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Wednesday, November 3, 2010


Civilization V Coming To Macs November 23
6:00 AM | Cord Kruse | 1 comment

Aspyr Media has announced that Sid Meier's Civilization V for Mac will be available November 23rd in both boxed and digital formats. The company is currently offering the game for pre-order, entering all early purchasers in a contest to win an autographed copy of Sid Meier's Civilization V Mac: Special Edition which is not available at retail.

With an official date set, pre-orders for the game are now open at GameAgent.com! As previously mentioned, we’re offering both boxed and digital versions of the game. By pre-ordering the digital version, you’ll be amongst the first to play the game on the Mac. On the other hand, if you’re leaning towards the box, we’ve got good news–all boxed pre-orders will receive FREE shipping! These deals are good for ALL GameAgent-supported regions!

That’s not all we’re offering, though. We happen to have a small collection of autographed copies of the Civilization V: Special Edition (Mac) signed by Sid Meier himself! Not only are these special editions signed by Sid Meier, but they’re also extremely rare on their own, as they are not being sold to the public! How can you get yours? All you have to do is pre-order Civilization V (either digital or boxed) from GameAgent.com. You will automatically be entered into a pool of contestants from which a grand prize winner will randomly be drawn. In addition, ten runners-up will receive a free t-shirt from Aspyr. You can catch the full details below.

We’ll be providing even more opportunities to win a signed Special Edition of Civilization V Mac in the coming weeks. All we can say right now is that both Facebook and Twitter will play very important roles, so be sure and follow us on both if you don’t already!
Read more about the game at the link below.

Civilization V YouTube Videos
Aspyr Media
Civilization V
Buy Civilization V



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Discussing Diablo III
6:00 AM | Cord Kruse | Comment on this story

Blizzplanet has posted a new interview with Diablo 3 Art Director Christan Lichtner and Lead World Designer Leonard Boyarsky, about the upcoming action RPG. Among other things the Blizzard Entertainment developers discussed the game's new Demon Hunter class, battle.net achievements, and Diablo 3 AI difficulty.

In the cinematic the demon hunter removes demon teeth from a corpse and transforms it into an arrow, does this mean the demon hunter needs to purchase arrow stacks, or does she remove them from the bodies of the dead, or are they just part of her abilities?

You do not require ammunition. No more filling up your backback with a thousand arrows. You can craft and break down items into other things, so there is that element to it – but it doesn’t deal with ammunition. You’re not going to have to play a different inventory game with her than other classes. Her skills and attacks are the same as others – so for example if she throws a grenade, that’s the same as a wizard casting a spell. All the classes craft the same way, but they’ll just be able to craft things that are suitable for themselves.

What are the resources that the demon hunter uses?

In this current build it’s mana. That however is still under consideration and we’ll probably be tweaking that. It’s a work in progress. Her skill kit however is very shadow magic oriented, she uses very dark, shadowy on the verge of demonic power. She’s able to tap into that power and use it against the demons, so her resource will very much end up reflecting that.
Visit the site below for the full interview.

Blizzplanet: Diablo III Interview
Blizzard Entertainment
Diablo III
Buy Diablo III



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The Creation Of Dragon Age Characters And Monsters
6:00 AM | Cord Kruse | Comment on this story

Pixologic recently posted an interview with the art team who designed the characters and creatures in Bioware's Dragon Age: Origins. Developed for Mac by TransGaming, the game challenges players to take on the role of a Grey Warden and defend the land of Fereldin from the monstrous Darkspawn.

From the start, Dragon Age had lofty goals of putting an exceptionally high number of characters on the screen and breaking new visual ground. Could you talk about these and other goals for the game?

Shane Hawco – Lead Character Artist
Originally we wanted to get upwards of about a hundred of characters into the game at one time but that was before we decided to move into the next generation technology with higher polygon counts and more complex shaders. This really increased the visual fidelity of the game, giving us the look we wanted but with a project of such an epic scope we needed to find a balance between the graphics and the gameplay. So in the end we opted for 24 characters plus your 4 party members on screen at one time.

What was the most challenging asset to create in the Dragon Age universe, and why? Did you use any special techniques to overcome that challenge?

Shane Hawco – Lead Character Artist
Easily the most challenging thing to make for Dragon Age was not just the creation of a single asset but all the hard work that went into delivering the head morph system that almost every character you meet in Dragon Age Origins is made from. It was comprised of a system of morph targets along with a complex shader that allowed the designers to make a custom appearance for the large variety of characters. Over 1,500 heads were made using this system just for Dragon Age Origins.

For more information click on the link below.

Pixologic: Dragon Age Origins Art
BioWare
TransGaming
Dragon Age: Origins



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World Of Warcraft Events Leading Up To Cataclysm
6:00 AM | Cord Kruse | 1 comment

Blizzard Entertainment has announced upcoming events in the lead up to the release of the World of Warcraft: Cataclysm expansion on December 7. Events for the popular MMO offer new quests and destructive events related to the emergence of Deathwing from the Elemental Plane.

Elemental Unrest

As earthquakes rumble and the very foundation of Azeroth becomes increasingly unstable, key members of the Horde and Alliance have begun to assemble in Orgrimmar and Stormwind to investigate the cause of these disturbances. Unconstrained elementals are terrorizing Azeroth's inhabitants, and it's become clear that a malevolent presence is threatening to tear apart the land. Suspicious strangers have taken to the Horde and Alliance capitals to offer the frightened citizens an explanation for the recent phenomena. Pro-tip: it's all doom and gloom.

The events leading up to Cataclysm are underway, and the disturbances will only become more severe as the weeks pass. Pay close attention to your faction leaders, Thrall and Varian, and be on the lookout for unfamiliar faces gathering on the city streets. This one-time-only series of events features all-new quests and multiple stages of dire happenings, so stay vigilant!

Patch 4.0.3

This patch will contain the final preparations for the Cataclysm launch, including the new login screen and official cinematic. The Shattering of Azeroth will take place sometime after patch 4.0.3.

The Shattering

Shortly before December 7, Azeroth will change forever. Deathwing will emerge from the Elemental Plane, bringing about the Shattering of the world and burning anyone and anything in his path. The events leading up to the release of World of Warcraft: Cataclysm will reach their culmination, and Azeroth’s citizens will face the devastation they feared all along.
Head over to the links below to learn more.

The Impending Cataclysm
Blizzard Entertainment
World Of Warcraft: Cataclysm


Mac Games News for Tuesday, November 2, 2010

Bejeweled 3 Coming In December6:00 AM
Crafting The Storyline For StarCraft II6:00 AM
Ghost Whisperer For Mac In 20116:00 AM
Winter Voices 'Making Of' Video Released6:00 AM
 
View all of the Mac games news for Tuesday, November 2, 2010 on one page


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Monday, November 1, 2010
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