November 19, 2017
Archives  News  


Friday, September 17, 2010



Click to enlarge
Victoria II Released
3:10 PM | Cord Kruse | 4 comments

Virtual Programming today announced the release of Paradox Interactive's strategy game Victoria II for Mac OS X. The game takes players to the year 1836, where they can choose from over 200 nations to guide through the start of World War II. In Victoria II the domestic front holds greater importance than simply conquering neighbors, with a focus on economic development as the world enters the industrial era.

Victoria II
"Victoria II offers an exquisite historical simulation, from the colonization era through the upheaval of World War I and the complex situation the planet faced at the cusp of World War II," said Virtual Programming CEO Mark Hinton. "It's not easy to nail down that part of world history, and our friends at Paradox Interactive got it just right."

"We put a lot of effort into capturing the rich intricacies of a country's development, including socio-political changes, market systems, the interplay of various population groups, and more," said Paradox Interactive's Fredrik Wester. "Victoria II may be the most complex domestic strategy game ever developed."

"We put a lot of effort into capturing the rich intricacies of a country's development, including socio-political changes, market systems, the interplay of various population groups, and more," said Paradox Interactive's Fredrik Wester. "Victoria II may be the most complex domestic strategy game ever developed."

Features:

  • Deep engrossing political simulation with dozens of different governments
  • Detailed economy with over fifty different types of goods and various production factories
  • Over 200 different countries can be played, during the era stretching from 1835 to the onset of WWII
  • Advanced Technological system with thousands of inventions to discover
  • Improved graphics and interface, as well as multiplayer support
  • A streamlined interface makes the game easily accessible
  • Automation of various tasks including, trade and population promotion
  • Advanced spheres of influences system, where the great powers battle over the control of the world
  • Cottage production simulating pre-industrial economies
  • Gunboat Diplomacy, no need for negotiating as a fleet outside a port may be a more persuasive argument
  • Historical and Dynamic missions guiding your country through the history
Requirements:
  • OS X 10.5.8 or higher
  • Any Intel CPU
  • 512 MB Video RAM
  • GeForce Quadro FX 4500, or newer, RadeonHD 2600/4670/4850/4870 (GMA cards, ATI X1600/X1900 or GeForce 7300/7600 not supported)
  • 2 GB RAM (game may be so slow as to be barely playable with 1GB RAM)
  • 1.1 GB hard disk space
  • Broadband connection for Internet play & Product Registration
Victoria II costs $39.95 (£29.95, €39.95). For more information follow the links below.

Virtual Programming
Victoria 2
Buy Victoria 2



Click to enlarge
A Sunday Surprise For Sid Meier's Pirates!
6:00 AM | Cord Kruse | 7 comments

On its Facebook and Twitter pages Feral Interactive has encouraged owners of Sid Meier's Pirates! for Mac to "watch out for an in-game surprise on Sunday…" The game invites players to live the life of a 17th century Caribbean pirate captain in an epic, open-ended seafaring adventure.

Originally released in 1987, Pirates! received unprecedented critical acclaim for crossing multiple game genres to offer unique, unrivaled gameplay options. Pirates! set the industry standard for innovative game design with its unique blend of open-ended role-playing, real-time adventures and thrilling action sequences.

Now it's time for Sid Meier and Firaxis Games to bring this pioneering action-adventure game into the 21st century. An entirely new game engine will deliver updated gameplay, stunning new features, spectacular 3D graphics and enhanced sound effects, so players can fully experience the intrigue, adventure and danger of life as a pirate on the Spanish Main.

In Pirates! you take the leading role of a Pirate Captain in the 17th century Caribbean amassing fortune and fame in an attempt to seize your rightful place as one of the most revered (and feared!) pirates in history. Test your skills as a sea captain exploring the high seas and exotic ports in a richly detailed 3D world. Overtake the enemy and seize valuable booty. Exchange plank-shattering broadsides in fierce naval battles, and engage in duels with worthy opposing captains.

The new Pirates! carries on with the great gameplay and design simplicity tradition of the award-winning original, while adding more challenging and exciting battle options. It offers a deeper and more varied role-playing experience that includes multiple paths to a wealthy retirement. This and many other features and additions make this gaming classic one of the most highly anticipated releases of this century!
Visit the links below to read more.

Feral Interactive Facebook Page
Feral Interactive
Pirates!
Buy Pirates!


Classic Broken Swords Games Hit The Mac
6:00 AM | Tuncer Deniz | 1 comment

Macgamestore.com today announced the release of the classic adventure games, Broken Sword: Shadow of the Templars - Director's Cut and Broken Sword II: The Smoking Mirror for the Mac. Originally released in 1996, the Broken Sword adventure game series is hailed by many as the best point and click games ever created. Now they are available for Mac users to enjoy. Enter a globe-trotting adventure involving conspiracies, cults and murder, all revolving around the Knights Templar.

Broken Sword: The Shadow of the Templars was originally released on September 30, 1996 and published by Virgin Interactive Entertainment. George Stobbart is an American tourist on holiday in Paris in the autumn. The story opens with George's quiet coffee at a cafe rudely interrupted by the explosion of a bomb planted by a man dressed up as a clown. He sets off investigating the explosion and, gradually, he and photo-journalist Nico Collard are drawn into a globe-trotting adventure involving conspiracies, cults and murder, all revolving around the Knights Templar.

Broken Sword II: The Smoking Mirror was originally released in 1997 and opens with George Stobbart witnessing the kidnapping of his now girlfriend Nico Collard. It is up to George to break Nico out, and uncover a secret drug ring that relates to the redemption of a sinister Mayan god. It is also the only game in the series that does not follow the Knights Templar story line.

