IMG Reviews Splinter Cell Conviction
6:00 AM | Cord Kruse | 1 comment
Inside Mac Games has posted a new review of Ubisoft's Tom Clancy's Splinter Cell: Conviction. In the game Sam Fisher once again takes center stage, this time on a personal mission to uncover the truth behind his daughter's death.
Here's an excerpt from the review:
While previous Splinter Cell games have very much been about restraint, Conviction unleashes the beast. There isn't even an option to knock out enemies, only kill them. And kill them Sam does, with an almost casual brutality. With his hands, from the shadows, from above, and with a wide variety of guns and gadgets. You are the hunter in this game, and all are your prey. Some of the characters even refer to you as "Panther." Stealth still plays a very large role, but it's more stealth-action and it's not much of an issue if you are detected. Unlike previous Splinter Cell games where missions would often fail if you were detected, here your enemies get a "Last Known Position" which appears as a ghost of Sam, and they converge and fire upon it. This leads to a lot of cat-and-mouse gameplay should you be seen, and it's great fun. Enemies will offer all kinds of verbal abuse and bravado once you've been spotted, and it's quite entertaining to pick them off one by one.Read the full review at the link below.
IMG Review: Splinter Cell Conviction
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American Civil War Now Available At MGS
6:00 AM | IMG News | Comment on this story
Macgamestore.com is now offering Virtual Progamming's American Civil War for sale on its webstore. The historical turn-based war sim allows players to take control of either the North or the South in a variety of scenarios and campaigns, offering the chance to change the outcome of the war.
AGEODíS AMERICAN CIVIL WAR Ė The Blue and the Gray American Civil War is available now for $19.95 (USD). Learn more at thel ink below.
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A historically accurate, realistic and fun Turn-Based grand Operational Strategy game of the American Civil War. Based on an expanded and improved version of the ďBirth of AmericaĒ game engine, the game enjoys a very intuitive interface and is easy to learn.
AGEODíS AMERICAN CIVIL WAR (AACW) is a historical operational strategy game with a simultaneous turn-based engine (WEGO system) that places players at the head of the USA or CSA during the American Civil War (1861-1865).
Players are military and political leaders trying to lead the troops of their nations (armies and fleets) to victory, in the midst of some of the toughest operations during those five years of wild campaigning throughout a divided nation.
Most of the individual years of campaign between 1861 and 1865 are playable via a separate scenario (to be refined during beta testing). Advanced scenarios will allow recreation of some yearly and/or theatre campaigns, and there will be of course the complete Grand Campaign covering the whole war.
- Upgraded BoA engine with improved Military AI
- The game is played in alternating phases of giving orders followed by simultaneous execution (known as WEGO system)
- Easy to play, hard to master, play a scenario over a few hour or a full X-turn Grand Campaign following in Grantís or Lee's footsteps!
- A large selection of Scenarios (11) and Campaigns (5)
- The largest Civil War map ever, with unequaled look and detail levels
- 2 playable nations, dozens of different troops, hundreds of events, over 300 historical leaders with unique abilities
- Organize divisions, armies and corps, manage supply and morale, use sea, riverine and rail moves, and put the best leaders in command (if politics allows)!
- Fight to reconcile the nation (USA) or ensure independence (CSA): victory can be military or political, as national will plays a crucial role
- AGEODís recognized dedication to historicity, realism, and good-looking games!
- Players: 1-2
- OS X 10.5.8 or higher
- Any Intel CPU
- 128 MB Video RAM
- GeForce 7300/7600 or newer, or RadeonHD 2600/4670/4850/4870 or newer, or Intel HD Graphics 3000 or newer
- 512 MB RAM
- 1.2 GB hard disk space
- Broadband connection for Product Registration
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Discussing Portal 2
6:00 AM | Cord Kruse | Comment on this story
EA News has posted a new interview with Valve's Erik Wolpaw. The lead writer for the company's recently released action puzzler, Portal 2, discussed the origin of the game's concept, discarded ideas, and difficulty level.
What other ideas came up for Portal 2 that were eventually cut?Visit the page below to read more.
EA News: Portal 2
At one point we had a new Gel that allowed players to walk up the side of walls. While this added a new twist to the game, the effect was so disorientating that it made people nauseas.
While working on a first-person game you always have to be aware of that issue so we removed that Gel. We also made changes to frame rate and movement that will help anyone play Portal 2 even if they do experience a feeling of nauseas while playing other first-person games.
How does the story line for the co-op mode of Portal 2 differ from the single player? Were they equally difficult to write for?
The co-op story is a little different to write for because you have two people playing and they will have their own story. They will walk away not talking about the trials and tribulations of Atlas and P-Body but instead laughing about what they did to each other. So the story needs to give space for their story to breath next to the gameís story.
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More New Diablo III Facebook Screenshots Available
6:00 AM | Cord Kruse | Comment on this story
Blizzard Entertainment recently revealed another new screenshot and piece of concept art to celebrate the 850,000 Likes milestone on its official Diablo III Facebook page. The game will allow players to revisit the world of Sanctuary where they must once again take up arms against the demonic forces threatening humanity.
Diablo III will pick up the story twenty years after the events of Diablo II. Mephisto, Diablo, and Baal have been defeated, but the Worldstone, which once shielded the inhabitants of the world of Sanctuary from the forces of both the High Heavens and the Burning Hells, has been destroyed, and evil once again stirs in Tristram. Playing as a hero from one of five distinct character classes, players will acquire powerful items, spells, and abilities as they explore new and familiar areas of Sanctuary and battle hordes of demons to safeguard the world from the horrors that have arisen.View the new screenshots at the Blizzplanet page below.
Blizzplanet: Diablo III Screens
Diablo III will feature a custom 3D-graphics engine to render lush indoor and outdoor areas of Sanctuary with a high level of detail and vivid special effects. The gameís physics-enhanced environments will be interactive and destructible, offering traps and obstacles that create added danger for players and monsters alike. These elements, along with a new quest system and random scripted events, will be integrated into the gameís random-level generator, giving Diablo III the ultimate combination of dynamic gameplay and replayability. Cooperative and competitive play will be available online through an upgraded version of Blizzard Entertainmentís renowned online gaming service, Battle.net.
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