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Friday, October 7, 2011


uDevGames 2011 Competition Public Voting In Progress
6:00 AM | Cord Kruse | Comment on this story

iDevGames has invited Mac gamers to take part in a public vote to help select the winners for the uDevGames 2011 contest. The sixth running of the uDevGames Mac game development contest began on July 1st, giving the developers three months to design, create, and polish their games, including all coding, graphics, and sound, with 15 teams completing the challenge.

The entire Mac gaming community is invited to download these game entries, and vote form them to determine the "Best Overall Game." Entries will also be judged in the categories of Best Gameplay, Best Graphics, Best Audio, Best Story, Most Original, and Most Polished by their peers. Winners will be announced on October 14th, and prizes distributed to the developers for the top three entries in each category.

Past contests have resulted in over 150 games created by independent Mac developers from around the world and have awarded entrants with a total prize pool valued at over $100,000. Awarding prizes to developers who participate in uDevGames confirms one of iDevGames' core values that motivation is the key to turning game coders into game developers. The source code for all games entered into the uDevGames contest is released back to the community under Open Source licenses, accomplishing iDevGames' mission of educating and expanding the Macintosh game developer community.

uDevGames has proven to be an excellent springboard for Mac and iOS game developers. Past uDevGames alumni include Wolfire's David Rosen, the lead developer of the indie games "Lugaru" (of Humble Indie Bundle fame) and its sequel "Overgrowth", Justin Ficarrotta, developer of the Freeverse games "Top Gun", "Days of Thunder", and "Kill Dr. Cote", and MajicJungle's David Frampton, who turned his uDevGames entry "Chopper" into a hugely successful game for the iPhone, followed by an even better sequel "Chopper 2" for the iPhone, iPad, and Mac.

uDevGames would not be possible without the support of the community and its generous sponsors, including: 71 Squared, AMD, Apparent Software, Bare Bones, Cheeta3d, The Coding Monkeys, Fat Cat Software, Flying Meat, HairerSoft, Howling Moon Software, Karelia, Me and Mark Publishing, OmniGroup, Pixelmator, Propellerhead Software, Real Software, Torus Knot Software, Zennaware, and Zwopple.

Established in 1998 by Carlos Camacho, iDevGames' mission is to educate, support, and grow the Mac and iPhone game developer community. Entirely community-run, iDevGames promotes the exchange between developers to share code and techniques with everyone from beginners to experts, along with supporting designers and artists. iDevGames features articles, interviews, tutorials, downloads, and an active and knowledgeable forum for Mac and iPhone game developers.

A listing of all entries for the contest, including descriptions, screenshots, and downloads, can be found at the official website.

uDevGames 2011



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Crazy Machines Digital Download At MGS
6:00 AM | IMG News | Comment on this story

Macgamestore.com has added Viva Media's Crazy Machines to its growing list of digital download titles available for purchase. The game challenges players to solve a variety of brain teasing puzzles involving the use of objects in the playfield to accomplish tasks.

Turn the crank, rotate the gears, push the levers, Use the catapult, explode it, or fly it...From grilling sausages with a pulley, gears, rubberbands and a candle to firing a cannon with a basketball, these wacky brain-teasers will light up your imagination with creative and addictive fun.

Features:

  • 70+ Elements
  • Addictive Fun!
  • 200+ Challenges
  • Design your own Puzzles with the Building Editor
  • Multiple Solutions!
  • 3D Graphics & Real Time Shadows
Crazy Machines is available for $9.95 (USD).

Viva Media
Crazy Machines
Buy Crazy Machines



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CCP CEO Apologizes To EVE Online Players
6:00 AM | Cord Kruse | Comment on this story

CCP Games CEO Hilmar Veigar Pétursson has posted a new dev blog apologizing to the players of the company's sci-fi MMO, EVE Online, for mistakes made during the early roll out of its Captain's Quarters feature and implementation of virtual goods. Pétursson also promised a variety of improvements coming to the game in future releases.

