|Monday, November 22, 2010|
EVE Online: Incursion Trailer Unveiled
6:00 AM | Cord Kruse | Comment on this story
CCP Games has released a trailer for the latest expansion for all subscribers and trial users of EVE Online. Incursion will feature "the escalating attacks of the deadly Sansha’s Nation which is bent on instituting its own utopia and exacting vengeance against the pilots who stand in its way." Pilots will be able to join public fleets and cooperate to destroy the Sansha incursions and return the universe to normal, receiving wealthy bounties, earning loyalty rewards, and high commendation in return.
EVE Online: Incursion will offer a variety of updates and additions to the game including gameplay improvements, improved pilot portraits, new starships, improved NPC AI, new storyline events, and updates to the EVE Gate social networking platform.
The recent attacks coming from Sansha's Nation have brought turmoil and discord, but we are about to discover that it was only the beginning. A wave of vengeance-fueled Sansha legions advance, bringing devastating new technology that will test the fortitude of every pilot unfortunate enough to get caught in their wake.The Sansha incursion is on it's way in the next free expansion to EVE Online.Originally planned for a November release, the game will now be released in a series of patches beginning with the first patch on November 30th, a second near Christmas, and a final patch with key features in January 2011.
Click over to the link below to view the new trailer.
YouTube: Incursion Trailer
IMG Reviews Kane & Lynch 2
6:00 AM | Cord Kruse | 17 comments
Inside Mac Games has posted a new review of OnLive's first person shooter, Kane & Lynch 2: Dog Days. The game returns players to the blood drenched world of the title characters where they struggle to survive the hostile environs of Shanghai.
Here's an excerpt from the review:
While the story and characters may disappoint a little, the gunplay has significantly improved. Although the first game isn't available from OnLive, it's worth noting for those who are familiar with the first title the effort the developers put into Kane & Lynch 2. It's now a rock solid shooter with powerful weapons and intense firefights. My only complaint is that they leave out gun names, leaving you to identify them by their icon. It's fairly straightforward third person cover action, with you being able to hide or crouch down behind just about any surface. You can then either blind-fire (which is surprisingly effective) or pop out to aim and shoot. You can only carry two weapons at anytime, and will burn through ammo quick, leaving you to scrounge for more supplies as you scurry about in firefights. It creates a good tension and balance since you are forced to be more strategic and conservative with your shots. There is enough weapon variety to keep anyone happily blasting away throughout, as different enemies and areas offer different firearms to use. Sadly, there are no grenades, but Lynch (and Kane if in Co-op) is able to pick up fire extinguishers and canisters of fuel to toss and blow up with a shot, a tactic which can devastate a group of foes. There are a few minor stealth sections, but since melee attacks have been removed in K&L 2 there's not much to them. You can also take a human shield, but it's far more effective to just blast everyone in the room or area.Read the full review at the page below.
IMG Review: Kane & Lynch 2
Kane & Lynch 2: Dog Days (OnLive)
ÜberStrike Now Available
6:00 AM | Cord Kruse | 1 comment
Cmune Ltd. recently announced the launch of ÜberStrike, a new cross-platform free-to-play first person shooter. The game is vailable for both Mac and PC on Facebook and Cmune's own portal. It will soon be available for MySpace, Apple Widget, and as an HD client. According to Cmune ÜberStrike is "the first and largest first person shooter built using the Unity game engine."
"It is the dawn of a new era for FPS games where the action is just a click away, directly in your favorite social platform, enabling you to connect and play instantly with your friends. We found that a large number of users had interests beyond farming, pet breeding and aquariums, so we set out to offer them a dose of adrenaline." says Shaun Lelacheur Sales, Co-Founder of Cmune and Lead Designer of UberStrike. Visit the page below to learn more.
In UberStrike, players battle it out across all major social networks with players from every continent. During its open beta, the game registered over 1,000,000 visitors across its various channels and keeps growing at a fast pace.
“First-person shooters are a multi-billion dollar genre and totally untapped inside social platforms. No need for a console, a powered-up PC, or buying anything, we offer all the epic action you can take directly where you are.” says Ludovic Bodin, Co-Founder and CEO of Cmune.
- Dozens of sick weapons, including huge guns like the Force Cannon and the Battle Snake, deadly sniper rifles like the Vanquisher and the Particle Lance, and gruesome melee weapons such as UberHammer and the Mythic Edge to show others who’s boss.
- Varied maps to fit your gameplay.
- Friendly community, tournaments and beastly clans.
- Over 10 million gear combinations to personalize your character and new items introduced at neck-breaking pace.
- Multi-access via Facebook, MySpace, Apple Widgets, Portal and HD client download. Yes, in the browser and on your Mac too.
- No farming… Adrenaline!
Frictional Games: Developing Horror
6:00 AM | Cord Kruse | Comment on this story
A new interview with Frictional Games is now available at Gamersbook. The Q&A covered a variety of topics including Amnesia: the Dark Descent, the company's Penumbra horror series, indie game development, and what the company has planned for the future.
Your first two Penumbra games were praised for their atmosphere and earned a cult status among some gamers. What is the most important thing you learned during the development of Penumbra that helped you make Amnesia a better horror experience?Head over to the page below for more.
Gamersbook: Frictional Game Interview
Probably that the best parts of the game are when you are not trying to force gameplay onto the player, when the obstacles to overcome are more natural and leaves it to the player to solve. For each Penumbra game made we constantly increase the numbers of solutions, trying to figure out all possible ways something could be solved. With Amnesia we did not set out to make ”multiple solution puzzles”, but with the experience from Penumbra, we had an open mind to always include all solutions that testers tried but failed at due to the game not supporting the solution.
What are your plans for the future, will you continue to work on survival-horror genre or have you accomplished all that you wanted in the genre?
It's probably going to be a little less horror-oriented; as we do enjoy quite a lot of other genres too! At the moment we are definitely a bit worn out when it comes to horror, having worked with horror for so long. If we do something slightly different we can be more creative, instead of trying to come up with new ways to do the same thing all over again. Later on we might very well be heading back into the deepest darkness of the survival-horror genre, as it's by no means something that we are finished with.
Amnesia: The Dark Descent
Buy Amnesia: The Dark Descent
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