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Tuesday, October 12, 2010



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World Of Warcraft Patch Preview
6:00 AM | Cord Kruse | Comment on this story

Blizzard Entertainment has posted some new information about an upcoming patch for World of Warcraft. Version 4.0.1 will lay the groundwork for the release of the Cataclysm expansion and will include item reforging, a flexible raid lock system, and "major changes" for all classes.

Patch 4.0.1
General
Cataclysm Launcher Update
The new Cataclysm Launcher allows you to stream game data while you play. This will reduce the time you spend downloading, installing, and patching World of Warcraft. We'd like to get your feedback on the toolset and gameplay experience. Please head to the forums here for additional information.

Reforging
Players can now visit special Reforging NPCs in capital cities located near Enchanting trainers. 40% of any one secondary stat on an item can be can be allocated to add a new secondary stat to the item. The stat being added cannot already exist on the item. An item cannot have more than one reforged stat at a time, though the Reforging of an item can be undone and changed.

Patch 4.0.1 Class Mechanics Changes
Patch 4.0.1 will bring about major changes to all World of Warcraft classes, including sweeping talent tree revamps, altered spells, and improved abilities. We wanted to go over some of the more complex changes that are being made. If your class isn't listed here, it does not mean we didn't spend as much time on it -- the class will still receive a broad range of updates to talents, spells, and abilities -- we simply feel that these mechanics merit additional explanation.

Follow the links below to read more about the changes.

World of Warcraft Test Realm Patch Notes
Patch 4.0.1 Class Mechanics Changes
Blizzard Entertainment
World of Warcraft
Buy World of Warcraft



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Inside Mac Games Examines OnLive's Cloud Gaming Service
6:00 AM | Cord Kruse | Comment on this story

Inside Mac Games recently posted a new article examining the OnLive gaming service. The "cloud gaming" service offers those with broadband internet connections the chance to play games streamed directly to their screens. The article includes commentary from OnLive's Joe Bentley and Jane Anderson.

Not only is OnLive platform agnostic, it's an entirely new approach to gaming. It's no longer about PC or Mac, how much RAM you have, or how fat your video card is. There's no performance gains or losses based on your computer specifications. All games have preset video settings for ideal performance within the OnLive Game Service. As Steve Perlman, OnLive's Founder and CEO stated: "You just play."

As long as you are within 1,000 miles of an OnLive data center you'll be fine. A map showing their coverage is pretty widespread, and unless you're in northern Montana or the tip of Florida you'll have no issue. Personally, I'm within 200 or so miles of an OnLive server so I had no issues maintaining my connection or any particular issues with lag. It's as simple as creating an account, downloading the small OnLive application, and logging in. That's all you need to have a wealth of gaming at your fingertips. Initially it required an ethernet only connection to make it work, but now a Wi-Fi beta is open to use.
Check out the entire article at the link below.

OnLive: Streaming Games Service Becomes A Reality
OnLive


id Developers Discuss Rage
6:00 AM | Cord Kruse | Comment on this story

Game On Net has published a new interview with id Software's Tim Willits and Jason Kim about Rage, the company's upcoming racing and shooting title set in a post-apocalyptic future. The Q&A covers a variety of topics including cross platform development, the genesis of the game's storyline, and creating a generic protagonist.

games.on.net: What was the genesis of Rage? iD sort of have to make first person shooters.

Tim: Yes. Yes, we will always make first person shooters. And when we started working the vehicle stuff… that stuff’s hard to do! I have way more respect for those Motorstorm guys, because it’s tough!

At its core it’s definitely a first person shooter, but we basically came up with the idea for Rage when John was developing the technology and he was working on some prototypes and experiments, and we saw the potential of being able to create much larger areas than in the past with a very unique texture landscape.

When we saw that we were like “yeah, we can make something that’s more outdoor focussed!” And we were like well we need to have cool cars, with like, guns! And that kind of led to the setting and the setting led to the story and then after we had all that we figured out, we came up with the name.

Coming up with the name is very difficult. Coming up with a game idea is easier than coming up with a name that you can legally have. Everyone has every name. Especially four letter words. Apparently every four letter word is taken, like, on the internet. Every four letter word has a dot com behind it.

Jason: Every four letter word that you wanna use publically that you won’t get sued for…
Visit the site below to read the full Q&A.

Games On Net: Rage Q&A
id Software
Rage: Campaign Edition
Buy Rage: Campaign Edition



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StarCraft II: Wings Of Liberty Reviewed
6:00 AM | Cord Kruse | Comment on this story

Appletell has posted a new review of StarCraft II: Wings of Liberty from Blizzard Entertainment. The real-time strategy game continues the story of the Terrans, Zerg, and Protoss with an expanded single player campaign, and features all new units and strategies for multiplayer fans to explore. Gaming Nexus gave SC II a score of 4 out of 5.

From the review:

Perhaps the biggest thing veteran players will notice is that in the single-player campaign the game focuses almost completely on the human faction (the alien Protoss have a short series of side quests, while the insect-like Zerg are entirely enemies). Interspersed by elaborate, well-produced cut scenes, players follow Marshall Jim Raynor as he attempts to overthrow the corrupt Terran government while also trying to figure out how to save the universe from the Zerg invasion.

While the basic structure of each mission doesn’t change (harvesting resources to build armies to fight the opposing forces), missions offer different tactical challenges: escorting a civilian transport through Zerg-infested territories, liberating political prisoners from a prison planet, or harvesting special minerals from a planet that regularly floods with lava.
Head over to the page below to read more.

Appletell: StarCraft II Wings Of Liberty Review
Blizzard Entertainment
StarCraft II: Wings Of Liberty
Buy StarCraft II: Wings Of Liberty


Mac Games News for Monday, October 11, 2010

Amnesia: The Dark Descent Updated6:00 AM
Jay Wilson Discusses Diablo III Development6:00 AM
LEGO Universe Founders Release Offers Pre-Order Play6:00 AM
StarCraft II: Upcoming Zerg Balance Adjustments6:00 AM
 
View all of the Mac games news for Monday, October 11, 2010 on one page


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