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Thursday, February 17, 2011



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The Technology Of Dragon Age 2
6:00 AM | Cord Kruse | Comment on this story

Dragon Age 2 developer Andreas Papathanasis has posted a new article examining the technology behind the upcoming sequel to Dragon Age: Origins. The developer discussed some of he improvements made to the engine in lighting, outdoor environments, and character visuals.

Lighting
Lighting is a crucial element for the visual appearance of any game. Regardless of how detailed and unique the base art is, a poor lighting system that fails to bring out that detail will make the game look worse overall. With this in mind we spent most of our research effort into new lighting techniques and tried to identify the one that best fits the levels we needed to create for Dragon Age II.
Visit the page below to read the full post.

The Technology Of Dragon Age 2
TransGaming
BioWare
Dragon Age 2
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EVE Online Incursion 1.2 Released
6:00 AM | Cord Kruse | Comment on this story

CCP Games has released Incursion 1.2, a new patch for its EVE: Online sci-fi MMO. The update contains fixes for experimental contracts, clone services, user interface, and a variety of other issues.

EVE Online: Incursion 1.2 was deployed to Tranquility, the EVE Online server, continuing CCP's new content deployment strategy of smaller, more frequent content patches in order to deliver optimizations and features to players as soon as they are polished. Incursion 1.2 is the thematic successor to Incursion 1.0, which brought a host of changes with the prioritization help of the Council of Stellar Management, a player-elected representative body of EVE's 350,000 pilots. A team of dedicated EVE Online developers have declared war on hundreds of "quality of life" improvements and are working their way through them throughout the Incursion release cycle. Today's release addresses often-requested optimizations including enhancements for clones and jump clones, market improvements, the return of character capturing in game and much more. A full list of improvements can be found here.
Read more at the link below.

Incursion 1.2 Patch Notes
CCP Games
TransGaming
EVE Online



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New Din's Curse: Demon War Monsters Revealed
6:00 AM | Cord Kruse | Comment on this story

Soldak Entertainment has released more new information about the upcoming Demon War expansion for its lastest action RPG, Din's Curse. The update features three new additions to the creature list with the unveiling of the Vortar Demon, Vortar Raider, and Vortar Guardian

Vortar Soldier (Demon War expansion)

The horned vortar soldier has power to inflame its treacherous claws in a fight. It is ruthless and vindictive. They have no natural predators, and often reign supreme within demon cities.

Special Abilities: Flaming Claws
Variants: Sapphire Vortar Soldier (shown), Amber Vortar Soldier, Onyx Vortar Soldier, Emerald Vortar Soldier, and Amethyst Vortar Soldier

Head over to the link below for more information.

Din's Curse Demon War Monsters
Soldak Entertainment
Din's Curse
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Two Worlds II Reviewed
6:00 AM | Cord Kruse | Comment on this story

Terminal Gamer recently published a new review of Two Worlds II, the fantasy RPG from Reality Pump. The game sends players to the unexplored land of Eastern Antaloor and features detailed graphics, an active combat system, and a complex storyline.

From the review:

As expected with a good RPG, there are plenty of side quests to complete that are mini-stories in themselves. They usually pay well and are worth the extra time they take. Some quests you can complete as you progress along with the story, so be sure to speak to people everywhere. You have a map that you can use and each point of interest has a colored pin that represents what that point means. Active Quest Givers have a Sky Blue pin, so keep an eye out for them. Each quest you unlock is added to your quest log, and once open, you can activate a quest and track it on your map. This is handy in showing where you need to go for each quest. The quest log is divided into three categories. Pending, completed, and failed and each quest has a description, and sometimes hints.

Gameplay is along the lines of a good hack-n-slash. Where TW II sets itself apart from other games is in the weapons upgrading system and looting system. As you travel around killing, maiming, and destroying, youíll find items that you can pick up and take with you. There are chests you can loot from, and some of these require a lockpick. Most of the items can be broken down into their elemental parts and these parts, in turn, can then be used to upgrade your weapons and armor. You are limited as to how many items you can carry, but you arenít limited as to how many elemental parts you have. Dropping items becomes unnecessary since you can reduce the items to basic parts and carry as much of that as you want. You can have three different weapon sets configured and you need to make sure to not disassemble items you have selected for an inactive weapon set, since no warning is ever given.
Click over to the page below to read more.

Terminal Gamer: Two Worlds II Review
Two Worlds II
Buy Two Worlds II


Mac Games News for Wednesday, February 16, 2011

Assassin's Creed Brotherhood Windows Release Date Announced6:00 AM
Cars 2: The Video Game Coming This Summer6:00 AM
Regnum Online Comes To Mac OS X6:00 AM
Trine Now At Macgamestore.com6:00 AM
 
View all of the Mac games news for Wednesday, February 16, 2011 on one page


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