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Thursday, January 13, 2011

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Majesty 2: Monster Kingdom Released
6:00 AM | Cord Kruse | Comment on this story

Virtual Programming has announced the release of Monster Kingdom, a new expansion for Majesty 2: The Fantasy Kingdom Sim. The add-on's ten mission campaign features new buildings, heroes, abilities, guild powers, and a new monster race available in multiplayer mode.

One King to Rule Them All: Those words launch Monster Kingdom, the final chapter in the Majesty 2 expansion trilogy for Mac OS X. Players defeated all manner of threats to their kingdom in previous adventures, but now they face the theft of the Crown of Ardania by the High Priests. With only their trusted advisor to guide them, players embark on the Exiles of Fate campaign to regain the throne, relying on unlikely allies along the way.

"Like the third act of any great story, Monster Kingdom introduces a unique twist: monsters provide the assistance needed to restore Ardania to its peaceful glory," said Virtual Programming CEO Mark Hinton. "It's a wonderful way to conclude the Majesty 2 tale. We look forward to visiting Ardania again sometime soon."

"We're proud of what we accomplished with Majesty 2 and its expansion trilogy," said Paradox Interactive's Fredrik Wester. "Ardania has become a richly-textured world with a fascinating history. Don't worry: there are more adventures on the horizon."


  • Mac OS X: 10.6.3 or higher
  • Intel CPU, 2.16 GHz or faster
  • 1 GB RAM
  • GeForce 8600, Radeon X1600 or newer 128 MB
  • 1.5 GB Hard Disk space
  • Internet connection for product registration
  • Majesty 2
Majesty: Monster Kingdom is available for $14.95 (£9.95, €14.95). Check out the links below for more information.

Virtual Programming
Majesty 2: Monster Kingdom

EVE Online: EVE Gate Forums Detailed
6:00 AM | Cord Kruse | Comment on this story

CCP Games has posted a new developer blog about new features coming soon to EVE Online with the continuing roll out of the Incursion expansion. This time the discussion focused on new forum features coming to the EVE Gate social networking aspect of the sci-fi MMO.

Hi, I'm CCP Alice. I'm working with Team Occam's Razor, and we are responsible for bringing a new feature-rich forum to EVE Gate as part of the Incursion expansion.

Our aim is to further embrace and empower the existing social network in EVE Online, and moving our beloved forum to EVE Gate has given us the opportunity to bring about vast improvements in this area for our players. We believe strongly that our players deserve a forum experience that is stylish, intuitive and easy to use.
Visit the link below to read more.

EVE Online: EVE Gate Forum
CCP Games
EVE Online

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World Of Warcraft: Cataclysm Dungeon Difficulty
6:00 AM | Cord Kruse | Comment on this story

Blizzard Entertainment's Greg "Ghostcrawler" Street, Lead Systems Designer for the company's popular World of Warcraft MMO recently posted a new community blog about dungeon difficulty in the Cataclysm expansion. Street discussed design philosphy and ways players can deal with the difficulty.

The bottom line is that we want Heroics and raids to be challenging, and that is particularly true now while the content is new and characters are still collecting gear. They’re only going to get easier from here on out. We want players to approach an encounter, especially a Heroic encounter, as a puzzle to be solved. We want groups to communicate and strategize. And by extension, we want you to celebrate when you win instead of it being a foregone conclusion.

On the other hand, we don't want you to stumble your way to victory. We don't want you to be able to overwhelm bosses without noticing or caring what they’re doing. We don’t want healers to be able to make up for all of the mistakes on the part of the other players. While at the end of the day, dungeons may just be gussied up loot vending machines, we want you to do more than push a button to get the loot.

Ultimately, we don’t want to give undergeared or unorganized groups a near guaranteed chance of success, because then the content will feel absolutely trivial for players in appropriate gear who communicate, cooperate, and strategize.
Read the full post at the link below.

WoW Cataclysm Difficulty
Blizzard Entertainment
World Of Warcraft: Cataclysm

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Phantasmat Now Available
6:00 AM | Cord Kruse | Comment on this story

Codeminion recently announced the release of the Collector's Edition of its newest adventure game, Phantasmat. The game offers a combination of hidden object, match-3, and horror adventure game mechanics. Phantasmat submerges players in the dark story of a sunken city and mysterious hotel inhabited by its former citizens.

Phantasmat marks the evolution of the adventure-horror genre in casual games. Combining compelling plot with hidden-object & match-3 mechanics, this game follows up with beautifully hand drawn art and AAA production values. The game immerses the player in the dark story of a sunken city and mysterious hotel still inhabited by its former citizens. The suspense is heightened by an impressive soundtrack by Rob Westwood. "Our goal was to go above and beyond of what most casual adventure games on the market represent. We wanted a game that is simple and fun to play for everyone, but which still offers the players an engrossing mystery and beautifully realized world to explore" - said Lead Designer Tom Grochowiak.

While Phantasmat operates in the realm of modern casual adventure using hidden object and match-3 mechanic, it also features a deep story and setting more akin to the classic adventure games of the past. Each of the complex characters the player meets is professionally voiced, including an appearance by Michael McConnohie of Diablo 2, World of Warcraft and Mass Effect fame. As Codeminion co-owner Konrad Olesiewicz said: "Our aim was to create an immersive adventure game with some horror elements, featuring superb graphics and music as well an engaging storyline. We wanted a casual game that can still be appreciated by the hardcore adventure fans. I believe we succeeded in this with Phantasmat, which might be one of our best games to date."

Phantasmat returns the glory days of 2d adventure games, combining extensive locations with a large amount of logical puzzles and highly customized experience. The player can pick from three vastly different difficulty modes, and is able to switch the gameplay from Hidden Object to Match-3 at any moment to suit her likings. Quoting Codeminion co-owner and designer Maciej Biedrzycki: "At Codeminion, we always aspire to create games which stand out from the crowd. Our games always feature top-notch graphics blended with an unique approach to classic game modes. While maintaining our signature attention to detail, we always aim to include some unique mechanic twists in our titles".

The Collector's Edition features extra game content such as an additional hour of gameplay incorporated into the Epilogue. Players also get access to development materials, like concept art, character profiles and the official soundtrack by Rob Westwood.

Phantasmat features:

  • Beautiful hand-rendered graphics
  • Fully voiced characters
  • Over 100 gorgeously realized locations and puzzles
  • Immersive & well-written plot
  • An hour of original music by Rob Westwood
  • Ability to switch between hidden object mode and match-3 at any time
Collector's edition of the game features:
  • Additional Epilogue adventure providing an extra hour of gameplay
  • Bonus content such as access to concept art & game soundtrack
  • Earlier access to the game
Phantasmat Collector's Edition is available for $19.99 on a try-before-you-buy basis. Head over to the links below to learn more.


Mac Games News for Wednesday, January 12, 2011

Crux Prime Coming Soon To LEGO Universe6:00 AM
iGame Radio Reviews Amnesia, Sam & Max6:00 AM
Matt Miller Discusses City Of Heroes6:00 AM
StarCraft II Patch 1.2.0 Released6:00 AM
View all of the Mac games news for Wednesday, January 12, 2011 on one page

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