New Sims Medieval Screens And Trailer Available
6:00 AM | Cord Kruse | Comment on this story
Electronic Arts has released a new video trailer and screenshots for The Sims Medieval. The new series places the popular characters from The Sims game into the Middle Ages and brings players "robust, compelling gameplay never seen before in the history of The Sims." Players will be able to create heroes, venture on quests, build and control a kingdom, and play every Hero Sim character in the land.
The Sims Medieval offers players a chance to build up a medieval kingdom, controlling characters from all walks of life, from Kings and Queens, to Knights and Wizards, Blacksmiths and Bards. It provides a host of storytelling possibilities in the form of quests, from crafting a legendary sword to arranging a royal wedding, to protecting the kingdom from an evil sorcerer, to finding the fountain of youth. Every quest plays out differently depending on which Hero Sim the player is controlling.View the new visuals at the link below.
Worthplaying: Sims Medieval Screens, Trailer
The destiny of the kingdom rests in the playersí hands. Will players build up their kingdom through internal expansion, or perhaps look for a more imperial type of domination, expanding their rule by conquering territories? Will they take on quests in pursuit of fame, or focus on the health and wellbeing of their people? The choice is theirs! With the start of every new game, players will be able to select a new ambition for their kingdom, and embark on a new set of stories.
Everything in The Sims Medieval is crafted to create an immersive medieval world, from the quest-based gameplay, to the medieval objects such as swords and stocks and thrones, right down to the warm look of the characters, and the painterly approach to the world itself. Players can choose to customize every new Hero that comes to the kingdom, including selecting their traits and their fatal flaw. Players get close to their characters, not only sending them on epic quests, but also making sure they carry out their daily responsibilities such as healing the sick, trading for exotic goods, or forging armor. From having a baby to competing in a royal tournament, what happens to their Sims is up to the player. The time of romance and chivalry is back with The Sims Medieval.
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The Music Of Eschalon
6:00 AM | Cord Kruse | 1 comment
Original Sound Version has posted a new review of the music of Basilisk Games' Eschalon fantasy RPG series. Inspired by classics in the genre the games send players across massive outdoor environments and deep into sprawling dungeons.
Iíve heard more sequenced MIDI RPG music than most of my peers. Iíve heard the absolute worst of it, and Iíve heard things so inspiring, so close to being life-like, that it has deeply moved me. Putting those two categories as extremes on a 1 to 10 scale, I can without hesitation throw the Eschalon soundtracks a solid, well-deserved 8. If I were to subscore it, Iíd give a 9 or 10 for life-like-ness (MIDI has never been better), and a 7 for quality of composition.Read the full review at the link below.
Original Sound Version: Eschalon Music Review
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Eschalon: Book I (add to watch list)
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IMG Reviews Half-Life 2 Deathmatch
6:00 AM | Cord Kruse | 6 comments
Inside Mac Games has posted a new review of Valve Software's Half-Life 2: Deathmatch. The game gives fans of Half-Life 2 the chance to take the fight online to slay other players with a variety of weapons including the popular Gravity Gun.
Here's an excerpt from the review:
I actually don't like Half-Life 2. I recognize it as a great game, just one that doesn't appeal to me. I like the story, the characters and setting. But there is one thing I can't stand: The combat. Something about it just feels really stilted and awkward. I could never quite be sure why, I just knew I didn't like it. So I was a little hesitant to pick up HL2 Death Match, but what did I find? It's not only good - it's ridiculously fun. Placing the game in a fast paced frag-fest somehow transformed it from being unplayable, to immensely enjoyable.Check out the full review at the page below.
IMG Review: Half-Life 2 Deathmatch
Eighty Years Of Nancy Drew
6:00 AM | Cord Kruse | Comment on this story
Gamasutra has posted a new interview with Her Interactive's CEO Megan Gaiser about the company's Nancy Drew series of games. In the interview Gaiser discussed the 80th anniversary of the Nancy Drew character, designing games around the role model, and how the character bridges the gap between parent and child.
Nancy Drew is 80 years old -- what does she mean to people today?TransGaming has brought several Nancy Drew titles to Mac users. Head over to the link below for the full article.
Gamasutra: Nancy Drew Q&A
You probably know this, but Nancy Drew represents all of those characteristics that we aspire to: She's gutsy, she's smart, and she gets the job done. She wins in the end, so what's not to like? What happened was -- and you may or may not know this, too -- in terms of women (and I talk to a lot of women and girls and tell them about it), usually when I say the word -- Nancy Drew, -- they first kind of bow down out of respect.
Then, secondly, they'll go on to tell me how Nancy Drew has made them the success that they are. This year, the three Supreme Court Justice females, when asked who was their inspiration, didn't say their mothers; they said Nancy Drew.
You look at role models come and go -- the Britney Spears and all this kind of stuff -- this woman; and the other thing that resonates is because women couldn't do half the stuff that they're doing now back in the '30s, so it just is this -- you can be anything; you can do it. -- So it really resonates with the moms. So what happened is, when we created the first game, we created it for girls ten through fifteen. That was our target, but a lot of them didn't really know Nancy Drew.
We did focus groups and stuff, and some of them kind of knew but really didn't -- you know. But the moms knew Nancy Drew, and so what happened was the moms bought the games for their daughters to inspire them like their were inspired as little girls. Then the moms got hooked on the games, and then the moms gave the games to their moms. So it has become a cross-generational phenomenon: Aunts playing with nieces and grandmothers and granddaughters in different states and solving them on the phone and in e-mails -- this really kind of connecting experience.
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