Elemental Evil) on the results of each dice roll, saving throw, attack roll, modifiers and so on.
  • 175 magic spells, most of which were taken from, or inspired by, Wizard of the Coast's open game content.
  • With the right feats and sufficient gold and experience points, craft your own weapons and apply enchantments like Wounding, Speed, Flaming Burst and Keen.
  • Multiple-choice dialogue that sometimes allows the player to resolve situations in unexpected ways.
  • A large campaign largely inspired by the classic Dungeons & Dragons modules Scourge of the Slave Lords and Against the Giants.
  • Create your level-1 characters and take them all the way to level 20 (maximum).

Heroic Fantasy Games Forums: KotC 2 Plans
Heroic Fantasy Games
Knights Of The Chalice 2


Mac Games News for Tuesday, November 22, 2011

Avernum: Escape From The Pit Previewed6:00 AM
Great Monster Trouble Now At Macgamestore6:00 AM
Jay Wilson Discusses Diablo III6:00 AM
Trine 2: New Screenshots Available6:00 AM
 
View all of the Mac games news for Tuesday, November 22, 2011 on one page


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