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Monday, April 4, 2011


Mac Version Of Conquer Online Enters Final Beta Testing
6:00 AM | Cord Kruse | Comment on this story

TQ Digital recently announced that the final Mac beta version of their 2.5D free-to-play Kung Fu MMORPG, Conquer Online, is scheduled to be available for download on April 8th. The game puts players in a mythical land of ancient Chinese Kung Fu and magic.

During the closed beta test, a new independent server will be established for Mac players to sign in, with game features optimized for their resident operating system.

When the official Mac client is released, players will be able to connect to the same servers as the PC users. The players who take part in this beta test will be provided with a full set of super equipments, all skills, and in-game items, so that they can go straight to testing out the various features. All of the server data wil be removed when the beta comes to a close.

TQ look forward to hearing the feedback from all of these wonderful testers, so that they can get the Mac client ready for its big day!
For more information about the game click over to the site below.

Conquer Online



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A Valley Without Wind First Public Release Rescheduled
6:00 AM | Cord Kruse | 3 comments

Arcen Games has revealed some more information about its upcoming game, A Valley Without Wind. The latest blog update reveals that the company has changed its plans to release a public alpha, deciding instead to wait until a more feature rich beta can be made available. Arcen also has unveiled a new video and developer journal.

We have made the significant decision to push back the first public release of AVWW to what we had originally planned for beta. For one, we feel it'd be a giant mistake to release any playable build of the game before there's more to do in it than fight Skelebots and destroy trees.

Not that killing Skelebots isn't fun, but that's not all this game is about; not by a long-shot. The choice to make the beta version the first publicly available build of the game allows us to add dynamic goals that players will actually care about, a fuller realization of our perma-death feature, and more ways the player can make an impact on their world - along with much more overall content and variation. Those items, we feel, are now essential for the game before it can be considered playable and on sale to the public.

What this means for AVWW's release schedule is that the public alpha that was to arrive in April is now officially canned in lieu of a public beta. We'll determine a release date for it once we're closer to the completion of the aforementioned features. To sum it all up: A Valley Without Wind's first public pre-release will bring a much more content rich experience, we just need some time to put it together. The 1.0 launch remains unaffected by these changes and is still currently on target for October of this year, and of course we'll continue to update on the development of the game when new features and improvements are added.
Learn more about the game at the link below.

AVWW Development Blog: First Public Version
Arcen Games
A Valley Without Wind
Buy A Valley Without Wind



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The Sims Medieval Reviewed
6:00 AM | Cord Kruse | 1 comment

Atomic Gamer recently posted a new review of the Windows version of The Sims Medieval. The latest incarnation of the Sims franchise allows players to create heroes, venture on quests, build and control a kingdom, and play every Hero Sim character in the land. Atomic Gamer gave the game a score of 8 out of 10.

The first step is choosing an “ambition”, although at first the only ambition available to you is “New Beginnings”, which entails building and populating your kingdom. Once your ambition is chosen, you choose a preset monarch or custom create one of your own and he or she then represents your very first hero. Heroes are the cornerstone of The Sims Medieval; there are ten total and each one is attached to a specific building. Of course, the monarch is attached to the castle and there can do all those good monarch-y things like passing edicts, holding court, writing laws and sending people to the stocks. As a holdover from previous Sims games, heroes still have to eat and sleep and depending on the three traits you choose for them (actually, two traits and one fatal flaw), they also have to guzzle alcohol, gamble, chit-chat or hit on everything that moves in order to stay healthy and happy. Keeping healthy, well-balanced heroes may not be of much interest to you personally, but with The Sims Medieval’s new quest-based gameplay, it's a veritable must.

Quests are bought with quest points; you start out with a set number of these and level your heroes by purchasing quests and sending them out to perform them. An onscreen success gauge monitors your hero's progress during the quest and this rating is determined not only by how quickly they perform the quest tasks but how well they keep up with their daily responsibilities. A monarch for instance, might have to find the time to hear three petitions and write a treaty of ongoing peace in and around her quest tasks; if these responsibilities are shirked, she gets an automatic debuff that affects her focus, thus making quest task completion more difficult. Other debuffs can be earned by failing to eat or sleep, by losing a fist fight, (or in my randy queen's case, by failing to woohoo often enough.) Fortunately, these negative effects can be countered by doing things your hero enjoys as well as taking care of responsibilities and doing crazy things like say, bathing. Maintaining a high success level may seem like sort of a hassle but it's important since it directly affects the quality of your quest rewards.
Read more at the link below.

Atomic Gamer: The Sims Medieval
Electronic Arts
TransGaming
The Sims Medieval
Buy The Sims Medieval



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More New Diablo III Facebook Screenshots Released
6:00 AM | Cord Kruse | Comment on this story

Blizzard Entertainment recently revealed another new screenshot and piece of concept art to celebrate the 750,000 Likes milestone on its official Diablo III Facebook page. The game will allow players to revisit the world of Sanctuary where they must once again take up arms against the demonic forces threatening humanity.

Diablo III will pick up the story twenty years after the events of Diablo II. Mephisto, Diablo, and Baal have been defeated, but the Worldstone, which once shielded the inhabitants of the world of Sanctuary from the forces of both the High Heavens and the Burning Hells, has been destroyed, and evil once again stirs in Tristram. Playing as a hero from one of five distinct character classes, players will acquire powerful items, spells, and abilities as they explore new and familiar areas of Sanctuary and battle hordes of demons to safeguard the world from the horrors that have arisen.

Diablo III will feature a custom 3D-graphics engine to render lush indoor and outdoor areas of Sanctuary with a high level of detail and vivid special effects. The game’s physics-enhanced environments will be interactive and destructible, offering traps and obstacles that create added danger for players and monsters alike. These elements, along with a new quest system and random scripted events, will be integrated into the game’s random-level generator, giving Diablo III the ultimate combination of dynamic gameplay and replayability. Cooperative and competitive play will be available online through an upgraded version of Blizzard Entertainment’s renowned online gaming service, Battle.net.

View the new screenshots at the Blizzplanet page below.

Blizzplanet: Diablo III Art, Screenshot
Blizzard Entertainment
Diablo III
Buy Diablo III


Mac Games News for Friday, April 1, 2011

Trainz Simulator Available For Pre-Order At Macgamestore6:00 AM
 
View all of the Mac games news for Friday, April 1, 2011 on one page


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