Both games are available immediately as a digital download purchase through Macgamestore.com and Mac Games Arcade for $9.95 USD each.

Broken Sword: Shadow of the Templars Director's Cut
Broken Sword II: The Smoking Mirror



Click to enlarge
WoW: Patch Sets Stage For Cataclysm, Battleground Preview
6:00 AM | Cord Kruse | Comment on this story

Blizzard Entertainment has released new details about the next major content patch for its popular MMO, World of Warcraft. The large update will pave the way for the release of the Cataclysm expansion. The company also recently released a new preview of Cataclysm's Gilneas Battleground.

WoW Patch:
The next major content patch is coming and sets the stage for Cataclysm with many great new changes, updates, and pure epic fun. We’ve packed it to the brim with so many new things that this patch proves to be the biggest one yet. In order to smooth the way, we have started background downloading the first segment of data for this patch. People who use the Launcher and have background downloading enabled will automatically start receiving the data. Other segments of data are forthcoming over the next few days.

To make sure you are pre-downloading data, make sure to run the launcher and see text that reads “Data for the next patch is available.” You should then see a message indicating when data will be downloaded. Click “Options”;, then “Downloader Preferences” to make changes to when you background download data.

Gilneas Battleground:
When King Greymane severed ties with the Alliance after the Second War, the kingdom of Gilneas became independent from all other nations and opposing forces. Although the massive Greymane Wall protected Gilneas from outside threats, a virulent worgen curse and civil war crippled the kingdom from within. As the Cataclysm strikes and the Greymane Wall's gates are destroyed, the people of Gilneas must come to terms with their dark curse and learn to persevere through catastrophic earthquakes and an unrelenting Forsaken invasion. The Horde recognizes this land as a strategic location with key resources to fuel the faction's war effort against the Alliance, and Horde forces will not stop their siege until the city and its surrounding territories are under their control. To protect its lands from the Horde, the once-isolated nation of Gilneas must now work with the Alliance.

Head over to the links below to learn more.

New WoW Patch
Gilneas Battleground
Blizzard Entertainment
World Of Warcraft: Cataclysm



Click to enlarge
Diablo III: Clothing Dyes, Item Sockets, Gem Crafting
6:00 AM | Cord Kruse | Comment on this story

In recent posts on the Diablo III forums community manager Bashiok revealed new information about the upcoming action RPG. This time the discussion covered a variety of topics including clothing dyes, item sockets, and high level gem crafting.

On clothing dyes:
I wouldn't take the mechanics of how dyes will be accessed as gospel just yet, there have been many ideas on integrating them with other systems, but for the sake of implementation they're drops. They could stay that way, we'll just have to see.

There are specific slots that are able to be dyed, and it's generally the slots where dying them would actually matter (ie they have some surface area to be dyed).

The dye system is also not a tinting system. And by that I mean we don't apply a color shift to the entire piece of armor. Each piece of dyable armor is specifically designed and built with certain areas that can have their color changed. It could be as simple as a strip of cloth running down a chainmail chest piece, or as complex as an entire robe. We hand craft and designate these areas, and in combination with specific colors we've chosen, we can allow players to have a lot of additional visual variety, while maintaining a controlled look and style to the game.
Check out the GameBanshee page below to read more.

GameBanshee: Bashiok Diablo III Comments
Blizzard Entertainment
Diablo III
Buy Diablo III



Click to enlarge
City Of Heroes Developers Discuss Going Rogue
6:00 AM | Cord Kruse | Comment on this story

Games On Net has posted a new interview with City of Heroes lead designer Melissa Bianco and senior producer Jesse Caceres. The game developers discussed Going Rogue, the latest expansion for the super hero themed MMO. The expansion features a new alignment system, two new primary fictional characters, and the new threat of the parallel universe known as Praetoria.

games.on.net: What repercussions will changing sides have on their previous history? For example, would a reformed villain be able to return to the Rogue Isles and chill out with his previously bosom buddies?

Jesse: When a character switches their alignment from a Villain to a Hero (and vice versa), all of their contacts and missions from their previous alignment are saved. If a reformed Villain returns to the Rogue Isles as a Villain, the character will be able to resume their relationships with their contacts. Additionally, if the Villain has out leveled their old contacts, the Villain can use the Flashback system to experience any content that they may have missed during their moral journey.

games.on.net: How have villain/hero swaps affected your planning for PVP? Have you prepared yourself to be inundated with complaints like "Hero Masterminds are totally OP!"?

Melissa: Hero and Villain swaps present a very interesting opportunity for PvP planning because now there isn’t one side or the other that can say, “Their side is overpowered. They have X, Y or Z archetype that has this power.” When you have a mix of all types of archetypes, the playing field has the potential to change and even out somewhat. I’m sure that no matter what I say, there will be those whose opinion is that this is overpowered or that has been nerfed too much for PvP and I can appreciate that. PvPers are an exceptionally passionate group and they want the best chance for success so I would expect nothing less.
Check out the link below for more.

Games On Net: Going Rogue Interview
NCsoft
TransGaming
City of Heroes
Buy City of Heroes


Mac Games News for Thursday, September 16, 2010

Diablo II Ladder Reset Coming September 286:00 AM
IMG Reviews Torchlight6:00 AM
LEGO Universe Previewed6:00 AM
Valve Reveals October Release Date For Left 4 Dead Mac6:00 AM
 
View all of the Mac games news for Thursday, September 16, 2010 on one page


Recent Mac Games News

Wednesday, September 15, 2010
Tuesday, September 14, 2010
Friday, September 10, 2010
Thursday, September 9, 2010
Wednesday, September 8, 2010


Search for other Mac games news stories or browse our Mac Games News Archive.



Archives  News