Garage Inc. Now Available
6:00 AM | Cord Kruse | 1 comment
TransGaming has announced the release of Garage Inc., an original, cross-platform game made by TransGaming’s in-house game development studio. The title is available on Mac, PC, iPhone, iPad, and TransGaming’s GameTree TV platform. Targeted at the casual play audience, the time management game takes place in Chicago during Prohibition, putting players in the role of a car mechanic working to open his own garage while dealing with mobsters.
“Garage Inc. taps into the popular time management genre of the growing casual gaming market, providing entertainment value in bite-sized pieces for gamers at home or on the go”, commented Wojtek Kawczynski, Managing Director of TransGaming’s Studio Division. “We are thrilled to be able to provide quality entertainment across multiple platforms quickly and easily by leveraging TransGaming's own core technologies.”Garage Inc. is available for $9.99. Head over to the links below to learn more.
“Our partners at TransGaming Studios have created a original gaming experience with the Garage Inc. property”, said Dorothy Vreeker, Director, Digital Media at Breakthrough Entertainment. “We are proud to have collaborated on this very immersive and entertaining game.”
Garage Inc. is a dynamic, multi-platform time-management game featuring a visually vibrant and imaginative style that will take players into 1920’s prohibition-era Chicago.The game revolves around the life of Angelo Marito, a car mechanic and recent Italian immigrant who is trying to make a life for himself by opening his very own car garage. Garage Inc. will deliver to players the excitement and challenges of managing a busy repair shop through core time-management gameplay as well as through minigames. The game also features colorful characters and an immersive story, revealed in part through an innovative online social media campaign.
Garage Inc. was developed by TransGaming’s Studio Division in partnership with Breakthrough Entertainment and is based on an original concept from GlobalFun. The iPhone version is made possible with the support of the Ontario Media Development Corporation.
- Mac OS 10.6 Snow Leopard or higher
- Intel Processor (This product does not support Macs based on PowerPC CPU)
- 512 MB RAM
- 300MB HD Space
- ATI X1600, NVIDIA 7300 graphics card or better
More Information About The EVE Online Character Creator
6:00 AM | Cord Kruse | Comment on this story
CCP Games recently released a new developer blog post offering more details about the Character Creator feature included in the EVE Online: Incursion expansion. Featuring all new art for each bloodline, race, and gender, the creator is the first step in providing station avatars for players in 2011.
As our players are probably aware of now, we are shipping a new awesome character creator as a part of our last Incursion release this January. We here at CCP believe that we are making history - a milestone in how character creation should look and feel in computer games with the capabilities to finely sculpt the appearance of your character with such incredible detail - and this makes us very excited. But creating a character is only the first step. What happens to these character portraits when we are flying in space? Is my computer supposed to handle rendering dozens of these portraits when I open my address book? Or even thousands of portraits when trading in Jita or taking part in a fleet fight?Check out the full article at the link below.
EVE Online: Character Portraits
This was the problem that we were facing for Incursion - rendering characters with all the details that we want to present to our users takes up a lot of computers resources - resources that we want you to be using to blow up spaceships rather than rendering portraits. Based on this, we decided to render all character portraits server side and let the EVE client fetch the portraits from our web-based Image Server, just like normal web browsers do when loading up web pages.
Why It's Better For Developers To Avoid Visiting Forums
6:00 AM | Cord Kruse | 10 comments
In a new post on his Bottom Feeder blog Spiderweb Software's Jeff Vogel discussed why developers should avoid visiting their own forums. The veteran RPG developer detailed the sometimes overly negative comments posted and the unhealthy emotional response they can create.
From The Bottom Feeder:
Over the years, I've developed a pretty thick skin. And yet, if you read lots of people dumping on you, unless you have super-human emotional control, it's eventually going to get to you. Sometimes I'll get weak and look at a forum and see some nasty cheap shot and it'll throw me off my game for hours.Read the full blog at the link below.
The Bottom Feeder: Three Reasons Creators Should Never Read Their Forums
When I read the forums for, say, World of Warcraft or xkcd, I'm always amazed at how nasty things get. It makes me think, "If you hate it so much, why are you there?" But that's just the way it is, and excess exposure to insults can really get under your skin, make you doubt yourself, and interfere with your work. It's very sad, but you sometimes need to just protect yourself by staying away. Keep your brain clean.
6:00 AM | Cord Kruse | 3 comments
GameBanshee has posted a new review of Runic Games' Torchlight. The action RPG gives players the chance to choose a character and venture from the safety of the town of Torchlight into randomly generated dungeon levels.
From the review:
Of course, Torchlight does have some unique features. Your pet, for example, adds inventory space for you, and it can wear jewelry and learn spells (most of the spells in the game are found rather than appearing in a skill tree). Torchlight also has a clever system for enchanting equipment. For a modest fee, an enchanter will add a random bonus to an object for you, but each enchantment also comes with a chance of total disenchantment, and this chance grows with the number of enchantmentss you add. For most items, it's pretty safe to enchant them four or five times, but after that the item gets useful, and the chance for a disenchantment grows to about 10%, and you have to decide how risk averse you are.Visit the page below to read more.
GameBanshee: Torchlight Reviewed
The main dungeon that comes with Torchlight consists of 35 levels, and you get a new theme after every five levels (so the undead levels look different than the goblin levels, for example). The enemies in the main dungeon are fixed, with Ordrak always being level 30, but there are optional levels you can visit, including (I think) an infinitely large shadow vault that opens up after you've defeated Ordrak once. That means you can keep playing your character for about as long as you'd like, and it also means you can adjust the game's difficulty on the fly. If the monsters in the main dungeon are too tough for you, then you can hit some optional levels for a while and build up your strength.
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