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Thursday, June 9, 2011

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Nancy Drew: The Captive Curse Coming June 28, Pre-Order Now
6:00 AM | Cord Kruse | Comment on this story

Her Interactive's Nancy Drew: The Captive Curse will be released on June 28, and is available for pre-order now. The mystery game once again puts players in the role of the famous young sleuth as she works to solve the mystery of a mythical monster stalking the German forest surrounding Castle Finster.

A terrifying myth comes alive in Germany! Many years ago a monster stalked the German forest surrounding Castle Finster. According to locals and storytellers, the monster disappeared when it claimed a victim. Now everyone is frightened by the sights and sounds of something large stumbling through the darkness. Can you solve the mystery before the monster adds another chapter to this legend? Dare to Play.


  • Play as Nancy Drew and Explore a German Castle
  • Plug into Castle Security Cameras
  • Uncover Hidden Rooms and Secret Passages
  • Search for Suspects and Spy on the Monster
  • Play a German Folk Tale Game
  • Roll the Dice in a Intricate Mini-Game
  • Earn and Spend Euros on Trinkets and Souvenirs at the Castle Store
  • Delve into German Culture
  • Discover Captivating Facts and Local Lore
  • Choose from Junior or Senior Detective difficulty levels
Requirements (subject to change):
  • Mac OS X 10.5.8 Leopard/10.6.6 Snow Leopard or higher
  • Intel processor
  • 512 MB RAM
  • 2.1 GB or more hard drive space
  • Intel GMA 950, ATI X1600
  • NVIDIA 7300 graphics card or better
  • keyboard and mouse
  • internet connection the first time the game is launched. This game will NOT run on PowerPC (G3/G4/G5) based Mac systems (PowerMac)
Nancy Drew: The Captive Curse is available to pre-order now for $19.95.

Nancy Drew: The Captive Curse
Pre-Order Nancy Drew: The Captive Curse

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6:00 AM | Cord Kruse | Comment on this story

Inside Mac Games has posted a new review of Big Sandwich Games' HOARD. The game puts up to four players in control of powerful dragons hoarding gold, frightening villagers and ransoming princesses.

Here's an excerpt from the review:

The constant fight to gain riches and level up your breath, flight speed, money capacity, or defense while defending against the numerous attacking or thieving creatures can get quite enjoyable. It's particularly the case in multiplayer games, due to the regular backstabs with the money-sucker powerup or multiplier loss due to getting flamed in the behind. It just gets to be hard, intense, and a non-stop fight for the top of the leaderboard. As an action game goes, it's definitely above-average.

It also doesn't look bad at all. The cartoony style is translated well into the wizard towers, energy shots, freezing flame trails, dragon animations, princess carriages, and various colorings of knights. It's not exactly a 3D masterpiece by any means, but HOARD is very functional. All the art flows together naturally and it's easy to pick out what each item on the map is. There's even an alternative snow skin for the countryside if you don't like staring at greens all day, and all the color shades appear to be represented in dragon choices.
Read the full review at the link below.


Digital Eel Developers Discuss Indie Gaming
6:00 AM | Cord Kruse | 3 comments

indiePub Games has posted a new interview with Digital Eel's Rich Carlson, Ikka Keränen and Bill "Phosphorous" Sears. The indie developers discussed a variety of topics including their favorite games, the contribution of modders, and their stance on DRM.

Why the "NO DRM" button at the top of the site?

PHOS: That’s their - the overlords - second rule.

IK: That went up there at a time when mainstream DRM systems were getting so Draconian that it was actually unsafe to legally install some commercial games - from Sony installing rootkits to Starforce destroying your CD drive. They may have gotten better since then but it's still a selling point that our software doesn't contain any nasty surprises.

RC: We don't support Draconian Digital Rights Management schemes or software. We want folks to be able to transport, archive, install and uninstall Digital Eel games as freely and simply as possible, with no hassles and no Big Brother.

For the full interview clice over to the site below.

indiPub Games: Digital Eel Interview
Digital Eel
Shrapnel Games

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Din's Curse: Demon War Reviewed
6:00 AM | Cord Kruse | Comment on this story

leetNEET has posted a new review of Demon War, the expansion for Soldak Entertainment's action RPG, Din's Curse. Demon War expands the number of class combinations to 196, introduces the new Demon Hunter class, and adds a variety of new creatures, quests, environments and modifiers to the main game.

From the review:

When you start this game up, you're given the choice between a decent amount of classes. Warrior, rogue, priest, wizard, ranger, conjurer, and the newly added demon hunter. The game also allows you to choose the Hybrid class, which allows you to create a custom class by choosing two talent trees from any of the classes. Soldak Entertainment, the developers of this game, claim that there are 196 total combinations. This is a very interesting addition to a game like this, and it's something that will please old school PC RPG fans, and add more hours to this game's hefty replay value. Before starting, the game gives you an impressive amount of options to toggle the difficulty in various ways. There's the standard Hardcore option that makes death permanent and limits your character's item stash.
Head over to the link below for more.

leetNEET: Din's Curse: Demon War Reviewed
Soldak Entertainment
Din's Curse
Buy Din's Curse

Mac Games News for Wednesday, June 8, 2011

EVE Online: Incarna Website Unveiled6:00 AM
Jet Set Go Available Now At Macgamestore6:00 AM
LEGO Star Wars: The Complete Saga Digital Download Released6:00 AM
View all of the Mac games news for Wednesday, June 8, 2011 on one page

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