The estrangement from CCP that many of you have been feeling of late is my fault, and for that I am truly sorry. There are many contributing factors, but in the end it is I who must shoulder the responsibility for much of what has happened. In short, my zeal for pushing EVE to her true potential made me lose sight of doing the simple things right. I was impatient when I should have been cautious, defiant when I should have been conciliatory and arrogant when I should have been humble.

This soul searching took me back to when EVE was just an idea. Bringing her to life in 2003 was, in many people’s minds, impossible. But we found a way because EVE is something unique in the world. Getting her to 100,000 subscribers was an even more fantastical feat. Before long, we were launching in China, making DUST 514, merging with White Wolf to build World of Darkness, building Carbon, growing the company to 600 people, increasing our subscriber count beyond that of the population of Iceland and on and on, one resounding success after the next despite earthquakes, volcanic eruptions and even a world economic collapse.

Somewhere along the way, I began taking success for granted. As hubris set in, I became less inclined to listen to pleas for caution. Red flags raised by very smart people both at CCP and in the community went unheeded because of my stubborn refusal to allow adversity to gain purchase on our plans. Mistakes, even when they were acknowledged, often went unanalyzed, leaving the door open for them to be repeated.

Upcoming EVE Online Features:
EVE Online´s Winter 2011 expansion will be themed around improvements to warfare and PVP. We will be talking more specifically about each of the features and items in the coming weeks but, for now, here‘s an overview of what functionality, systems and gameplay we‘re going to improve and add to.

Hybrid weapons balancing

Factional warfare

Assault ships

Capital ship balancing

New T2 modules

Starbase logistics management

New EWAR-Drones

T2 Rigs manufacturing

Ship spinning

New font

More captains quarters

Time dilation

Check out the links below to read the rest of the letter and learn more about future updates.

EVE Online: A Letter To The Followers Of EVE
EVE Online: Winter Expansion 2011
CCP Games
TransGaming
EVE Online



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New Heart Of The Swarm Terran Unit Silhouette Image Revealed
6:00 AM | Cord Kruse | Comment on this story

Blizzard Entertainment has updated its Facebook page with a new StarCraft II unit silhouette image. The shadowy form depicted is an upcoming new Terran unit to be featured in the Heart of the Swarm expansion currently in development. The company will unveil zerg and protoss silhouette images later this month, with a full reveal of each unit near the end of the month.

As war rages across the galaxy, the terran, zerg, and protoss are all vying for supremacy in the Koprulu sector. When StarCraft II: Heart of the Swarm is released, all three races are sure to unleash new weapons of war as they adapt to changing conditions and tactics on the battlefield.

Blizzard will showcase new multiplayer units and abilities for StarCraft II: Heart of the Swarm at BlizzCon. For those that can’t wait, we’ll offer a teaser silhouette of one new unit on the official StarCraft Facebook page each week for the next three weeks. The first one, a new terran unit, is already featured.

New silhouettes for the zerg and protoss will be unveiled on the official StarCraft Facebook page on October 10 and October 17, respectively. What are they, and how do they fight? The answers will come at BlizzCon. These three units, as well as the rest of the new Heart of the Swarm multiplayer units and abilities, will be unveiled and playable at the show on October 21 and 22.

Click on the image at right to view the silhouette and check the links below to learn more about StarCraft II.

Facebook: StarCraft
Blizzard Entertainment
StarCraft II: Wings Of Liberty
Buy StarCraft II: Wings Of Liberty


Mac Games News for Thursday, October 6, 2011

Steve Jobs Passes Away7:44 AM
Diablo III Item Database Unveiled6:00 AM
Dragon Age II Mark Of The Assassin Screenshots Available6:00 AM
MGS Adds Civ V: Korea and Wonders Of The Ancient World DLC6:00 AM
Nuclear Dawn Reviewed6:00 AM
 
View all of the Mac games news for Thursday, October 6, 2011 on one page


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Wednesday, October 5, 2011
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